This is a Discussion (Bring your logic and not your emotions, I have a suggestion and an opinion)
So, I've recently today realized something that riot has made a mistake with (In my opinion) and I would like to have my opinion heard.
I find that a problem in Riot's community is that the way it's matchmaking system is flawed, in that, it pairs people who want to play the game for fun, with the people who casually want to win (not in ranked). The latter, are those who may have their game ruined because someone who wanted to have fun, got caught in that last essential team-fight. In this situation, the person who wanted to win may have said some hard words because they couldn't win with the person who just wanted to have fun. But then the (Fun) player got offended and decided to talk back to defend their honor, which was just insulted.
Now, enough with the example, as the stage has been set. Here we have our problem, riot's system (as it is now) queues players in their choice of game-modes be it Normal Draft Pick or Normal Blind Pick as well as some others (besides Ranked) that aren't the focus of the problem. (Those game-types may be those that are too short of games to induce a sense of dedication to the match, or less people who want to win a real match) These two queues are the destination of the general community, and my suggestion (Feel free to give your opinion, it's not perfect) lies here:
Imagine if there were queues that divided the players that want to play for fun, and the ones who want to win but don't want to deal with ranked or climbing the ladder. Like this:
There might be a Casual tab (with respective Pick types) which doesn't grade people for their performance (D, C, B, A, and S) and therefore doesn't include people who want to earn champion mastery levels through having people who want to win. In this type of game-mode people may drop the swords and guns to enjoy dancing at Baron pit and social things like that. People are free to take breaks and not fight as there is no "competitive" atmosphere, people just want to have fun in league. Think of this like playing in a custom with/vs friends, only its a queue-type to play with other random people in the world. (Honestly, maybe it would just be a glorified version of custom games)
And then a tab titled Competitive (Subject to change and suggestion) for those who want competitive and constructively criticizing team-mates and opponents. (Likely for people who want to test their skills and/or try to get better at the game)
And of course the Ranked tab (Considered different from Competitive) that is the classic ladder we know and love.
(These tabs would be considered sub-tabs for the Play button)
To conclude:
- Of course the example of my suggestion is set in a perfect world with no toxics or trolls, because they might not follow said rules.
- (Possibly, if riot wants to be strict on those rules) There could be a addition to the reporting system for people who either flame in a non-constructive way in a Casual match or for those who give up or feed (and so on) repeatedly in Competitive matches.
- Now, remember that no idea is perfect, I'm completely open to suggestions and will be reading responses for a while (I have free time, why not)
- I want to also have you guys keep in mind that sometimes people do queue up for the wrong game-mode and may not have realized that they did so, and thus leading to an inappropriate attitude for that type of game. (People thinking they queued up for ranked and are harsh on their teammate's mistakes)
- I would also like to thank you on the other side of the internet for reading my opinion and for replying (if you did) to get your opinion across as well.
- If we can debate over this suggestion of mine and work on and perfect it and then hopefully have someone in riot see and get our ideas known, well that would be great and maybe we can take a small step to changing the community for the better.
The following is what brought me to this conclusion, feel free to read it if you want to get a better idea of my thought process was while making this, in order to come up with a better answer/response yourself.
My Reasoning (I may feel the need to change or add to this at some point):
I came up with this partly because I have a group of friends with mixed personalities, and for the sake of them and revealing their personalities' quirks I won't mention names:
- One who finds peoples mistakes and wants to point them out but comes off wrong and people may get offended/start fights.
- One who doesn't like it when people fight/are toxic/don't play seriously
- One who makes mistakes and realizes them when we point them out but gets yelled at sometimes because said person doesn't learn from mistakes as quickly as we might.
- One who loves to play casually, plays many characters in off-meta ways to try and have fun in the game, who we yell at/start fights with sometimes because we were playing with a competitive mood.
- And that occasional friend that sometimes joins whom normally acts in a critical way, and acts this way even when we only want to play, just to play, but what we don't understand is that they only wanted to help us better understand the game, but because they were/are how they are (whether it's the tone or the attitude or just the mood in general) people take it in the wrong way. (and start fights/arguments)
Now don't get me wrong, how we act while around each other does quite often depend on the mood of the group, if we are having a great time cracking jokes and interacting well with the enemy team then we will all be having a great time enjoying each other's company, but if it's the opposite and the mood is that people want to win/don't want to lose because they just spent another half hour dedicating their time to that game, then people tend to recognize their own tilt/salt and take a break, when they don't, fights break out due to blame or other circumstances. (someone did something wrong which eventually lead to.... etc.)
Seeing how these personalities clash because people hold grudges or just feel they can't deal with someone's crap anymore leads me to recognizing this in the face of people I get put into game with as well.
I see (in both my friends and other players) people trying their heart out to carry the team but are then disappointed by their teams lack of enthusiasm/support, which may lead to the feeling of need to blame others for the loss.
I see people getting really mad at someone because they couldn't live up to the critic's expectations, but then people telling each other to calm down and chill because it's just a normal match.
I find the people who say this (It's just normies, calm yourself) funny because just as it might be only a normal match with no real meaning but the desire to win, it is the only game-mode we have for people that either don't like the ranked system or don't like the pressure that comes with the ranked system - because of how much more a loss means than that of a win, which doesn't feel rewarding at all if you lose again right after. (and thus begins ELO Hell)
That's one of the main reasons I find the lack of a completely casual game-mode as a problem.
(On a side note): All this reminds me of the loss of the ability to use the Crystal Scar map in customs, for a game like Hide-n-Seek, which used to be my favorite part of that game-mode. Now I don't really use it at all (looking for other people's games) except for when we have six people (or more) and want to make a custom vs match.