Daily reminder on why the game is toxic and why chat bans are useless
Imagine you are assigned a project at work and you have to work with 5 people you don't know, and one of them doesn't pull their weight, makes stupid decisions, or purposely ruins it because they think its funny or just don't care. And you all get fired. How would you feel?
REALLY think about that for a second. How would you feel? Outrage perhaps, over the unfairness of it, and over the time you wasted for no reason? Anger? Anger at the person for being so inconsiderate of others? Or maybe even anger at the system for putting you in such an unfair position in the first place? Humans do not react well to feeling powerless or cheated of their time and effort. This will never change, and you will not, by chat bans and such, change those who are more prone to this reaction. The more they are prone to it, the more likely they have multiple accounts anyways. The effect of bans is basically 0 because those players are still playing, just under a differen't account.
THIS is why LOL players are so toxic. Ranked is basically the same situation on a smaller scale. I would argue that most chat bans come from players reacting to this situation. They don't just come in and start talking shit for no reason. I often say nothing even when players are doing bad in lane...until maybe 30 minutes in until its like, okay you aren't paying attention to the mini-map, and you are building the wrong items for the enemy team comp dude, stop it.
I know a lot of you will read this and be like "but people should be respectful blah blah blah" NOT the point. Yes people SHOULD be all sorts of things, but we often aren't. You yourself, and myself, and everyone, is guilty, daily of not acting in a manner that we would hope other people would act in some area of our life.
Chat bans do nothing. The focus should be:
A)players that feed and troll---faster and harder punishments
B)Riot making the game so that your match isn't decided in the first 5 minutes by an ADC who is having a bad day.
C)A way to take the edge off of a loss for players who do well. Like a system that moves you up in down in ranked purely based on the win or loss, but also calculates a separate rank that you can move up in based on expected performance for that champion in that role (KDA and farm for some, assists for supports, low death in general etc), which can, say, earn you bonus LP for wins the higher you are in that separate ranking class relative to your elo rank, and take off some of the loss of LP for losses.