Someone please explain how the system works
I don't seem to understand how this system is meant for reforming players. From what I can see the system is highly ineffective, aggravating and inconsistent. These are my views on the current system. If anyone could clarify or point out what I overlooked/was wrong about that would be appreciated.
Ineffective: Riot told us many times that one report flags a game for review and the number of times you report the person doesn't effect it at all. Their reasoning is that this prevents people from begging others for reports. I think it's safe to say that most of us beg to differ. How many times do you see people asking you to report the inting/griefing/trolling/feeding blah blah blah?
Having one report flag a game for review results in a ton of games needing to be reviewed by either bots or humans. I don't know what the current system uses but it seems to be a mix of both. Either way, as long as there's a human element in it, it will take time to process a case resulting in backlog. This is where a priority system that fast-tracks games with higher report counts against the same player for the same things would come in hand. The priority system would help take action against people that are running it down faster and thus preventing more games from being ruined. The current system isn't able to do that under the equal report system.
Despite riot claiming of not liking the idea of prisoner island they seem to have manufactured one. Once a player finishes their sentence they're placed on a probation list for an undisclosed amount of time. Basically if you're caught doing anything remotely aggro you'll be slapped with a harsher punishment. You're skating on thin ice, the margin of tolerance is smaller. Had a bad game and reported for int? Normally they'd just pass it off but now you're a known criminal they'll look just that much closer. Got flamed and flamed back? Normally it would be within your tolerance meter build up but now that one game just cost you another honor level and an additional punishment. Your best bet of avoiding this is to either just switch accounts for about half a year until the probation wears off or change some files to remove the chatbox entirely from the game. Now you might be saying, "well prisoner island is really only about matchmaking bad people with other bad people" and riot explicitly said they weren't doing that. However from personal experience I can say that playing on a marked account I average about 7-8 game with some form of toxicity out of every 10 games I play whereas on an alt or brand new account I average around 4-5 toxic games out of every 10. This was done all in ranked games and on different computers to see if riot associates account with IP and over the course of about a year. Not only does toxic behavior breed more toxic behavior, throwing people known to be susceptible to toxic behavior into a pit of toxic people seem really counter intuitive to their reforming ideology.
Just looking at the community and comparing the early seasons to now, you can clearly see that toxicity is on the rise and enjoyment is on the decline. Sure there are more people playing the game now but proportionally the number of toxic players is larger. An effective punishment system is supposed to help players reform. It's supposed to encourage players to not go aggro in chat. It's supposed to better the community not worsen it.
Aggravating For a system that's supposedly gear towards reforming players the design certainly doesn't seem like it. Once you get chat restricted, every time you log in you're prompted with logs showing the games you went aggro in chat and prompted to click an "I understand" button to continue. While this serves as a nice reminder that you messed up, paired up with the message in chat at the start of every game and post game notification reminding you of your punishment seems a bit excessive. Moving on to the logs, riot only seems to be very focused on YOU and what YOU did. The logs given to you only contain what you said and nothing else. No context, no event log nothing. This is bad for a couple reasons. One, when players are looking to reform and show their logs to people asking for advice, all people see is what the person said. Seeing just a block of someone going aggro is certainly going to initiate bias against them whereas if the situation was explained people would be a bit more understanding. Two there is no support for a player willing to reform.
"Hey you messed up, you're chat restricted for x games, here's your flame in a log k goodbye".
Well that's certainly helpful.... Well maybe I can go on the forums and see if people have some advice for me -- oh looks like I was wrong and should just mute chat every game. Maybe if I look in the logs for some triggers and see what makes me go aggro in the first place I could look out for them in the future -- oh wait never mind, the logs don't contain any context...
See what the problem is here? All the system is doing is giving you an incremental slap on the wrist without even attempting to help you. Basically they're telling you to straighten up your act without how. Muting chat won't help as it doesn't solve the root problem and as soon as it's unmuted you'll be tempted to go aggro again when your trigger happens. Trying to fix the root cause is impossible because the logs don't include any context to the situation meaning you can't even search for things to look out for next time. Whether it be harassment, racist remarks, flame, someone intentionally feeding etc. that caused you to go aggro you won't know. The system only cares about what you said without context, in a vacuum. You might think why not just report them after if they're being racist/toxic/griefing and you'd be right. Except not really because the system is erratic at best.
Inconsistent Whether this is being caused by bots, humans or a mix of both, the current system is highly Inconsistent. I've had games where I reported people being vehemently racist, tilt then STATE THAT THEY WERE GOING TO RUN IT DOWN and do so, rage quit, grief by reporting our allies locations in /all etc. just to have them ignored. And these cases are on top of the ones for flame and toxicity. Some of those cases I ended up flaming the offender and I was the ONLY one that ended up getting punished. I'm not saying that I didn't deserve the punishment for going aggro, I'm just saying if you punish one guy for flame at least punish the other for what I would assume to be a greater offense.
Final thoughts The human aspect of the punishment system was stripped away long ago when they abolished the tribunal system where players from the community could take a look at circumstances and judge what happened. All of that has been outsourced to machines and overworked humans that probably don't even play the game judging by who riot gives "specialist" badges to on this forum (hint hint, it's those that defend riot's judgement and haven't played the game in years... I wonder why). They took out the ability for the community to self-regulate. What you end up now is some authoritarian state where context means nothing and riot's final word is law. Where frankly, they could care less if your account got perma-banned. I mean why would they? They already have the hundreds of dollars you spent on skins way back when. Riot does little to nothing against smurfs which cause a lot of the toxicity in the first place. Who doesn't get mad when they constantly get steamrolled by a 20/3 jg who's has 80% win rate on their champ? There is no effort that I can see that suggests that riot is interested in helping players reform. They spend more time selling fancy new skins and covering up their discrimination lawsuits through forced arbitration (which funny enough caused another lawsuit) then on the game whether it be on balance issues, revitalizing old champions, or most importantly fixing the community from going even further downhill.