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Player Behavior and The Grading System

antropy··2 votes·473 views

Your grading system incentivizes bad behavior.

Selfish play in any of the most basic team games doesn't belong, yet players can earn S grades even when they lose. The win/loss result should determine the ceiling of one's grades. I suggest that S+ be the ceiling for a win result and C+ be the ceiling for a loss result. Players might work harder to win, given there's nothing in it for them if they lose.

To avoid wholesale abuse, you can change the penalty for inting to permaban, and include another bannable offense under 'report player' called 'throwing,' wherein a player may not have fed but did little or nothing to prevent the other team from winning. Other similar balancing measures in the penalties, all equally draconian, would be very easy to implement over time as you gain more feedback.

5 Comments

Kei1432 votes

I'I've had couple of jg games where I've dominated the map early / mid game, come late game, some one (or two) gets caught and we loose the game.

I still deserved my S grade for my performance most of the game. Not my fault when they don't listen to pings or wander around without vision.

antropy2 votes

If this was a point-scoring game, and points were the metric by which a team wins, you might be partially right. But only one thing matters for a win in LoL: the nexus. Neither kills, turrets, dragons, barons, nor jungle control change a loss to a win. Also, as soon as the nexus is destroyed, the game is over. A single basket doesn't end a basketball game. A single point doesn't end a football game. For example, one LoL team can take all the other team's turrets, yet the other team can still ace, steamroll down a single lane, and win with the minimum number of turrets. In a way, LoL should tie a team together more tightly than in other sports. Somehow it doesn't, and that boils down to an attitude problem. It seems that Riot is swayed too much by the wrong kind of thinking and is managing to incentivize the wrong attitude toward team play.

Additionally, "not my fault" is not something you generally hear from players of other sports when they lose, even if they are the team's star player. If a professional player of any sport were to say something like that in an interview, that player wouldn't last long on that team and would lose the respect of just about anyone involved with the sport. The team is what matters. You win together or lose together. No player wins if their team loses. The above measure encourages better thinking, and I'm a mallard duck if this community already understands that.

ReadyxPlayerxOne1 votes

{quoted}

If this was a point-scoring game, and points were the metric by which a team wins, you might be partially right. But only one thing matters for a win in LoL: the nexus. Neither kills, turrets, dragons, barons, nor jungle control change a loss to a win. Also, as soon as the nexus is destroyed, the game is over. A single basket doesn't end a basketball game. A single point doesn't end a football game. For example, one LoL team can take all the other team's turrets, yet the other team can still ace, steamroll down a single lane, and win with the minimum number of turrets. In a way, LoL should tie a team together more tightly than in other sports. Somehow it doesn't, and that boils down to an attitude problem. It seems that Riot is swayed too much by the wrong kind of thinking and is managing to incentivize the wrong attitude toward team play.

Additionally, "not my fault" is not something you generally hear from players of other sports when they lose, even if they are the team's star player. If a professional player of any sport were to say something like that in an interview, that player wouldn't last long on that team and would lose the respect of just about anyone involved with the sport. The team is what matters. You win together or lose together. No player wins if their team loses. The above measure encourages better thinking, and I'm a mallard duck if this community already understands that.

Yes, the only thing that matters is the win. And therefore doing things that help the team win and get more gold (the in game point system) than the other team is not only not selfish but what you should be doing as well. It's extremely obvious from your post alone how little you understand the game and why people win. The ranking in particular is based upon the scores of individuals who performed well on that champion. There's zero logic in stating that an S score isn't indicative of good play. If the stats are similar to other people playing at that level, then it's a good chance that they're doing the right thing. If it looks like a duck, quacks like a duck and walks like a duck... chances are IT'S A FUCKING DUCK. And you telling people that it's not a duck because it didn't quack when you told it to quack is just absurd.

Machiavellin1 votes

For the most part, I usually never score less then a B+, With that said. Its important to state that not every performance can be measured on whom won and whom lost. Some case's have extreme polarity, but If i'm doing more damage then the opposing team, have a stellar KDA, have kept up on creep score. Contributed to global objectives, then why shouldn't I get an S if i lose? I literally have done everything in my personal ability to try and win the game. Therefore I deserve to earn an S or even S+.

scazzman1 votes

the one thing i agree with is there should be a report option for throwing/not trying/noncompetitive player

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