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Riots after game report button flawed and broken down.

ionst0rm··2 votes·1,797 views

Plain and simply the report tool is just an automated system where a certain number of people report after game it auto restricts the player. The matchmaking system is still broken in lower elo yet riot refuses to acknowledge it so let me break down in understandable math why it's a useless "feel good" button after games instead of imposing actual punishments to keep players happy without addressing the major issue.

Say there are 250,000 games played in a single day between all elos from iron to challenger. 5 players per game. That equates out without accounting for a side variable to 50,000 unique game

Now let's say 60% of those games have a hard feeder or someone who's macro play clearly shows they shouldn't be in that game (I've also been in a game I should have never been in). This comes to 30,000 unique players/games.

Let's go with 30 minutes per game on average with current meta. This comes to 900,000 minutes or 15,000 hours of gameplay per day of games where someone has reported someone.

Say riot doesn't pay employees a salary base and are factored under hourly as I'd assume. Say the average employee just works the standard 40 hours per week.

Riot would have to employ 375 people (weekly basis) who strictly monitor reports on straight 8's with no breaks/lunches.

This is a California based company so wages I'm going to put around $15/h to undercut numbers just for perspective base.

This would come to $225,000 a week ($11,700,000 a year) they would spend on employees just monitoring player behavior/reports. No good business model would ever do such a thing. If you look at their last fiscal quarter and subtract this numbers from it you'll see that this in turn proves riot in no way shape or form follows up on reports from people who are genuinely pissed and is the solid #1 reason why league has such a toxic community. I won't post the last fiscal quarter numbers but rather if you're curious look them up. They are public information.

4 Comments

Imperial Pandaa7 votes

Number if reports in a single game don't matter though. This really throws a wrench in your initial statement. The IFS is usually fairly good about handling verbal cases. Gameplay we could use a better system, but i don't feel an automated could be done for this.

Your numbers also fail to account for rage reports when someone reports everyone in a game lobby. While reviewing a game you need to focus more on the singular person. It would be quite possible to have 5 different people review the same game. Even with training, they still may not leave the decision to a single person and have 3 people review a singular report. It also doesn't factor in the other regions.

Jo0o4 votes

Your assertions are false, your numbers are made up, and your conclusions are wonky as hell. There’s certainly a point to be made regarding Riot’s expenditures on player support, but this isn’t the way to go about that at all.

ionst0rm1 votes

It was stated in an example format to give others an idea who are in the same situation of constantly wasting their time when they get into games and it's already over won or lost before it starts due to singular players. My numbers are made up. If you want I can re say what I wrote in this verbatim if you'd like?

The point of this post is to get more people questioning riot until they openly acknowledge what in the world they are doing to remedy this situation. If this game was purely free, no money was spent on skins I have no problem what so ever. When people like me invest money who have a background in the real world in things like this then yes, I'm going to put up a fight.

Even with all of those hypothetical scenarios, the math is broken down correctly from the original assessment. Riot/TenCent has players all over the world and my hypothetical numbers was just a reference to the NA region. What my assessment does is give a breakdown of what to look for. Specifically look at the fiscal quarter earnings and try and do some back-math on how feasible it is that they invest resources into something. When you read the terms of service, universal rules you'll come across some sections that are rather precarious. If you have any sort of a legal background you'll see something I saw as well. This is a key reason for me posting on here. Almost everything in riots playbook is to "use the after game report feature to report players". If riot comes out and explains their algorithm to how they impose penalties I would cordially accept that and then reassess if my time and money is worth being spent on this game along with many others. They are not legally obligated to do so and not obligated in any form or fashion what-so-ever to do so.

What you need to question is this, If riot is not willing to release publicly how they punish per intentional feeding, greifing ect… then there is a major problem at hand and they see a monetary loss if that becomes public knowledge. Anyone with an economics background will explain this further as well.

Kei1433 votes

Btw, you probably should multiply your numbers by 100x.

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