Toxicity and suggestion

AceGeo·5/10/2017, 5:00:47 PM·4 votes·565 views

Riot punishes consistent negative behavior. I'm not sure what the statistic needed for punishment is, but I assume it's not straight forward.

Let's start by addressing when people do flame. I'd say 99% of the time somebody flames is when a teammate dies. It could be himself, or yourself, or another teammate dying. % of flames correlate with % of deaths. Also the ratio between the enemy kills and your team kills shows a correlation to flaming. So, when your team has a 5:1 kills over deaths compared to the enemy team, 9 times out of 10 no flaming goes on. On the flip a 1:2, 1:3, and especially 1:4 ratio begins to show much more flaming on your team's side. Rarely do I see flames with missed dragon or baron smites, etc.

Let's also look at specific 'games' that have flames. Losses are generally the games in which we'd see the most flaming going on. If you look at (especially in bronze or silver league) someone's match history, in my experience, if you look at only the losses, the magnitude of flaming is exponentially higher than that of wins.

So, why does the system even bother looking at wins when considering a player's level of toxicity? I understand flaming "can" still happen, but honestly it's not likely.

Also, we should take into consideration that not every player feels strongly enough to report someone for negative behavior... or they simply forget. Some people really don't care whether flaming is going on or not, and many /mute all. So they aren't communicating.

Lastly, I want to look at ways that players flame. Question mark pinging, blue dot pinging, and verbal abuse. It can be very difficult to concentrate when a toxic player is ping spamming you for mistakes or deaths. Making a recovery from a ping spam can be frustrating and even more difficult cause your focus isn't 100% anymore. You're now thinking about what that toxic player is thinking. Verbal abuse can range from sarcasm, deliberate name calling, calling out someone's skill level (bad), telling someone to quit the game, or asking condescending questions.

I wouldn't have written this if I didn't feel adamant about it. Toxicity in silver as well as gold leagues is out of control (I'm in gold league). I'd say almost every other game I see a toxic player either on our team or the other team. Rewarding 'good' behavior is simply not enough for toxic players to care. I'm not asking for permabans, in fact I hate the idea of players leaving the game. Simply, I think more temporary chat bans (text prevention) needs to be implemented more often.

My last suggestion is for the question mark ping. I'd consider changing it from a question mark into a "MIA" signal. It would still appear where the player places it, but it's a much more friendly ping than the condescending question mark. Cause, "what are you doing?" being pinged at you endlessly isn't fun.

Thanks Riot :3

6 Comments

ModThe Djinn5/10/2017, 5:08:20 PM2 votes

{quoted}So, why does the system even bother looking at wins when considering a playe's level of toxicity? I understand flaming "can" still happen, but honestly it's not likely.

Because flaming is bad wherever and whenever it occurs. Much like how the behavioral system ignores money spent when figuring in toxicity, it also ignores all factors other than the one it cares about -- toxicity. If fewer winning teams have toxicity, then that's built into the system -- those players will get fewer valid reports. You don't need another filter.

Also, we should take into consideration that not every player feels strongly enough to report someone for negative behavior... or they simply forget.

And that's taken into consideration, as those reports don't ever happen. If no one in a game CARES? Then it's not really an issue.

Lastly, I want to look at ways that players flame. Question mark pinging, blue dot pinging, and verbal abuse. It can be very difficult to concentrate when a toxic player is ping spamming you for mistakes or deaths.

Riot is implementing a ping mute soon.

I'm not asking for permabans, in fact I hate the idea of players leaving the game. Simply, I think more temporary chat bans (text prevention) needs to be implemented more often.

Riot tried extended chat bans instead of permabans as an experiment in the past -- it didn't work. Toxic players reliably found other in-game outlets for toxicity in such a large percentage of the cases that they opted to discontinue the practice of extended chat bans.

Starcraft243ver5/10/2017, 5:16:36 PM1 votes

% of flames correlate with % of deaths.

What if we made every champion unkillable !

Yogartman5/11/2017, 12:58:22 AM1 votes

This didn't happen as often in Dynamic que... In fact, from my experience, it almost never happened.

I RYOT I5/11/2017, 5:23:35 AM1 votes

I personally think people need to grow some skin and learn how to mute. If you concentrate on yourself, the game, and what you are doing with a mute going on, you can still communicate via ping. If people just learned what to do instead of arguing(mute) the game would be a better place. AND surprisingly, this got me through bronze and silver. Point being- - You shouldn't want people to leave the game, a lot of them have played since BETA--not all. Some people who play curse like sailors, because they were in the Military, some people are babies because they are lol.. I mean, its such a wide dimension of people you are trying to broaden out to that it's near impossible to get the "right" answer, because there isn't a right answer. Some people thinks things are okay, while others are appauled by it. I could def. agree with the increase in-game chat as that DOES prove to bear some fruit. It literally works to the best of it's potential, yet doesn't decrease personal interest, nor team performance. Some extreme circumstances could be validated, but with the minimalization of reports reaching that level with just increasing chat-bans for minor misdemeanors such as Repeat reporting, you keep player level activity up as well as potential revenue. This is only my opinion. But I agree with a lot of what AceGeo has stated.