Why is the inting detection system so inconsistent?

KFCeytron·7/18/2019, 7:37:24 AM·2 votes·6,141 views

I'm sure most of you have seen the occasional thread here about "why was I punished for inting?" where the player eventually admits they did kind of intentionally die a couple times in the match when they were probably capable of making better decisions. The system can somehow detect that. Good job, program! But why is that system so bad at determining when someone was running it down mid? I would think that'd be a lot more obvious and thus easier to detect.

https://i.imgur.com/0I94mDT.png[]

https://i.imgur.com/zMh6DlZ.png[]

17 Comments

GatekeeperTDS7/18/2019, 11:09:38 AM11 votes

Occam's razor - the simplest explanation is quite often the best explanation. In this case, the simplest explanation as to why the system "is inconsistent" with detection is that intentional feeding is inconsistent, or rather, the actions people can take that would be counted as intentional feeding are not cut and dry.

Your case of 24 deaths running it down mid is probably cut and dry, but this is an extreme outlier of an example. Remember, one single death fed intentionally counts as intentional feeding. How do we detect all of those? And how to we reduce false positives?

You're coming at this problem in an intelligent manner, which is a far cry from the ZOMG RITO NEVER PUNISHES INTERS shit that we have to deal with here on a daily basis. But when asked, I don't think any of us could come up with the programming necessary to detect intentional feeding in all cases, even in all egregious cases.

Take your example here. Thresh died 24 times, but his team is fed as fuck. Could he legitimately be intentionally feeding? Absolutely, and probably even likely. But since he has 12 assists and his team is fed as fuck, is there also a chance he was dying so his team could crush them in team fights over and over? Absolutely.

Sion, Zilean, and Garen's scores are comically bad compared to the winning team. Were they intentionally feeding?

MissedYourQ7/18/2019, 3:21:15 PM3 votes

Most of the people already know that Riot prefers to punish flamers over feeders. This is a huge issue since you can mute flamer while you can't avoid a feeder. This is a MOBA team game, if every person is worth 20% in the team of 5, one trolling is already -20% towards the win, not to mention the total morale of the team drops as one person ints. In high elo when engaging a flamer in your team you would just mute him and keep playing, trying to win. What are you gonna do with a feeder? You can try being nice to the feeder, it sometimes might work, sometimes it might not. It's sad that I know people who suffer more stress on LoL than their dangerous IRL jobs, that's how stressful this game can be to some. Riot needs to wake up, new moba will come around and LoL will be left in shadows along with it's feeding playerbase and staff that isn't competitive to do their job.

General Esdeath 7/19/2019, 5:19:54 PM1 votes

The system never gets updated, but it depends on total game time and the average of people who play that champ in that elo.

Basically, because he has assists it assumes he killed himself tower diving to get his team mates some kills.

Toxic Teeto7/20/2019, 1:52:07 AM1 votes

Because people are not intentionally feeding :)

People have bad games sometimes but what really loses games is verbal toxicity :)

FioraWillCarry7/27/2019, 10:23:55 AM1 votes