Can We Have a Player Based Over-Watch System Similar to CS GO?

EpicGameGIant·1/16/2019, 6:27:37 AM·3 votes·3,505 views

CS GO has a different punishing method than league. Every case is manually reviewed by 20+ top 10% players to determine whether the player was actually trolling/hacking (I know hacking is not as big as an issue in League). This method works fairly well, because players don't hand out the punishments like candy as one would assume, and they enjoy doing it because it genuinely does help improve the community.

My question is why does League not have a similar system? We already have replays available, and with a system like this, it would be MUCH easier to monitor people genuinely "running it down mid". There would be no downside to a system like this, and players who intentionally ruin a game would be substantially more likely to receive a ban.

Granted I am not a top 10% player, but I do not see any repercussions to allowing this system to be enacted.

25 Comments

ModBianca Colt1/16/2019, 6:59:47 AM4 votes

There would be no downside to a system like

I reckon it would be extremely slow, running a close second when compared to the old Tribunal. In order for a player to feel the impact of their punishment, said punishment has to be delivered quickly, with enough evidence to go along with it (what we have right now with chat restrictions, for example).

Also, who would monitor those in charge of manually reviewing games?

######Additionally, keep in mind that League has way more players than Counter Strike.

Malaborath1/16/2019, 6:37:39 AM3 votes

This would only work if the person reviewing the case manually signs up, which could be content for content creators (youtubers and streamers). If not, I feel like some would automatically punish to dismiss the case from their sight.

Imperial Pandaa1/16/2019, 6:46:35 AM3 votes

Remember how the tribunal would take months to issue out a punishment? You basically want to bring the tribunal back and limit it to a smaller portion of players.

Comparing the CS:GO system doesn't really work either. The all time peak number of CS:GO players concurrently is apparently 850,485. Granted I haven't checked LoL recent numbers, pretty sure it is more than that on a DAILY basis.

Edit to fix stat clarity.

Jamaree1/16/2019, 6:57:42 AM2 votes

We had one, people actively didn't use it.

AeroWaffle1/16/2019, 7:23:09 AM2 votes

The issue is in League people can constantly see what their teammates are doing and constantly judging what they do. In CS:GO your information about your allies is limited to the minimap until you're dead. As well as League mostly being a game largely of macro decisions compared to reflexes.

It's easy for a person to understand that another person can have shitty reflexes unintentionally, so CS:GO doesn't attract many mistaken accusations of trolling.

But making poor macro decisions? There are tons of people who can't understand why another person would make such a horrible choice (from their perspective), thus assume the only justification for such poor decisions must be that they are trolling. So league is filled with far more assumptions of trolling than are actually occurring compared to CS:GO, driving up the false reports immensely.

Saezio1/16/2019, 11:42:18 AM1 votes

Why? what is going so horribly wrong with the current system that we are actually thinking of reviving the abomination that was the tribunal?

I have the best idea about how riot could actually make money off of punishing players as well but it's never gonna happen. There should be Riot employees streaming on twitch and making decisions about perma bans. This way you achieve 100% clarity, none can ask for a review because the case was already seen live and we all get entertained as well. Now granted I don't know the amount of perma-bans that are issued per day but how many could it be?

Live2LetDie1/16/2019, 6:42:12 AM1 votes

difference in player base is way to large. system would get backed up in a month