Bad luck streak

bloodyfool·11/9/2019, 9:11:14 PM·1 votes·1,967 views

So i know this may be marked as a rage post but i'm willing to show my stats: https://euw.op.gg/summoner/userName=bloodyfool so as you can see my winrate is alright/good (55-58%), my KDA (3.1 / 4.8 / 14.7) is alright for the most part i think anyway given i play support but i literally have these streaks as in... there's a time when i join the ranked queue and get decent players and win about everything with the occasional loss... but then there are also times that i literally get the most horrible players X amount of games in a row and it's just not funny anymore...

I always try when we're loosing to give tips and kind of guide them around a little bit but in those games i literally feel like i have to be EVERYWHERE to at least get something productive out of my team because otherwise it's just plain dieing and feeding everywhere.. and then i still loose....

My qeustion is do other players also experience this? or am i just unlucky at times and truely get the crappiest of players presented right after another?

Another qeustion: why is there no system in place that the game just detects okay that guy went up to 10 deads in 15 minutes, let's cut the others some slack cause nobody can carry that much load on his/her shoulders?

5 Comments

Mr Sa1nt11/9/2019, 9:39:45 PM2 votes

Yeah it happens to me too, and a lot of my friends as well. You're not alone. I know specifically in promo games, they get exceptionally harder...it's basically a test to see if you deserve to win. It could be unlucky that we go on loss streaks "sometimes", but definitely not every time though. I find myself to blame in the majority of my games. I also go on those insane win streaks too, I've won 24 games in a row before and that felt pretty amazing lol. The thing is though, if you win a lot of games in a row, you'll start getting a really really good MMR. If your MMR is higher than your ranking, your games get a lot harder I think.

Also that system doesn't make sense to me. Yes there are feeders, but everyone on the ladder is subject to having feeders in their games and not just you or myself. I've definitely had my own bad games where I died a little less than once per minute, due to being hard camped...but that's just me playing badly(or even being outclassed by better players), not trying to ruin a game. Just because someone has a lot of deaths, doesn't mean they are up to no good, you feel? It does stink when people feed though, because League has a lot of math involved due to the XP/Gold aspect. If you have 2 items, and someone has 3 items, they are almost 50% stronger than you, and the game is likely still only in the early stage.

It's just hard to draw the line somewhere, with whether or not someone is inting or having a bad game. But that's what reporting is for. If they have a track record of inting, they will get penalized at some point.

Criticism of your allies is also a very gray area with Riot, because it's borderline considered toxic. While it's good in my eyes to be constructive, it's not good to keep telling someone what to do if they clearly aren't listening. You're only taking away from your own gameplay at that point, and distracting everyone else. Besides, that person likely will never be on your team again, it doesn't really help you to help them. And if that person is inting, or does have a lot of bad games, they will continue to lose ranking while you continue to climb.

We can't win every game, unfortunately. Even the best players can't win every game.

Mr Sa1nt11/10/2019, 2:12:19 AM1 votes

Ok yeah that makes sense, you want a more individual ranking system, not something that more specifically shows how overall unlucky you might've been with matchmaking, right?

I have to ask though, what about someone like a Singed player...or Yasuo? They feed quite often across their games. How would a system like that, take into account the different strategy people use? Example, proxy Singed will likely have a lot more deaths than just regular laning Singed...but that doesn't mean proxy Singed wasn't drawing a lot of focus and pressure to top lane. The game is just a little too controversial for that I think. KDA =/= whether or not you're necessarily a benefit to your team.

You are right though, dying less does tend to mean easier/better games overall. Even inting Sion didn't work every single game. It's just that, some games having a lot of deaths just means you were doing a lot of things.