Player Behavior and The Grading System

antropy·11/2/2016, 1:59:48 PM·2 votes·473 views

Your grading system incentivizes bad behavior.

Selfish play in any of the most basic team games doesn't belong, yet players can earn S grades even when they lose. The win/loss result should determine the ceiling of one's grades. I suggest that S+ be the ceiling for a win result and C+ be the ceiling for a loss result. Players might work harder to win, given there's nothing in it for them if they lose.

To avoid wholesale abuse, you can change the penalty for inting to permaban, and include another bannable offense under 'report player' called 'throwing,' wherein a player may not have fed but did little or nothing to prevent the other team from winning. Other similar balancing measures in the penalties, all equally draconian, would be very easy to implement over time as you gain more feedback.

5 Comments

Kei14311/2/2016, 2:03:07 PM2 votes

I'I've had couple of jg games where I've dominated the map early / mid game, come late game, some one (or two) gets caught and we loose the game.

I still deserved my S grade for my performance most of the game. Not my fault when they don't listen to pings or wander around without vision.

Machiavellin11/2/2016, 4:57:49 PM1 votes

For the most part, I usually never score less then a B+, With that said. Its important to state that not every performance can be measured on whom won and whom lost. Some case's have extreme polarity, but If i'm doing more damage then the opposing team, have a stellar KDA, have kept up on creep score. Contributed to global objectives, then why shouldn't I get an S if i lose? I literally have done everything in my personal ability to try and win the game. Therefore I deserve to earn an S or even S+.

scazzman11/2/2016, 9:31:47 PM1 votes

the one thing i agree with is there should be a report option for throwing/not trying/noncompetitive player