People that AFK

BrokenHalo·7/28/2017, 4:03:34 AM·1 votes·430 views

I might get a lot of crap for this, but 20 minute queue's isn't cutting it for ranked. I'm in low elo, and have now been demoted from B2 down to B4 because I always have a game where one person feeds, thinks he's completely useless because he can't kill anyone, then proceeds to afk a loses us a match. So what I think should happen is that the team that loses a ranked match due to an afker on their team should lose 0LP where as the team that wins still gets normal LP, because we can't control our team leaving and we definitely can't control a game enough to solo carry down here. And anyone who afk's from a game goes down a full tier, and make a tier below Bronze that's wood, actual wood. So that if someone afk's too many times from Gold, they go down to Silver of the same bracket, Silver to Bronze of the same bracket so on so forth

9 Comments

Silent Gravity7/28/2017, 4:14:00 AM1 votes

One of the problems with not losing any LP when your team has an AFK is that a losing team could heap abuse on a chosen target to attempt to get them to AFK. Or, a premade could have just one person afk to take the loss, while saving everyone else.

Your massive penalties could reduce those abuse cases some, but it would be more likely to hit innocent people than the current system.

Over the long term, the existence of trolls/afks helps everyone who is not a troll/afk rank up. That is because there are 4 slots on your team that can be troll/afk and 5 slots on the enemy team. That is not to say that I accept, approve or condone trolling or going afk. The game would be better off without them. Report them every time.

[{quoted}](name=Silent Gravity,realm=NA,application-id=ZGEFLEUQ,discussion-id=K6gTd0Ki,comment-id=0002,timestamp=2017-07-27T17:17:38.148+0000)

If each slot that is not you has a 1/18 (5.5%) chance of being a troll, then your team will not have a troll [17/18]^4 (79.5%) of the time. That is to say, you will have a troll 20.4% of the time. This is using your numbers.

Then, the enemy team will not have a troll [17/18]^5 (75.1%) of the time. That is to say, they will have a troll 24.8% of the time. This favors you.

That gives approx 59.7% of games with no trolls, 15.3% with your team having a troll, 19.7% with the enemies having a troll, and 5% with both teams having a troll.

That means, 15.3 % automatic losses, 19.7% automatic wins, and a 50/50 split on 64.7% of games. 47.6% loss/52% win.

Exact math above the line, mild approximations below the line resulting in a loss of accuracy.

Chermorg7/28/2017, 4:18:45 AM1 votes

Statistically, of games that have anyone feeding, trolling, intentionally afk/leaving, etc (varies by elo), you will experience about 50%-2n your team, 50%-n enemy team, and n*n both teams having a feeder (these are rough calculations, see an example calculation below):

Example: If there's a 5% chance of a randomly matched player being "useless" (feed/troll/afk/leave/etc), then you will experience one on your team in about 19% of your games (.95^4 is the chance all four of your teammates are not useless, and 1 minus that gives probability of one feeder on your team).

Same probability of "useless player given random matchmaking", you have a probability of the enemy team having a feeder of 23% (all of this math is rounded to the nearest percentage point for convenience).

Probability of both teams having a useless player is about 4% or so. So given the games where afk/leavers are present (about 37% of games if we assume 5% of players are useless, which is a very high estimate even for bronze), less than half of that 37% have a feeder on your team. It's more likely a feeder is on the enemy team.

Thus, unless you are simply extremely unlucky, you actually end up winning more LP from afk/leavers (as if they're on the enemy team it's very easy for you to win) than you lose.


Bottom line: Your premise of trying to blame feeders for every loss you have and saying that you deserve better isn't holding water as it's virtually impossible to have intentional feeders in every game to demote you 2 levels. Looking at your win ratio of 38% in your current MMR, it looks to me like your current MMR (matchmaking rating, a hidden measure of "skill") is actually a bit high. At your ideal MMR you should win 50%, lose 50%.

Your skill level is actually a tad below that of players you're being matched with. Looking at just your ranked games, I have no doubt you have a decent understanding of the game mechanics and how it works. You can't equate that, however, to being good at the game. I haven't looked at deathmaps or anything (I honestly don't want to spend the time right now to do so), but there's a lot you can learn from looking at the statistics.

I think you can improve and climb in your elo - remember your MMR is what determines who you're matched with and could, for all I know, be woefully different than your rank (It's possible you're being matched with players of a silver/gold MMR and that's why your winrate is so low). That will correct itself over time if it's the case.


Sorry for the walls of text, I just want to try and provide as thorough an analysis as I can. Best of luck in climbing out of the MMR hole you seem to be in, and try not to blame others for everything.

Finn Teh Human7/28/2017, 4:34:16 AM1 votes

When I first started to play ranked I was Bronze 4. I wasn't in Bronze very long at all. No offense but I think in Bronze/Silver you have to be much better than the enemy team and people on your team. People afk and feed in every elo. But Bronze is usually where players are bad enough to be able to play through that.

Imperial Pandaa7/28/2017, 4:36:10 AM1 votes

What about people who don't do it on purpose? What about those who have legit emergencies they have to get to or lose power?