What League could learn from Rainbow Six Siege (Updated Re-post)
Editor's Notes: I made a version of this same post awhile ago, but I don't feel like I got the right point across, now, a few months later this is my second attempt to "type words goodly". Also this post will be long, so I'll try to divide it into sections, and I'll put a TL:DR at the end, because I love you :)
Section 1: We're not so different, you and I; For those who don't know Rainbow Six Siege is a Tactics-Based Competitive FPS created by Ubisoft, with lore loosely based of the books by Tom Clancy. Now at first you may think that LOL and 6 Siege are worlds apart, but the more you think about it, the more similarities pop up.
- Both have a thriving competitive scene (though one is bigger than the other) https://i.imgflip.com/348b8u.jpg
- Both have characters that are controversial due to their abilities and type of people who play them https://i.imgflip.com/348bhz.jpg
- Both have characters that are fun to play but are not competitively viable (and usually have a cult following) https://i.imgflip.com/348cvt.jpg
- And most importantly both are know for having toxic communities
Section 2: The grass sure looks greener Now if you've been playing League for any period of time you must know that this game has a, less than stellar reputation. Feeding, Greifing, Trolling, Toxic Teammates, that one guy who ques up but doesn't lock in for some reason, etc. 6 Siege also has its fair share of toxicity, team killers, people who refuses to play the objective, trolls, one tricks who quit if you pick the character they wanted, etc. So how does each game deal with toxic players
Section 3: Crime and Punishemt Let's do a brief break down of League's punishment system (This is all based on second-hand knowledge so correct me if I'm wrong :)), a report if filed, if its a first offense a player gets a warning to not do it again. If toxic tendencies continue the player will be suspended, after the suspension is over, if the player still continues their ways they are banned.
This is very similar to how 6 Siege's punishment system, but here's the big difference
Section 4: What League Could Learn Where League could learn something from 6 Siege is not from how bans are handled, but from how they are represented. In League, when it comes to players getting banned, we're in the dark. Someone is a racist asshole in game and you report him? Unless you do some extra digging and make some assumptions, you'll never know what happened. Did they get banned? Are they still playing? Who knows?
Let's compare this to 6 Siege's ban representation. When any player, any where, at any time gets banned for any reason, all players currently in 6 Siege (whether that be in game, in menus, even in loading screens) will get a notification telling them that a player was banned.
For example;
"XXHackerManXX was banned for using third-party software"
"Brutus&Friends was banned for excessive team-killing"
"Klan-420 was banned for racist and/or homophobic language"
This constant-reminder system has two main advantages
1. It shows players that the ban system works, and people are actually getting banned;
A big problem in League isn't that bans aren't working, its just that most players don't know that they are working. This discourages people from writing reports because as far as they know, it might not have an effect at all.
2. It discourages potentially toxic players
In 6 Siege, players have a constant reminder that the ban system is in effect, which helps discourage people from being toxic. Because they know there's a system is in place to stop people like them. Now let's compare this to League, one of the classic excuses toxic players use in the post game lobby is some version of "people don't actually get banned, your reports don't mean shit!" League could remedy this problem by metaphorically "putting former toxic players heads on a spike as a warning"
Section 5: Conclusion/TLDR
The big thing that League of Legends can learn from Rainbow 6 Siege is being more transparent about bans. It boosts player morale by showing people that the system works, and helps warn potential toxic players that their actions have consequences.
https://www.youtube.com/watch?v=H5d42w4ZcY4