Loss prevention
Why isn't an automatic loss prevention a thing when 60% of your team quits? Why not create a system which will ensure you'll have at least some positive experience from this game that after 6 seasons still hasn't figured out basic stuff? The /remake is a good thing: except it can be worked around relatively easily, and it still doesn't do squat when someone decides to leave 5 minutes into the match. In the scenario that one or more players leave, the rest of the team, which might as well be twice as good as the enemy team, is bound to lose. CS has this figured out with AI taking control of dc-ed players, giving the team at least some compensation for the unbalanced situation. So why doesn't LoL do this? Rito pls.