How to properly rework the player moderation system, by a guy with 30+ perma bans
I want to make one thing perfectly clear before I start. I have absolutely no input to give on the current honor system. I have never in my entire life been above honor level 2 and I am almost always honor level 1 or 0 when I play league. I will say this - it has not affected me at all, and I could care less about it. I literally don't even know what it does, or what it's for. I do, however wish I had a PBE account and I will say that is a decent incentive for the honor system. Though, I think the honor system would be indirectly buffed by improving the actual penalties handed out to toxic players. On another note - I believe that any non-related offense such as intentionally feeding, real world trading, or using third-party software should be mandatory for manual review and upon confirmation, the only suitable punishment is a permanent suspension. That is my opinion on that.
As far as we know Riot has no intention of changing the system. They have not addressed these issues since the Tribunal was removed several years ago, however everything else about the game has been vastly updated. This is the most obsolete aspect of the entire game - the behavior punishment system. Now if you're a player who has never been banned, you're probably thinking "what issues? I don't see any issues". Yes, YOU don't see any issues. Pretty much every single person I have ever had on my friends list in league have been permanently banned at least once. It happens much more frequently than you might think. Since 2015 I have received approximately 30-35 permanent suspensions across all of my accounts. I've gotten used to it at this point. It doesn't bother me when it happens anymore. I don't get upset. I'm just disappointed. However, the purpose of this post is to better the game. I believe I am one of the most toxic players in the world. So if anyone's got anything useful to say about the penalty system, it should be me. I have the credentials necessary to make statements about the system, and that's why I believe Riot should hear me out. If you don't believe that I have this many instances of permanently banned accounts, I am not going to show proof. This is because showing proof of my accounts would condone being permanently banned and consider it as some kind of achievement. I am not boasting. It is not an achievement. Anyway, with that little rant out of the way, this is how I believe the player moderation system can be improved, and as a result, improving the behavior of toxic players:
One popular method was disabling your enter key or keybinding it to something else to prevent yourself from being toxic. You might think, "why don't you just stop being toxic? then you don't have to worry about being permanently banned!" okay, but what if you can't? "then you have no place in this game" okay, sure. but I COULD, if the player moderation system was improved. Toxic players like myself COULD have a place in this game without ruining anyone else's experience by implementing an improved penalty system, which would make Riot more money and strictly increase the player base.
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With a top-notch penalty system, you could even turn toxic players into non-toxic players. The current system in place is not capable of doing that, and I can say that with a lot of confidence. Long story short, the ways Riot has tried to address player behavior is... poor. "you can't get ranked rewards!" I really don't care. "you can't get hextech chests!" I really don't care. You know what I care about? That feeling of dread having to queue up for a 20 minute wait because I AFK'd. The penalty is the key. The reason this penalty works is because YOU made someone else's 20 minutes a waste of time, now YOU have to waste 20 minutes of YOUR time. That is how you properly penalize a player. When the penalty has nothing to do with the offense, it accomplishes nothing.
I don't believe this is some insanely huge discovery. I think it would actually be fairly easy to change the game for the better, and this is how - . .
FIrst of all, let's look at the punishments that are available;
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Chat restriction - This is the most petty punishment I've pretty much ever seen in any game, and it's not because of the punishment itself, it's because of the duration of the punishment. Usually a chat restriction lasts 5-20 games. This is not enough to change a player's attitude and they usually won't even give a shit at all about this penalty. This can still be an effective punishment, and I say this because when I receive a chat restriction, while I don't really care that I am chat restricted,_ it feels good to have it finally lifted_. I understand the current purpose of chat restrictions is to give players a warning. I think that's a solid idea. I think the current chat restrictions are actually a decent misdemeanor punishment, but could perhaps be a little bit longer, increasing exponentially for each occurrence within a certain amount of time eg. 5, 25, and 125 games. I do not think going over 125 games is a good idea because it can reinforce a 'prison mentality' where the player believes their punishment will never be lifted so there is no incentive to reform. However, I have never been banned while having a chat restriction. This is important to note, because it indicates that chat restrictions effectively reduce toxicity and this is why I believe this is an appropriate minor penalty and the duration should definitely be much longer than it currently is.
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14 day suspension - For serious chat-related offences, this is the standard penalty. As a toxic player, especially a new toxic player, going from chat restriction to 14 days of no league is incredibly drastic. And I agree, it should be drastic. However it doesn't fix anything because the penalty is unrelated to chat. Players WANT to reform. Nobody likes being toxic. Give them a way to reform, and they will. But because this is a competitive game and not an MMO, people get angry. If you want to fix your players, fix them, instead of removing them from the game altogether. I believe a "time out" is necessary. A player might be on a massive grind and going on perma-tilt. That player clearly needs a break. But how long do you need a break for? Most people do not need a two week break. 3 days is more than enough time to get over something, so that's the number I'm standing by. It is also important to remove players like this from the game for a certain period of time because this will decrease the amount of the toxicity in the game. By reducing the length of the punishment, you can hand them out more freely, and reduce toxicity even more than you could with the 14 day suspension. Force the player to take a break, long enough for them to get over whatever petty thing it is that they were upset about. Upon returning to the game, the real punishment should begin. I'll talk about that later. TL;DR 3 days, not 14. It's too overkill and redundant.
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Permanent suspension - Simply put, I believe this should not exist in the chat-related offenses category. It is too severe of a punishment, and solves literally nothing. The player will, inevitably, create a new account. This also encourages people to buy accounts, and a large majority of the real world trading business relies on permanently banned players looking to quickly get back into the game. I should also add that the manner that this penalty is handed out is incredibly aggressive and hateful towards the player. After reviewing my proposal to changing the way suspensions work, this penalty should no longer be required, so obviously my proposal is to completely remove this penalty.
So what's the conclusion here? Chat restrictions are an effective way to reduce toxicity. 14 day suspensions are irrelevant. Permanent bans are unnecessary. So, what's left?
The 3 day suspension. Force a player to take a break while simultaneously reducing the overall toxicity in the game. Like I stated earlier, reducing the length of the punishment allows you to dish it out more frequently, resulting in a less toxic game as a whole. For example, let's say right now there are 2000 players with a 14 day suspension in NA. If you implemented a 3 day system, you could instead have anywhere from 4000-8000 players (these are just ball park numbers) undergoing a 3 day suspension because you are simply allowed to morally dish out the punishment more frequently. I know this might not make sense to you right now, but just keep reading.
Typically my 14 day suspension reform cards have 3 games worth of chatlogs to show me the evidence of why I got banned. Why didn't you ban me during the first game? Why wait until I have 3 games worth of toxic chat logs before penalizing me? And this is where I make my point.
- For those of you who don't know, suspensions are handed out based on how toxic you are in a certain period of time. After a certain amount of time (I'm not too sure on how much time, but roughly 3 months) of no incidents, it resets. If you chalk up 3 incidents of toxic chat logs within this timeframe, you get the ban hammer. It can potentially be less than 3 if your chat logs are severely toxic (such as hate speech or homophobic slurs), but generally it's 3. Chat restrictions work almost the exact same way, but for less serious chat-related incidents.
The problem with this incident stack is that it forgives players for being toxic. You should be punished each and every single time you are toxic, instead of being toxic for an extended period of time. This makes players feel like they can occasionally be toxic and get away with it if they haven't been toxic for a while. This is why you constantly see toxic players in your games and it makes it feel like the community as a whole is just insanely toxic. It's because they know they can get away with it. . . . . . . . .
------------------------------------------------------------------Here is my full length proposal:------------------------------------------------- Before I begin, each instance of suspension should be manually reviewed. Chat restrictions can be handed out with the same automated system they have been using, with the exception of the lenience. . .
Chat restrictions should be implemented in increments of 25 and 125 games. 25 game chat restrictions can only be delivered once per account. 125 game chat restrictions apply when you have been reported and the automated system verifies you were toxic. This should have much less leniency than the way punishments are currently dished out. You will no longer have a certain amount of "damage" you can take before you receive a punishment. You get reported, the system verifies the report, you get the chat restriction. No lenience here. All chat restrictions should remind the player that they will be severely punished if they repeat this behavior and there will be no warning. The chat restriction is the warning. 125 is a big number. Big warning. This will portray to the player the sort of 'drastic' approach Riot has chosen to take towards the player moderation system.
If you have received a 125 game chat restriction within the last 6 months you are eligible for suspension, regardless if you have finished your chat restriction or not.
Upon any instance of being reported, and verified that you are indeed toxic by the automated system, you should then immediately receive a 3 day suspension.
Returning to the game, you should be confronted with a reform card. There should be three types of reform cards. One for general chat-related incidents, one for serious chat-related instances (such as homophobic slurs or hate speech), and one for a multi-time offender. The multi-time offender penalty is issued to a suspended player who has received at least one serious chat-related penalty.
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general chat-related incident reform card - If you were currently undergoing a chat restriction at the time of the offense, you are unable to type in chat for the remaining duration of your chat restriction. So if you had 70 chat restricted games left, you can no longer enter messages in chat for 70 games. You are then issued an additional regular 125 game chat restriction. This penalty can reset infinitely and doesn't count towards a multi-time offender penalty, but does not stack.
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serious chat-related incident reform card - If you were on a chat restriction at the time of the offense, you cannot enter messages into chat for the remaining duration of your chat restriction, plus an additional 125 games. You are then issued a regular 125 game chat restriction. Receiving this penalty leaves you eligible for a multi-time offender penalty on your next suspension, regardless of the severity of the offense.
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multi-time offender reform card - You cannot enter messages into chat until 6 months has passed since your last suspension in addition to any remaining amount of games you are currently unable to enter messages or chat restricted in (eg. 3 months + 95 games, in that order). You are then placed on a 125 game 'major' chat restriction, where the amount of messages you start with is reduced from 3 to 1 and you can only store up to 3 messages. After completion, you are then issued a regular 125 game chat restriction. Any instance involving a player being suspended while on a multi-time offender penalty will reset the penalty to the exact punishment it was originally and add an additional month of being unable to enter messages into chat. This process can stack infinitely. So to clarify with an example, if a player is suspended for a second time (with a history of a serious chat-related offense in the past 6 months) and had 50 remaining games of being unable to enter messages into chat, and his last suspension was 2 months ago - He can no longer enter messages into chat for 4 months, and once the 4 months is completed, he can no longer enter messages into chat for 50 games. He is then placed on a 125 game major chat restriction, and then a 125 game regular chat restriction. If he is punished while on a multi-time offender penalty, he is then unable to enter messages into chat for 5 months, + 50 games, then the 125 game 'major' chat restriction, then the 125 game regular chat restriction.
If 6 months has passed since your last penalty, your karma is reset and you will receive a regular chat restriction warning regardless of the severity of the next offense.
If you are too lazy to read this wall of text, TL;DR; force players to be unable to type when they type bad things. the action must have a direct connotation to the penalty. If you punish a player with a penalty that has nothing to do with the offense, you will have accomplished nothing. enforce penalties that promote a less toxic game overall.
If you did bother to read this post, I appreciate it because I spent too much time on it.