How the punishment system (IFS) works explained.
After being banned quite a few times and reading through this board and testing some things, I believe that I have a pretty good idea how the IFS works. While the specifics may not be entirely accurate and there are some aspects that I am a bit unsure on, for the most part, this is how it works:
-
All chat logs are rated on a scale from 1-100 (or similar) with 0 being completely not toxic or rude or unsportsmanlike in any way, and 100 being the worst hate speech and toxicity you could imagine.
-
Every game you are reported, the system checks your text and assigns it a score. A game in which you are not reported means no one had any issues so you automatically get 0 points for that game (so it's best to not be reported, but false reports don't do much).
-
You receive a punishment based on reaching a constantly adjusting threshold. This is based on your toxicity score and the numbers of reports you've received on average, both of these are probably in the last X games (50, 100, running average, weighted average where recent games are weighed more, who knows). If you are frequently reported, your threshold may be as low as 40-50, while a nontoxic player might need like 70-90. If you somehow reach way above the threshold without punishment, it can give you an even stricter punishment. There is likely some kind of minor reset when reaching a punishment tier (but not too large, which is why tiers can advance so quickly if you don't change your behavior).
Some other notes:
-
ZT is separate from IFS and gives 14 day suspension/perma based on two uses of a ZT word. Intentionally feeding and throwing games are also a different system.
-
There are manual checks for people frequently reported but not punished.
-
I don't think pre-lobby chat or post-lobby chat is checked in any way, but obviously it could lead to you getting reported more which could lead to quicker punishments, or someone could submit a ticket and you could be manually punished if it was particularly egregious.
-
Now for the actual chat rating system, I'm pretty sure the IFS scoring system is little more than a word/phrase filter, and more complex things are not really taken into account (although it seems to absolutely despise all caps). Possibly, there could be words or phrases that offset toxic words and may lower your score, but not sure. Also, I do believe that the system is based upon what is reported, with words that are frequently occurring in reported games getting increased scores. This is why passive aggression and unique insults either don't get punished or get punished much slower. Now obviously, there is probably some minimum threshold a word/phrase has to be used to be included and some are probably manually added/excluded. But it changes for each region and does change over time a bit based on player reports.
-
For games shown on your reform card, I am not sure what the specifications are on this. It appears there is no minimum threshold for games to appear on your reform card (for example, one of my games literally only said "9x"), so it might just be highly reported games or something else.
What I don't know (personal experience, useful examples, and those with a history of being banned could help out):
-
How the IFS rating system for chat works specifically.
-
How the reform card games are chosen. Why is it sometimes only one mild game, why are some games chosen where there is clearly no verbal abuse.
-
If player reports have higher or lower weights depending upon reporting accuracy, or if all are weighed the same.
-
How exactly punishment tiers reduce (I went down three whole punishment tiers in about two weeks regularly flaming though, so it's pretty fast).
And Riot Tantram if you want to shoot a PM clarifying some of these aspects, that would be appreciated. Thanks [slayer-pantheon-thumbs]