Honor System is a Double-Edged Sword

Cup of Cocoa·7/2/2017, 1:43:54 AM·3 votes·543 views

yet another honor thread

The Honor System is a double-edged sword: on one hand, it makes people actually feel rewarded for actually contributing positivity to the games/community in general; on the other hand, it makes people wonder if people are genuinely being nice or if they're doing it just to get honored.

In all seriousness though, I think the honor system was a good thing. I think it's fun, and I've seen an increase in good player behavior.

10 Comments

Kei1437/2/2017, 2:23:35 AM3 votes

if they are fake nice, then it means they aren't toxic, and less toxic is good.

Laustin Space7/2/2017, 6:00:58 PM2 votes

That moment when you get tilt-proof honor but in reality you were beyond tilted..... x3

oSEXYPLATYPUSo7/2/2017, 4:02:56 AM1 votes

ya know i keep getting honored and i do nothing different...

i try to play for the team which i have always done... i still make my jack ass remarks ( if i didnt i wouldnt be mr fawkn sunshine ) and i dont rage at people cuz its just a video game

BubblyRainbows7/2/2017, 5:46:44 AM1 votes

I am having the opposite reaction to it. I agree that fake nice is better than toxic. By far. But on the other hand, tying it to rewards (for me personally) leads to mounting frustration when I receive no honors, because of the perceived lack of progress toward key fragments. Usually by the 2nd of the month I've gotten at least 2 fragments. Since the new honor system? None. It's not because I'm being toxic, because I'm not. I guess I just don't stand out enough to earn honors over others who are more vocal/proactive. Which leads to a spiral effect something like this:

I get no honors for a game. Frustration builds due to disappointment over no progress toward key fragments Frustration causes me to play worse. I get no honors because I'm obviously playing badly. I get even more frustrated. Etc...

I know people didn't really care about the honor system when there were no rewards involved. And less toxicity would be awesome. Toxicity in the community is what led me to my current habit of muting EVERYONE at the start of each game so I can concentrate on playing and avoid the flaming/arguing/criticism among "teammates". But I feel like tying something as major as key fragments to it is going to cause frustration for a certain segment of players. Which sadly includes me. Since the honor update, my play has worsened to an extremely noticeable degree. Because it literally tilts me when I receive no honors.

NinjaGuy697/2/2017, 5:58:57 PM1 votes

The Honor System is a double-edged sword: on one hand, it makes people actually feel rewarded for actually contributing positivity to the games/community in general; on the other hand, it makes people wonder if people are genuinely being nice or if they're doing it just to get honored.

There are always going to be people out there who seek to abuse a system if it means they can reap the rewards of that system. Of course there are going to be toxic assholes out there who pretend to be nice just because they want free stuff, but if the system can incentivize them to behave better then that's still an improvement. It's not a perfect solution but it's better than nothing.

BubblyRainbows7/5/2017, 4:14:01 AM1 votes

That's what I think too. I am not a great player, and I'm the first to admit it. So I'm never the one that hard carries my team, or who is the master strategist. I might be involved in a lot of the team kills, but I seem to coast under the radar more often than not. So the honors usually go to the guy that went 17/4 in top lane, or the jungler that has 8 kills and 34 assists in a game where our team only had 50 kills total. Because they were more obviously worthy of the honor. And since you can only honor one, they can't give a second one to the person who was helpful and pleasant, but didn't exactly win the game for her team.