Its Now More About Business Than Player Experience
I am quite new to this community and if anything i have instantly noticed the high level of abuse and "toxic" behavior compared to other games I have played. I understand that there are some people that simply cannot handle defeat or accept that they are not playing well enough to contribute to the team and therefore create a situation in their minds that they are not the problem and others are to blame. I also understand that this is a "competitive" game and therefore like in any competitive situation, people will attempt to anger or upset the ENEMY team, which is fair enough.
This has now got to a point where every game i have played in PvP has been ruined and demoralized by people that are so emotionally torn over a video game that they cant handle basic negative feelings and then feel they must vent this on others because there is no real danger in doing so, and people are just not being punished for their behavior.
Now i think this has something strongly to do with the fact that the more people playing the more money that is being made for RIOT. This is a game that has to produce a large source of income to maintain this game, but surely WE the community deserve to be placed in games where people who are not mature enough to handle simple emotional situations on a video game are not present. There is an easy solution to this by integrating a behavioral factor into the game for each individual player. Why has this not been implemented yet?
I have noticed that i am not the only person attempting to gain RIOTS attention for this problem. If this were a live action sport this would not happen, it would not be acceptable and therefore does not exist in the parameters of the game.
I think WE the community deserve an answer on the real reason why this type of behavior is ignored. RIOT needs to understand what is happening to its community, i also do not think RIOT understand the importance of a positive gaming community. I would also run the numbers and i think you would find that the large majority of contributing community members who purchase RIOT content and genuine players who just want to play the game and have fun doing so.
RIOT, i hope you read this with an open mind into how you can tackle the behavior problem of players. The behavioral factor mark on players is a big step forward, i would also consider implementing a voice chat system after this so players CAN communicate easier which i also think contributes to the frustration of lesser minded players.
Thanks.