An in depth Analysis on a Flawed System
Good Evening Support team at Riot Games and all Players on the League Forums.
Let me first start off by introducing myself as I feel such a situation requires a bit of more personal information. My name is Paulo Oliveira, I am 23 years old, from Portugal and I own the account Ignore The Carry.
I've recently been permanently banned from the game due to toxic behavior in the in-game chat. I'm not writing this message to attempt dodge any responsability for my actions, I own up to them and I'm fully aware that I am indeed a toxic League Of Legends player.
I'm writing this Post not in hopes of being excused but in hopes of being able to provide some feedback that I believe is important about the situation that lead to my ban, and that might change the way you guys look upon toxic players in the community and the punishments dished out on those individuals.
Upon being banned I was presented with the in-game chatlogs which attempted to demonstrate what I had done wrong that lead to my account being banned, upon further inspection of the provided chatlogs I hardly felt like I could see in them a clear reason for a ban. 90% of those chatlogs are mostly me and my teammates engaging in actual friendly banter without the intention of offending one another, maybe the words utilized might not of been the most correct and that might have triggered the system and left a red flag on my a account.
To be truthful, I have no issue in admiting I'm a toxic player, however, if you are to examine my chat logs and my games properly it will become obvious that it's quite rare for me to be the one to initiate a conflict. A great deal of times when I express toxic behavior I do so in my defense or as retaliation against someone who initiated said argument (again, I'm aware this is not the correct way to deal with these situations). Which is actually the reason why I wanted to send this message in the first place.
Your system for monitoring incorrect in-game behavior is heavily flawed. The penalties are clearly biased towards toxic people in the in-game chat but there are hardly any penalties applied upon the people who served as a trigger for these behaviors.
I'll use my last game before the ban as an example: I got into Champion Selection and got put into Top Lane, I proceeded to ban a Champion I didn't want to face, as did the rest of my team, this is where the dillema began, my jungler banned out Shaco, which my support intended to play, which made the Support player angry and led him to banning the Champion that the Jungler wanted. This made the Jungler tilt and led him to refusing to play together with us as a team. Resulting in us losing a game that was pretty much already a guaranteed win at about the 15 minute mark.
This led me to flame the player in the Jungle role, as we were basically forced into playing a 4 V 5 and since the support player was also mad for not being able to play his desired champion, he abandoned the ADC in the botlane making a 3rd person on the team mad, the ADC also started to refuse to group up and attempt to win the game, which further led my temperament into the toxic mindset. My point here is not to attempt to push the blame onto others for my negative words and insults, it is merely to highlight the fact that the report system never issues punishments versus these kinds of players.
The 0/8 Support Yasuo, who is clearly trolling, will never get a single suspension, but the player calling him out on his attempt to ruin a game might, very well, end up being Chat Restricted, or having his account suspended. This is common knowledge and has been a motive for debate on the League of Legends Forums, as well as Reddit, for hundreds, if not thousands, of times.
Everyone in the community is aware of your flawed system, the attempt at letting an A.I control what was once controlled by the community in the form of the "Tribunal" has led to nothing but a drop in quality for the system that you had placed to monitor abusive behavior.
This leads me onto my second topic - having actual people re-evaluate the bans that have been dished out by this clearly flawed system. I'm not saying that I deverve to be unbanned, that would come down to the analysis, but I'm aware of so many people who have lost their accounts permanently due to a fundamentally flawed system and that deserve at least one shot at getting back into their original accounts, where they have invested such a long amount of both time and money.
I believe it was last year that the people over at Riot decided to launch an experiment to see if toxic players could better themselves in order to recover their former accounts, this was meant to be a private experiment and got some parts of it leaked out onto the internet, which gave a great deal of people one tiny last bit of hope. However, there has been little to no information about what conclusions were taken from this experiment and if they will attempt it once more in the future.
Another important part to this issue is the Tyler1 Problem. Tyler1 was classified by many members of Riot Games as being the most toxic player in the NA Server. Tyler1 spend huge amounts of time harassing, belittling and offending countless players on Summoners Rift, a player who was well known for raging if his Champion (Draven) got banned or picked by another player, a person who would regularly run down a lane in game to provide the enemies with the advantage and give his team a really hard time in game, and eventually, the system caught up to him.
So far there doesn't seem to be anything wrong with this situation, upon being banned Tyler attempted to do what most of us players who get banned do and made another account, he kept this up but never bothered to change his behavior and eventually was issued an "ID Ban" as Riot would call it. A Ban described by Riot Games as being quite more severe than a regular Permanent Ban.
A Ban which consisted not in banning Tyler1's accounts from the game, but in banning him, as an individual from playing the Game. In fact, this ban escalated to the point where people watching LCS streams would be banned from the chat for simply mentioning his name.
So far nothing seems wrong here right? A Player, considered by many to be one of the most toxic individuals in the game, got a punishment fit towards the level of misconduct that he was regularly getting busted for.
The problem begins in the aftermath of the Ban and in the way that Riot as a company decided to handle it. The purpose of a permanent ban is quite obvious, it serves to punish the player by permanently removing access to the account by the player who behaved in a matter not allowed by Riot and this is perfectly acceptable, if not for the Tyler1 situation. A while after being banned, and having social network campaigns in his favor, Tyler1 was unbanned and allowed to return to Summoners Rift. This creates what can be known as a Precedent, a solution to be applied in specific cases similar to the one where the solution originated from.
Which is where I see the main problem, if a person is banned, the rules at Riot dictate that a ban WLLL NOT be lifted, unless it was made by a mistake in the automated system they utilize. And yet, Tyler1, a man who Riot Games clearly disliked, to the point of prohibiting any reference to the person in a stream chat, to the point where a Riot employee went on Discord to talk badly about Tyler and how he would die of a Drug Overdose or to the point where an LCS Comentator, by the name of Phreak, would go on to talk badly about Tyler1 in his own stream.
It's clear he wasn't adored by Riot, in fact it seems that Riot wanted nothing more than to distance themselves from him... However, after a year, Riot allowed the ban on Tyler1 to be lifted. This Ban was not issued by a system error, meaning Riot went against their own self imposed rules to allow this Player to be unbanned.
This brings me to the final point, upon allowing a player such as Tyler1 to return to League of Legends, Riot has basically created a Precedent, as I previously mentioned. This Precedent, legally speaking, would require Riot to allow every player that has been banned in the past a chance at showing them they have reformed, just as Tyler1 did. Because, not following through with this precedent would mean that Riot sees their player base as being 1st grade players (The ones they favor, possibly like they currently favor Tyler1) and 2nd grade players (The ones who don't have 300,000 viewers on Twitch and as such don't matter to Riot Games, despite how much money they might have spent on League).
Ignoring this situation, and claiming that they can't do this for the community would be nothing short of immoral and quite dickish, not to mention possibly illegal, as rules can't be bent simply because you wish them to be so.
I'll conclude by shortening up what I've said in the entire post. The current A.I controlled system put in place to determine toxic behavior and punishment is clearly flawed. The Troll Player will never, or very rarely be punished, but the Player who acted rudely because he got mad due to the fact that he just wasted 45 minutes of his day in a game that was automatically lost from the moment he entered Champion Selection will end up with a possible permanent ban, in an account where he spent so much time.
The Tribunal was a great system, allow League of Legends players to judge League of Legends players. Because an A.I will never be able to understand the whole big picture that leads people into toxic behaviors, no one will understand these situations better than other league players. I also feel that the current state of punishments is wrongfully designed.
A Chat Restriction, evolving into a 14 Day Suspension and finalizing in a Permanent Suspension is poor design. Since the majority of people who get Suspended do so based on problems regarding the In-Game Chat, why not issue a permanent Mute? The current state of the game allows for players to effectively communicate without the need to resort to the chat, the pinging system we currently have doesn't make miracles, but it's more than enough. This way, we could maintain the accounts where we've spent so much money and time, and the game would progress towards a better, more calm, less toxic environment.
Thank you for taking the time you did to read this, sincerely, a Player who wants nothing but for the game to improve.