LP Loss Protection Against Trolls, Inters, and AFK's would Be Abused?

Woodakoodashooda·1/12/2020, 11:07:37 PM·3 votes·2,251 views

I personally argue that players are already on the receiving end of mass abuse as a result of an inadequate system.

I suppose it's nice to be informed now and again that some asshole somewhere got punished for being an asshole, but does that give us any real compensation for time lost and lp lost? No, not really.

The system enables and encourages trolling because their is nothing in all 10+ years of league's existence being done or having been done to safeguard players from the damage inflicted by those whose actions indicate nothing more than malicious intent.

The remake system is a step in the right direction. It guards us against players who fail to connect to our games. But we need more than that, Riot. We deserve more than that.

10 Comments

Imperial Pandaa1/13/2020, 12:02:32 AM6 votes

Yes, it would likely be abused.

  1. People may decide to gang up on someone to force an afk to save their own lp. Not cool.

  2. Some people may decide to take one for the team and leave. This happens in Guild Wars 2 (Disclaimer: haven't played for a bit so maybe changed).

  3. Building on 2, if the winning team still gets lp then this may lead to lp inflation.

  4. Confirming trolling and inting usually takes time. Meaning this guard wouldn't kick in until it did. At that point many more things need considered. Did a player reach promos by that point? Do they get a free win? Bonus lp upon completion.

FOR JUSTICE1/12/2020, 11:34:28 PM5 votes

and how exactly do you determine the second the game ends someone is trolling?

other then afk or blatant running it down its not practical, its next to damn near impossible.

Cind3rkick1/13/2020, 12:04:42 AM1 votes

Im sure riot would be happy to implement it if you found a completely foolproof and balanced way to achieve this. You simply need to create a system that scans millions of days a day, works out exactly what happened and each players intentions at each given moment. Simple enough right.

Then after that it gets even easer! You just have to create another foolproof system that creates a fair redistribution of lp, that doesnt hyper-inflate ranks and break rank brackets.

Lets show a few situations... What happens when a player is demoted then a player is determined a troll? What happens if a player is promoted then a player is determined a troll? What happens in a promo match where the player loses a match that would potentially end their promos but before the end a player was determined a troll?

Silent Gravity1/13/2020, 12:24:03 AM1 votes

Nothing can be done about the loss of invested time. Even if trolls were 100% identified and punished every time, it would still take a report to trigger the system to review. Reviewing every game in real time (which would only cut out a small portion of the time spent, really), would be exceptionally expensive. It would also be quite high in false positives.

Every troll that causes a loss for a team will "Cause a loss" for 4 players. At the same time, they will "Cause a victory" for 5 players.

Undoing that would necessitate voiding a victory for 5 players and voiding a loss for 4. So, the action of undoing would cause a net loss in LP.

By this simple idea, you understand that trolls give you more LP than you lose because of them, right?

Waka FIocka1/13/2020, 2:35:55 AM1 votes

People bring up a lot of good points about full LP loss prevention being abused. I can definitely see it happening.

If I could change things it would be made to reward good play more than safeguard players against teammates' bad play as you suggested. If your teammate is trolling or minimally contributing towards your win then they gain less LP. If your teammate is pushing objectives, warding, getting good individual scorings (just like how mastery score is determined) then they gain more LP. This would not be determined just by KDA but also objective control, vision, income, etc. Anything that Riot considers when giving mastery scorings really, which are all tailored to specific roles and champions already so it seems to be efficient enough at first glance for this purpose.

Same goes for a loss. If you didn't give up, afk, or troll (aka ghost/cleanse nunu adc w/0 cs at end of game) you lose less LP. If you left the game, had poor contribution, poor warding, etc, you lose more LP. Your teammates that remained composed and kept on as best they could would see varying LP losses depending on their own performance.

For three reasons I think this is beneficial for literally everyone:

  1. Players performing really well climb faster so they can get to a rank that suits their contributions and performance in games.
  2. Players being hard-carried climb slower and fall to where they are among their own skill level faster.
  3. Players who do not try at all are massively 'punishing' themselves. Trolls, inters, griefers, etc.... they all hurt themselves the most.

I think it's time that Riot stopped punishing or rewarding everyone the same amount just because we're on the same team. In Solo/Duo Queue it doesn't make sense for things to work this way to begin with.