Riot Games Supports Toxicity Indirectly

AsianPoonHunter·5/12/2016, 12:53:52 AM·6 votes·1,014 views
League of Legends Match History

I am not going to name names, but what I am going to do is post the match history of the game so there might be a chance of riot actually corroborating what I am going to say.

I am going to say why I think Riot indirectly supports toxicity and then I am going to propose and experiment of, whoever may read this (rioter), can see an example of how the system contributes to player sentiment.

Let me be clear, because the word "toxic" is not. I think that everyone is entitled to be angry during a game, verbally to a certain extent. Riot has a good way of dealing with that kind of behavior in chat bans - as I don't feel you should lose game time just because someone does not know how to use the mute button and has a small ego.

Chat is not what I am talking about in this case, it is players who intentionally join the game to lose and really destroy the way the game is intended to be played. These cases are very rare I will admit, in fact as a player for 6 years off the top of my head I remember 4 incidents in total of players acting like this.

BORING DETAILS CAN SKIP**************** Let me elaborate a little more with a recent example. Two players joined a ranked game as a duo, who immediately started to type into chat that they were here to lose the game. I am now punished for leaving a game like this, so I just sit there and hope they are kidding. They pretend to not know each other at first, staging a mock fight in pregame lobby where they both are fighting over the same champion. I ban that champion to avoid the fight only to have them reveal that they are a duo and they are going to make my life hell as a support. I am forced to go AD carry now to try to salvage the game. The game starts and they proceed to intentionally feed, push the lane, take all of the cs. I say nothing. Usually after 9 or 10 minutes they get the toxic out of their system. Not the case here. BORING DETAILS*************************

I'm sure you guys don't want an entire game recap so ill get to the point. After all of this, these two players because they were using all chat, actually managed to avoid being reported by the other team and get me reported - who had said nothing to the other team - because they promised a free win to the other team. Effectively avoiding the punishment they so rightly deserve.

Now what does Riot have to do with players joining games to intentionally lose? Nothing there are tens of thousands of games a day and i'm sure cases like this are in the +/- 5% of those games. Why they indirectly empower these players is that, because these games are so few and far between they are ignored as a subsystem of player reform, or at least neglected heavily because of their rarity. Of those 4 examples I said I experienced of players intentionally trying to lose - I added each of those players on my friends list to see when they got banned. After six years do you know what I remember? I remember not a single one of those players received any sort of punishment. In one case, it was a plat streamer doing it on his smurf for fun to get views who did it multiple times.

Riot indirectly supports this kind of toxicity by doing nothing about it. There are, i'm sure we are aware so many measures in dealing with the common problems of chat based toxicity, however, in my opinion, one of the driving factors of degrading gameplay are players trying to improve their rank - who are tied to players who are beyond an apathy to win but who have an impetus to lose. As an aside I believe Dunkey, and ex-league content creator ran into the same problem - and this is someone who put a lot of work into making the game bigger.

https://www.youtube.com/watch?v=VjzgbZL12VI

So here is what I propose - albeit the sample size will be too small for real numbers to tell. Someone paying direct attention can tell that there is a problem. Of that match history of the game I linked, A Rioter reads the chat, watches the game and sees what these people did and confirms that yes, indeed they set out to ruin everyone's day - and then you do NOTHING. You wait until the system actually notices players like this and then you can verify that there is an undersensitivity in your system to targeting the REAL toxic players. Not chat based - the players who find it fun to intentionally lose games for their teammates.

Hopefully this is well received, but nothing you post on the internet really is. Problems like these just keep getting shoved further back into the shelf until they explode.

12 Comments

Kei1435/12/2016, 1:15:38 AM5 votes

btw, a small ego is a good thing.

Big egos are the problems.

also, intentional feeding's first punishment is a 14-day ban. lots of people have been banned that way.

and then finally, tldr. gimme a shorter version in 2 sentences.

FrankerX5/12/2016, 12:59:06 AM5 votes

hey you linked dunkey. enjoy your downvotes

FatesDefiler5/12/2016, 2:13:53 AM4 votes

absolutely agree with the op 100%. riot bans you for calling trolls, trolls when you're playing with people who should be permabanned for their activities just in the one game you're watching them ruin. when i'm sure the people doing this don't do it in one or even a few games. it's the dumbest player moderation system i can even imagine.

EvilDustMan5/12/2016, 11:03:56 AM4 votes

Had to come by and downvote for linking Dunkey.

Reket DeAlk5/12/2016, 4:19:42 AM1 votes

So...did ya stop to think that you banning the champ was what triggered them?

People expect instant results from the banning system. It's not going to happen right away unless they A) Type it in chat and/or B) Make it super obvious (0/20/0 Zed stacking tears for example) Subtle trolling is caught. It just takes longer because of a "bad game buffer". Send a ticket into support to help speed things along. Screenshot pre and post game chat if they say stuff about it there but not in game.

Chat is easier to ban for because the evidence is right there. Trolling just takes more time.

Sythriel Draken5/12/2016, 4:19:55 AM1 votes

I agree with this 100%. Riot actually PROMOTES the toxicity and exploiting especially in ranked. How? By allowing known bugs to continue on for weeks at a time Don't believe me? check some of the recent patch notes about all the bugs they fixed in the last patch. They continue to allow Tank Ekko's and Fizz's who do MORE DAMAGE AND SURVIVE BETTER run free..

Dynamic queue is NOT WHAT THE PLAYERS ASKED FOR EITHER and it promotes toxicity as well. I know I get pissed off when I lose a game because I managed to get the worse of the premades and not by any of my own mistakes. Hell, they even promote account boosting when people are streaming and doing them. Sure they don't allow them to actually take over the account, but it's the same thing of queuing up with someone in a lower division and raising them that way. Hell, two Master level players can hop on a smurph, invite a bronze player and carry them all the way to plat 5 in two days, where the now plat player can just play 1 ranked game every two weeks to maintain that division, win or lose, and not learned anything from the game.. it's like, If you managed to get Faker and someone else, they can boost your account for you.. it's not Friends playing ranked.. it's higher skilled players wrecking people of a lower skill level .

StormStrike15/12/2016, 6:19:56 AM1 votes

These kind of people especially the guys u stated are fking assholes and need to be permabanned. And riot's being pretty stupid for not banning toxic players. I have encountered loads of trollers, feeders and toxic players and u know how many I reported and got banned? 1.