People in this game are so toxic because this game itself pomotes toxicity

Moetaro·2/18/2017, 11:16:44 PM·21 votes·1,045 views

The way it is designed is prone to make people toxic. You will never get rid of toxic behavior unless deep changes in the game. No matter how hard you try, no matter how much you punish toxic people. Toxic people/behaviors exist because this game creates them. Kind of hypocrital to create an environment that promotes toxicity and later on punishing players for being toxic.

And no, I've not been punished nor restricted nor anything.

12 Comments

Naked Baby Thief2/19/2017, 7:37:50 AM10 votes

Yup, completely clean slate here too, and I see the exact same thing.

You are stuck in a game with people, some of which are already hostile at the very start of the game, and you are required to experience their hostility for 30min to an hour at a time.

One mistake can result in you being called names for the rest of the game, and people have been banned for merely standing up for themselves, you can't fight back. Fighting back is bannable.

So you are forced to 'bottle up' your feelings, as you have no way of expressing them, or defending yourself. Any psychologist, including the former head of customer service that left Riot when they changed their policy on bans and punishment, will tell you that this harbors toxicity.

So yes. You are 100% correct.

That said, they know it. They've been told it. The old forums actually had a VERY LONG stickied post where they detailed the reasons why punishment was the improper response.

They deleted that stickied post. The old community rep quit shortly thereafter.

Now the community is many times more toxic than it was back then.... And Riot is making a ton of $$$$ off of it.

Banned accounts = new smurf accounts. New smurf accounts = people buying skins they already bought at one point.

Rinse. Repeat.

MUSHROOM MIDGET2/19/2017, 8:27:10 AM4 votes

100% right. all these 'toxic' players play other games and most behave just fine.

its the game itself that is toxic and the toxicity spreads to the players.

MaeDoSan2/18/2017, 11:24:20 PM2 votes

If the game is less snowbally with turrs resistances as high as Dota , games will last very long and people will be more forgiving to mistakes made by teammates as the advantage gained my the enemy would be very minuscule . Maybe then League would be non-toxic with games lasting upto 2 hours straight . I'd be down for that if Riot releases it as a special event to see community reaction

CodyBear 2/19/2017, 7:02:52 AM1 votes

They have this matchmaking system that's so good it pairs you with afkers and ragers.

LegendmakerGX2/19/2017, 7:46:20 AM1 votes

I really wouldn't rage if the match making is better to tell you the truth, I never afk once except for D.C 2 times in over 4 years but some how i get match up with feeders who intentional feed and afk or people who just never connect.

If the match making was better then I wouldn't have a real problem and this goes for duo in Solo Q since they always bring for a example a gold 5 into a platinum 4-3 game which ticks me off since they are not on the same skill level to be in the same match.

Hallbuster2/19/2017, 2:24:58 AM1 votes

Yeah, I wholeheartedly agree. The easiest solution to stopping flamers would be long mutes. Those that argue against this forget that you can still send pings and should really not need the keyboard at all, as seen in competitive LCS play.

h5LYF41Lam2/19/2017, 1:03:31 PM1 votes

I will explain this as good as i can. Humans play the game,if a player does not want to play in a game unlike in other mobas he cant abandon the game and instantly queue for another one,so through the fear of being punished riot "forces" the player to stay in the game.Obviously putting someone in a place where he does not want to be will increase his frustration and will lead to a toxic behavior,whether thats trolling or flaming is up to the player.

Swaid2/19/2017, 7:13:51 PM1 votes

Well, its a team game that has non-team mechanics, like gold distribution. A team game shouldn't have team members competing with one another to kill things or enemy champions, this is the whole reason supports were created because there were not enough lanes for people to farm in and it was toxic to fight one another for gold last hitting minions. Kill stealing is still very much a thing, which the primary focus should be that you killed the enemy, not who gets the sheckles. The worst part is these mechanics are just old shit left over from Warcraft 3's neutral creep system where only the player that got the last hit in on creep camp monsters got the gold and experience points from them, assuming there was a hero unit nearby to collect the experience points and you didn't just send some of your normal units to clear it out.

vOmvbrawfU2/19/2017, 7:15:35 PM1 votes

Until they addressing the trolling problem, toxicity will never be fixed.

Emerald Unicorn2/20/2017, 11:13:01 PM1 votes

If you mute someone it should negate any "fails to communicate" reports. I have muted people and been reported for that exact reason, but the reason I muted was to not have to read all that rage and trolling dialogue. If anything, muting someone who then receives multiple reports from those in the game should increase your standing, as you are basically saying you don't support that kind of behavior. But instead everyone tends to get upset and reports go flying in the post-game screen.