Punishment leniency and warnings.

Awf Meta·2/2/2019, 5:14:39 PM·1 votes·1,821 views

I use negative chat in game. I get reported after game. The IFS saves the game but does not punish or notify me.

At this point, the chat offender has no idea they just broke the rules. The chat offender may even think they were being positive.

This is why warnings are so important. Pure warnings. We are big kids. We use our words. NO CHAT RESTRICTION WITH THE WARNING.

However, if warnings just aren't your jam; punishment leniency is still a bad idea. A non-punished behavior is likely to continue. If that behavior continues long enough, it may even become habit. Riots system is creating habitually toxic people.

17 Comments

RallerenP2/2/2019, 5:20:45 PM5 votes

And then when you recieve the punishment, you know you've been toxic.

You shouldn't recieve any more than a chat restriction for the first punishment, unless it's extremely severe.

As you said, we're big kids. We shouldn't need warnings to not be toxic.


That said, Riot actually HAD warnings in place once, but removed them because they were confusing players. They were being flooded with support tickets.

Kei1432/2/2019, 5:21:54 PM3 votes

Back in the days, they had warnings of when you got validly reported. That notification would be on your screen for like .. 10 seconds and then quickly forgotten. So they changed that and gave 10 game chat restriction the title of "warning".

But nowadays, the stakes are higher as people will lose out on honor rewards, so getting a 10 game chat restriction is a much bigger deal than before. So yes, I agree we should have a new warning class.

Monthly Report Cards was an interesting community concept that would have served as a warning. Riot Tantram has since come on to tell us they are working on something more compelling than monthly report cards alone.

https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/jZzbL8JG-semi-annual-reminder-we-havent-gotten-monthly-status-cards-yet?comment=0004000100050000

Kuumailmapallo2/2/2019, 5:17:15 PM1 votes

God forbid they do something logical with their punishment system.

ModThe Djinn2/2/2019, 5:34:16 PM1 votes

Personally, I'd be in favor of more apparent warnings. Ideally something along the lines of "whenever the IFS deems a behavior to be fairly problematic but not yet triggering a punishment," and "when you are close to a punishment but no single game has been big enough to trigger the first criteria."

That way you get warnings after problematic games AND if you're close to a punishment, no matter how you approach the punishment.

Something worth an immediate punishment would still earn one though.

Ichabod12/3/2019, 3:26:00 AM1 votes

I personally agree that there needs to be more clear and frequent feedback on player's behavior. Both the good and the bad. Currently it's not very clear until something big happens. I've never been punished, mind you, but I have no clue if I've ever been reported. I've been playing since season one, so I'm sure I have at some point or another.

With that said, if it gets to the point that you are punished, you need to lay in the bed you've made. We're all "big kids," so you really shouldn't need to be reminded to be nice. But, there are quite a few players that are children, or just act like little kids. It would be to the benefit of all players if these people were reminded to be nice before it gets that bad they need to be punished. It's like a parent correcting a child's behavior ONLY when they need their ass wooped. The kid will never improve their behavior, if that's the case, but only act nice for a time after a spanking.