Banning Toxic or Cheating Players doesn't work...

HalcyonDweller·4/28/2017, 7:11:03 PM·2 votes·908 views

...when they can just create a new account or log into their alt account and keep right on playing.

So I'd like to propose a solution:

Riot could implement an encrypted key / lock system in the client that would track all accounts used through that instance of the client (basically from that computer). If one account on that client / machine gets punished for toxic behavior, then that client would carry the punishment for the duration of the account (applying any time an account tries to use that client for the duration of the punishment).

Now you might say, "Wait what if it's at an internet cafe or in a home where multiple people use the same computer?!?"

I say that's good, it should initially have that effect. But we include an appeals system wherein the client could be unlocked and the punishments moved directly onto the offending player's accounts.

This would create real-world consequences for being toxic, drawing the attention of the people around them. Someone who screws up a client at an internet cafe could get banned from coming back, someone who messes it up for their siblings could face getting grounded or losing privileges.

I believe that this system would more effectively catch and punish toxic players. What do you think?

P.S. sorry for the clickbait title, but it's my genuine opinion. This needs addressing.

EDIT: INB4 first comments saying this is just like IP / MAC address bans.

I'm aware that this is similar to IP and MAC address bans. I believe these could be effective as well, but they are not used heavily enough. Not to mention the other issues they face. My suggestion would give Riot a more direct way to properly identify machines on which a toxic person is accessing the game.

46 Comments

deathgod54/28/2017, 7:27:55 PM6 votes

I could work around with a virtual machine within 20 seconds and with a vpn in around minus 4 seconds.

also this would really be a disaster for any public network or university network. There would also be no evidence that players who appeal the ban wouldn't be the same player on multipe accounts saying that he shares this account. Effectively everybody that get's punished by this method are the people who live with toxic assholes.

So no I respectfully disagree with this solution

Kei1434/28/2017, 7:40:05 PM2 votes

did you know, riot already has the ability to identify the links between accounts?

Champ pools, click speed, click locations, gaming habits, screen positioning, hotkey settings, etc etc. All that information leads to a certain player and no player has the exact same gaming DNA.

The real question is why don't they link the accounts together and apply the same punishment? Who knows, maybe Riot believes in reform too much. Maybe they are afraid that they would mix up the gaming DNAs and cause harm to the innocent. Maybe it cost too much resources to implement such a behavioral feature and thus the priorities get shifted to something else (like new client / new honor system).

HalcyonDweller4/28/2017, 7:13:25 PM1 votes

Or maybe it could apply punishments to the computer/game client, but only take away end-of season rewards from the account that triggered the ban.

ModThe Djinn4/28/2017, 7:31:19 PM1 votes

{quoted}This would create real-world consequences for being toxic, drawing the attention of the people around them. Someone who screws up a client at an internet cafe could get banned from coming back, someone who messes it up for their siblings could face getting grounded or losing privileges.

The problem is that it has real-world consequences for those who AREN'T toxic as well.

What happens to the owners of an Internet Cafe when trolls get all their clients banned, and their well-behaved customers can't play? Worse, remember -- what happens to your account is private, so the owners would never know who it was who caused the problem.

What happens to the siblings no longer allowed to play League?

I believe that this system would more effectively catch and punish toxic players. What do you think?

I think it's a suggestion that can catch innocent people in the cross-fire, and doesn't really work across the board, as there are toxic players with access to effectively endless machines (internet cafes, IP-tricking software, college campuses, etc). Since it can harm the experience of innocent players AND since it doesn't work equally across all punished players, I don't think it's a good solution.

SecondAirbane4/28/2017, 8:21:19 PM1 votes

so now you're suggesting that riots reform system should just be scratched out?

god what has the world come to so 1 person gets punished a WHOLE HOUSE gets punished with them sounds fun sounds like an amazing idea 10/10 seriously does nobody use their brains before suggesting an idea?