There was a post on this subject yesterday.
As for always pushing yes.....Alot of the times that was the case... and it was Justified.
Alot of player do not understand the concept of no matter what happens in the game there is absolutely no justification for being negative (chat) or negative actions ( gameplay ) or responding to any type of negativity in any way shape or form.
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They did that before it was called "tribunal" I spent a lot of time in it . It was a good sense of accomplishment being able to help clean up the community. they canned it long ago and from my understanding its not coming back .
it should not be rewarded either IMO
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As someone who has been around since the early days of the behavior system, some comments:
- The data derived from the Tribunal forms the basis of the IFS, so it really is the community's preferences being expressed through the bans.
- The IFS adapts to what people report and don't report. Two years ago "KYS" was fairly low on the toxicity scale. Now it's almost a zero-tolerance phrase.
- The IFS is very, very accurate. This is what happens when you have 4+ years of machine learning under your belt.
- The punishment is structured in a very deliberate way. The chat restrictions are there for people who need to improve their chat, but anything more serious gets escalated quickly. This is because the data shows the vast majority of players will correct themselves after one or two punishments, regardless of the specific punishment being applied.
- The main problem with the Tribunal was the slow speed of processing. It's important the system respond quickly to behavior, so as to minimize the damage from toxic players.
- Other players' chat logs are unnecessary and a distraction. This is because no amount of toxicity justifies adding to toxicity.
- They already tried giving people IP. It didn't affect participation very much and generally caused more problems than it solved.