Toxicity negatively impact gameplay?

ROX Prime·12/29/2017, 2:45:38 PM·1 votes·1,400 views

I find it funny how, and more funny how the sheepal repeat it as if its gods word, riot constantly uses the narrative that toxicity negatively impacts gameplay, and makes the games less fun for everyone, and to that I ask wheres the scientific proof or study that it does. I ask because if it does why do major sports not have rules against these type of things? NFL for example has rules against showboating in the inzone, rules that have become more laxed over the years, but god knows what those guys say to each other on field and the refs are right there to give penalization needed. Their is however anecdotal stories as well as practice that contradict what riot thinks.

A couple days ago throin, major esports journalist (https://www.youtube.com/watch?v=gidtdSkYgzw), released a video, where in an aside in the video he stated that in his experience working with pro athletes he has never once had someone say to him "we lost because x player was toxic and hard to work with, and more often that not its the person who failed to do their part scapegoating the toxic person so that they don't have to reflect and take responsibility for what they did badly. (4min mark)

id like to give a short example: your boss, any job, assigns you a special project, team or solo, you get to work. After several days he calls you in to his office because he has looked over the work you have done so far and he finds it, while not bad, not up to company standards. He explains to you what you did wrong and how it can be fixed (If you work in corporate america you will know that its not a requirement they speak to you in a cordial manner and more often than not they will be down right rude). Now if u plug Riots summoners code into this situation the expected result would be that not only would your work decrease in quality but that you would actually lose the motivation to work on the project. If this happens you would be first reprimanded, further fueling the fire, and then fired from your work. Rito is teaching players life lessons, that while maybe morally sound, clash with our culture on a macro level and setting alot of people of for a very rude awakening. if i am wrong though pls feel free to site works that contradict my beliefs.

P.s i have omitted opinion statements, as best i can, like negativity doesnt impact my game because... and arguments such as this because everyone is raised different and have tolerance levels of varying degrees but at the end of the day saying someone shouldn't be toxic cause someone else might not be able to handle it is subjective, so pls do the same.

40 Comments

Jo0o12/29/2017, 2:57:42 PM12 votes

A boss telling you what you've done wrong so that you can improve is much different from a boss screaming about how much of a %%%%%% you are for thirty minutes straight the second you make one error.

Pro sports have sportsmanship rules. They're not as strict as they could be, which is a compromise to the ridiculously different headspace those guys are in. Competing for millions of dollars by beating the shit out of your opponent is an infinitely different form of competition than what we face. A better example would be varsity sports in college and high school. You shake your opponent's hand after a game. You take a knee if they're injured on the field. You take a penalty if you're being a flagrant asshole.

Also, gameplay considerations is just one facet of why League toxicity is a problem. It's just fucking unpleasant to experience. Losing a game is tilting enough without two of your teammates spamming that you're intentionally feeding and calling for group reports on you, especially if you're not entirely sure of how feeding reports work and think you might actually be in danger of a ban. Some folks might get really upset when they take that sort of flak, but it's not just about being upset, either. Toxicity can have a cumulative effect on your desire to even play the game. I've got a friend, totally mature adult, who simply lost all interest in playing League because having people screech at him any time he lost lane made the game lose its appeal. I can respect that.

I'm fundamentally confused by your real-world workplace example. It sounds like you're insinuating that a League player can get banned for saying "you need to farm under turret, you can't be that far out" or similar. That's not true, and it's what your whole metaphor is hinging on.

jpguy90212/29/2017, 6:05:49 PM6 votes

If you pay attention to sports you'll actually see where toxicity can tear a team apart.

Example: The 2016 New York Jets. After coming off a promising 10-6 season in 2015 the Jets were poised to make a playoff run. However overpaid veterans (Brandon Marshall and Sheldon Richardson) began arguing in the lockeroom after a 3 game skid.

This became a regular occurrence in practices and future games. Tearing apart team chemistry and forcing players to take sides, caused a distraction that kept the team from playing to it's full potential.

The 2016 Jets ended the season with a disappointing 5-11 record. At the end of the year upper management cleaned house and purged the lockeroom of the toxic players.

Telephone Booth12/29/2017, 10:51:23 PM5 votes

Lol comparing high risk, physical, real life sports being played for millions, to an online game made to be played by anyone on their leisure time. Also, if you think having a different opinion on something than the majority makes you seperate from the "sheeple" (see, it's sheep+people = sheeple, idk why tf you spelled it sheepal) you are sadly mistaken. You are a sheep just like the rest of us, unless you happen to be in on some high level government shit. Like you are above the law. No. You're a sheep like the rest of us, bud.

Also, there's just so many false correlations and bad analogies here. Your boss explaining what you did wrong and how to improve is nothing like a teammate going "stop feeding" 9 times in one game. If someone said "hey, you should try to build x or y", that's comparable, and not toxic. I think you forget, alot of what causes bans isn't simply the advice someone gives, it's what follows. Like you give advice, they say fuck off (toxic), so you say "well you're the dumbass feeding them, I thought I would help", NOW you've become toxic.

Also, can't you just see from experience how it negatively impacts games? I've seen it ruin many many games. Sensitive kid gets insulted, insults back, aggressor insults back even more, sensitive kid feeds out of spite or just stops trying and purposely fucks over the aggressor? Or when you were new and everyone started ragging on you, so you started to second guess every move you make and actually play worse? No? You haven't witnessed toxicity negatively impact your games before?

Leylania12/29/2017, 3:00:45 PM4 votes

I find it funny how, and more funny how the sheepal repeat it

Yep that's where I stopped reading. You know someone is an edgy kid completly full of bs when they start using the word "sheeple" and it becomes even more hilarious when they miswrite it while trying to look superior to everyone else while sitting in their mom's basement.

Anything worth reading in that text? His post from 3 hours ago where he told us about all of his banned accounts already tells me what this is. And it can't be something good.

General Esdeath 12/30/2017, 12:05:09 AM3 votes

and to that I ask wheres the scientific proof or study that it does

Yeah I want proof that someone calling me a racial slur for 40 minutes straight will make me act differently than I normally would

nice bait posts, but limit it to one a day please.

EvilDustMan12/29/2017, 2:54:19 PM2 votes

Your analogy is incorrect, if your boss yells at you and berates you.

I can vouch that if I make a mistake and some rando on my team starts yapping about it, I'm going to get annoyed and I might be more prone to another mistake.

The fact is, it's annoying. The game is tense enough, we don't need it.

Xurreal12/31/2017, 3:44:38 AM1 votes

It's their Intellectual Property, dude.

They are in total control and can choose not to do business with whomever they please.

They just so happened to outline this in the Terms of Use which is legally notarized by real life lawyers that gives them the authority to act as gods over this game. Basically, they say that "We authorize you access to League of Legends and its website. You forfeit your authorization to play this game if we feel that you do not meet certain expectations (mainly of behavior or illegal actions). Your authorization can be terminated by either Riot Games or by your own choice."

Also, they can choose what is toxic and what is not, and so far, I give them credit because they are finally getting it right. Really, you hit it on the mark.