Loss prevention

ljeonjko·7/16/2016, 11:45:44 PM·2 votes·364 views

Why isn't an automatic loss prevention a thing when 60% of your team quits? Why not create a system which will ensure you'll have at least some positive experience from this game that after 6 seasons still hasn't figured out basic stuff? The /remake is a good thing: except it can be worked around relatively easily, and it still doesn't do squat when someone decides to leave 5 minutes into the match. In the scenario that one or more players leave, the rest of the team, which might as well be twice as good as the enemy team, is bound to lose. CS has this figured out with AI taking control of dc-ed players, giving the team at least some compensation for the unbalanced situation. So why doesn't LoL do this? Rito pls.

4 Comments

Spoon4087/17/2016, 12:47:49 AM1 votes

after 6 seasons still hasn't figured out basic stuff? (...) So why doesn't LoL do this? Rito pls.

From my life experience, bashing and asking don't combine. But, giving credit and asking, combine very well.

AI taking control of dc-ed players, giving the team at least some compensation for the unbalanced situation. So why doesn't LoL do this?

That is an interesting approach to the problem, though in ranked games it may be worse for the team to have a bot rather than be with less one. Though for non-ranked game do strongly believe that is a good approach. Though only after team accept the bot to take it's place.

ModWuks7/17/2016, 1:02:33 AM1 votes

When considering changes to competitive systems, Riot needs to look at the impact (both intended and unintended) that the changes can have on said systems. In this case, my biggest concern would be instances where you'll see players leave the match in order to avoid losses for other players. If AI's took control of disconnected players in League of Legends, you'd see a lot of people getting farmed, increasing the gold deficit moreso than if the player were simply in fountain.