A suggestion allowing lvl 0-1 players to gain more honor back

Mastey·5/25/2018, 10:09:13 PM·1 votes·2,433 views

The system punishes lack of negativity rather than presence of positivity and participation in keeping the game positive. I'm not a fan of this fake idea that we can achieve full positivity. But we can always move negative games more towards an average behavior.

Why is it that simply not using chat at all is the optimal way to gaining honor in this game? When someone is low level honor from a chat restrict or ban it is likely they are attempting to reform. That doesn't mean they are unlikely to slip at all. I feel as though we punish some negativity too hard and reward people for forgoing chat all together too well.

SUGGESTION: Perhaps if a dishonorable (lvl 0-1) player successfully reports people they should be rewarded with honor. Not only does this promote their own awareness of what sort of behavior is bad, it makes them engage in improvement of the community BEYOND simply ignoring chat and restraining themselves from using it for months. I don't suggest just reporting anything and everything. Its pretty obvious that their reports would have to be meaningful and actually count against the reported user. We already apparently weight user reports based on how often they report and how often they're successful/valid. If that's true we can use that same system to encourage people to bring the average positivity in games up.

Checkpoints simply take too long to gain for previously punished users. It doesn't make sense for the optimal path to be to cheat the system by not using chat and perhaps saying a few positive things every once in a while intentionally. And even with this it would take a long time.

No one is perfect. Many of us in this board have slipped and made our mistakes. Many still slipping but we're likely closer to that average than we were before. It just feels like we need more ways to reward reform in this game. We simply punish and leave behind those who have made mistakes. Give them real incentive to reform with more opportunities to gain honor.

8 Comments

basicbench5/25/2018, 10:31:21 PM2 votes

Coming from a player that received a 2 week ban and returned with level 0 honor, I had to work my ass off and grind games for about 5 months to reach honor level 2 again. I just did the other day. When I reached honor level 2, it felt very rewarding. I think that's the point. If a player really cares enough, they should feel good enough reaching that checkpoint. It was reward enough for me.

Kei1435/25/2018, 10:40:08 PM2 votes

Using chat properly is the optimal way to gain honors. The system can identify the differences between positive speech and people with positive behaviors climb faster.

Of course, there isn't any visibility of that happening other than rioters telling us that's how things work. So this is more of a visibility problem than how the system actually works.

Terozu5/26/2018, 2:58:58 AM2 votes

It doesnt take that long. Its actually really quick to get out of lock and hit honor 1. I did it in a week. I doubt thats the shortest time either. Im honor 2 again after barely two months, considering from honor 2 to 5 is supposed to take all of the season this is pretty reasonable pacing. I feel like the people who complain of extremely long times either a. dont understand how long it should take, or b. Arent being as positive as they think.

Umbral Regent5/26/2018, 12:11:07 AM1 votes

SUGGESTION: Perhaps if a dishonorable (lvl 0-1) player successfully reports people they should be rewarded with honor. Not only does this promote their own awareness of what sort of behavior is bad, it makes them engage in improvement of the community BEYOND simply ignoring chat and restraining themselves from using it for months.

There are...A few noticeable issues with this idea. The first is that it doesn't in and of itself encourage the use of chat, it only encourages the use of the reporting system. Another issue, though, is that, even if it did encourage using the chat, it wouldn't encourage proper use of it.

And, what I mean by that is...If you know that you can gain Honor by sending valid reports, and you know more or less the kind of behavior that validates reports...The natural conclusion is that some people would abuse the chat to try and goad or bait players into negative chat, resulting in a validated report, and more Honor for the player who reported them.

Giving Honor points for validated reports - to me - only presents an opportunity for abuse. And those are the two most up-front problems the idea has to face - completely ignoring that one would have to work the report system into the math of the Honor system.


If you want people to improve their behavior and use the chat more often, why not look to the Honor system itself for solutions? As just a rough idea, why not have Missions to gain non-Premade Honors? (it probably wouldn't work or produce the desired results, but it's certainly more likely to help the situation than using the report system.)

Like, here's some really basic examples:

Honor: The Master Tactician

  • Get 5 Shotcaller Honors from non-premade teammates.

Honor: The Game-Changer

  • Get 5 GG <3 Honors from non-premade teammates.

Honor: The Tranquil

  • Get 5 Stayed Cool Honors from non-premade teammates.

The rough idea being to have Honors that encourage players to be something of a positive force for their team - whether by just being there to help their teammates (Game-Changer), leading the charge and making good calls (Master Tactician), or staying calm and reassuring your teammates despite being disadvantaged (Tranquil).

Though, it's certainly not a perfect idea by any means - it still provokes some players who would just beg and harass players for Honors, but at the same time, those kinds of players might weed themselves out on their own.