An addiction to stacks

Lost R·2/5/2016, 7:03:55 PM·1 votes·793 views

Yet again, another example of self-destructive behavior that people fall into time and again. This is one that's been around as long as Nasus has, and one only further exacerbated with the advent of the Feral Flare and now the Devourer.

You know when someone declares in the chat queue "Don't lose your lane! I'm gonna rush Sated Devourer!", you're in for a bad time, cue obligatory Sans picture. When two people make this declaration, you are in for an even worse time.

Guess what happened to me the other day?

We had a Nasus and a Jungle Udyr, both of whom declared to focus on nothing but stacks for the first 20-30 minutes, both of whom who simply ignored both the enemy and the team, both of whom ended up neither stacking nor being actually useful to the rest of the team or even themselves. This isn't the first time it's happened, and I sure as hell don't expect it to be the last.

Focusing exclusively on how many stacks you have because you think you'll be invincible by the endgame doesn't work. It NEVER works against any halfway competent enemy. It deprives you of an early and mid game, and if your team can't pick up the slack in your absence, whatever YOU think you can do won't mean much, even if they do manage to hold their own. You're gambling for the illusion of invincibility, and even then you really suck at it by blinding yourself to the rest of the world around you. I've run Devourer several times in the past, and I always built Sated faster by helping the team than the enemy could dashing around the jungle. The same thing applies to Nasus or Veigar or whoever else is completely dependent on stacks. Eighteen quintillion stacks won't mean anything if your team is completely battered and smashed because you elected to ignore them for your own selfish gains. STOP IT.

3 Comments

Makior722/5/2016, 7:18:05 PM1 votes

I think stacks by themselvs are not the problem, but rather that people dont usually organize a decent comp around that champion.

I will use nasus as an example. If you get a top lane nasus on your team then you should be picking a champion that can keep the game going in the early and / or mid game and almost never pick a second stack dependant champion.

Imo if you know someone is going nasus, your jung should go someone like lee sin or rengar and bot lane should go someone like lucian so that you have the early game pressure to stay relevant long enough for the nasus to become relevant.

Starkiller X512/5/2016, 7:30:00 PM1 votes

what youve been encountering is known as "horrible players" it is a plague that is rampant in every elo and every server, and that will be present regardless of the resources at their disposal

known cures:N/A

generic and unfunny satire aside your getting matched with idiots, the "problem" with various stacking mechanics is the stupid people that cant effectively make use of the mechanics, failing cs in the case of laning nasus and veigar, or are terrible at pathing and building up the item versions in the jungle in a reasonable time-frame while also in the incorrect(most of the time)mindset that absolutely nothing but farm matters, its worsened by the recent meta where games are now MUCH shorter and makes early-mid game exponentially more important and making stack mechanics and the champs attached to them much less effective choices due to other better early/mid game alternatives like warrior/runic echos or champs like lee and elise for example

basically, its not the mechanics problem, the the idiots who cant use it properly which is made even worse by the metas extreme preference for the exact counters to the mechanic, and "problems" like this will exist regardless of whether the stacking mechanic(or any other number of mechanics in the game) is in the game

Starkiller X512/5/2016, 7:38:31 PM1 votes

also like makior mentioned, team synergy is also a HUGE part of the "problem" the synergy between the team comps and the individual players/champs ability to adapt to these playstyles(and the enemies ability to react to them) is a large factor in the success in the mechanic, which in turn is why mechanics such as stealth are so strong,

you cant just throw four early game champs and a kog against competent enemies, cause kog will not be as impactful as his counterpart for most the game and by the time hes at his peak, and if the game lasts for him to be there the team will have long fallen off and the enemy will just focus pop you and steamrole the rest of your team