The Hashinshin Effect, Player Culture, and Fighting Tox Through Education?
I was really disturbed that Hashinshin chose to express his frustrations with Riot the way he did - particularly because it sets a terrible precedent when the same sentiments expressed that way in a game are cause for immediate suspension or ban (as well they should be!) Yeah, the game can be frustrating, but suicide exhortations are never okay. It shouldn't be okay to express oneself that way just to get the game changed.
But I kind of feel a large part of our community is to blame. I don't even know if I exempt myself from that. We are developing a toxic culture in League, I feel. Game is fun - but skill cap is high, yo, and losses do hurt, and feelings get hurt, and we've all seen it happen. I have been as much to blame as any player - but I think one of the best ways to combat toxicity is actually through both in-game education - to teach how to play the game well so that less painful throws and toxic matches happen, to teach non-tilting techniques, to refine hard lists of banned chat behavior, and to teach player best practices for team play.
I am not on a high horse here. I love this game, but I need this for me as much as anyone else. I have carried, I have also thrown, and I have yelled and been yelled at. And after five years, I think gaming communities lack what sports communities have had for a long time - an emphasis on training programs at lower skill levels, with sportsmanship. This game could stand to reinforce really basic intermediate principles like:
- Lanes need to push behind the wave - even pro players push behind winions at the endgame
- Tower dives are rewarding, but never easy - "yolo" behavior rarely helps
- Jungle is about more than the camps - developing some kind of "lane etiquette" for jungle I feel with respect to ganking frequency and farm expectations on junglers would do so much to stop toxicity
- How to farm well and maintain the wave - high CS is a hallmark of every high ELO player
- Map awareness is also a hallmark of high ELO. Don't chase without vision without a really good reason!
I'd love to see the Academy program become more than just the trainer tier for LCS. What about something like an Academy website , and/or something like a second tutorial tier that is possibly mandatory for ranked play? A tutorial for every role? We really need more inter-lane understanding and love, and more understanding that - as much of a quiet way of life as this hobby can be - the game is hard, sometimes it's not always fair, and really that's every game and sport, and how do we all handle it better?