Riots after game report button flawed and broken down.

ionst0rm·3/30/2019, 6:02:51 PM·2 votes·1,797 views

Plain and simply the report tool is just an automated system where a certain number of people report after game it auto restricts the player. The matchmaking system is still broken in lower elo yet riot refuses to acknowledge it so let me break down in understandable math why it's a useless "feel good" button after games instead of imposing actual punishments to keep players happy without addressing the major issue.

Say there are 250,000 games played in a single day between all elos from iron to challenger. 5 players per game. That equates out without accounting for a side variable to 50,000 unique game

Now let's say 60% of those games have a hard feeder or someone who's macro play clearly shows they shouldn't be in that game (I've also been in a game I should have never been in). This comes to 30,000 unique players/games.

Let's go with 30 minutes per game on average with current meta. This comes to 900,000 minutes or 15,000 hours of gameplay per day of games where someone has reported someone.

Say riot doesn't pay employees a salary base and are factored under hourly as I'd assume. Say the average employee just works the standard 40 hours per week.

Riot would have to employ 375 people (weekly basis) who strictly monitor reports on straight 8's with no breaks/lunches.

This is a California based company so wages I'm going to put around $15/h to undercut numbers just for perspective base.

This would come to $225,000 a week ($11,700,000 a year) they would spend on employees just monitoring player behavior/reports. No good business model would ever do such a thing. If you look at their last fiscal quarter and subtract this numbers from it you'll see that this in turn proves riot in no way shape or form follows up on reports from people who are genuinely pissed and is the solid #1 reason why league has such a toxic community. I won't post the last fiscal quarter numbers but rather if you're curious look them up. They are public information.

4 Comments

Imperial Pandaa3/30/2019, 6:13:48 PM7 votes

Number if reports in a single game don't matter though. This really throws a wrench in your initial statement. The IFS is usually fairly good about handling verbal cases. Gameplay we could use a better system, but i don't feel an automated could be done for this.

Your numbers also fail to account for rage reports when someone reports everyone in a game lobby. While reviewing a game you need to focus more on the singular person. It would be quite possible to have 5 different people review the same game. Even with training, they still may not leave the decision to a single person and have 3 people review a singular report. It also doesn't factor in the other regions.

Jo0o3/30/2019, 6:05:53 PM4 votes

Your assertions are false, your numbers are made up, and your conclusions are wonky as hell. There’s certainly a point to be made regarding Riot’s expenditures on player support, but this isn’t the way to go about that at all.

Kei1433/30/2019, 6:38:42 PM3 votes

Btw, you probably should multiply your numbers by 100x.