You should punish player much harder for afk/leave games.

flei·10/30/2017, 6:49:36 PM·2 votes·888 views

Hello.

I've been playing lol from season 1, last year i got bored of playing, and it was hard to realize what pushed to the decision to stop playing this much. I just couldn't realize it, the game i loved, has started to bore and even annoy me. It was not like i had no time, or something in my mindset just changed and i didn't like the game in general.

So, i started playing DotA 2 (was playing original DotA maybe 10-8 years ago), it was kinda hard to adapt, totally different controls, different strategies and so on. I've got in love with it. Was playing for about a year. Played ~1 LoL game in a month, what i started to realize, that the thing, that pushed me out of LoL is community, this giving up in all games, constant flame. Flame is not a bit deal, because you can mute players, the big thing, is leaving game/afk. It's 10x more common in LoL.

My suggestions, is to punish way more harsher players, for leaving/afk in a game (like in DotA, low priority games, that you have to win, after being afk or leaving a game). OR. Make normal games more rewarding, because i feel like less and less players are playing ranked games like normal games: trying different champs that they have no clue about it, or just playing while bored/ tired, while they should play normal games instead.

TL;DR: LoL should punish afk/leavers more harshly, or make normal games more rewarding, so players would play more normal games for fun, instead of ranked.

8 Comments

Imperial Pandaa10/30/2017, 6:58:54 PM1 votes

They already have low priority queue? Up to multiple 20 minute wait before finding a game.

Or did I misunderstand something?

Spiffy McBang10/30/2017, 7:54:15 PM1 votes

I like the idea of dumping all the trolls into a queue with each other on principle.

That said, even if your observation about this being less common in DOTA 2 is accurate (as in your experience is normal), correlation is not causation—the way DOTA 2 handles low priority players may not be the reason, or at least the main reason, for the difference.

Maybe Riot should start a mode called Flame Games—games where all chat and play rules are lifted, and players go in knowing they can say or do anything they want without punishment. The flip side would be far less tolerance for that behavior in regular games, with quicker bans and permabans for reportable behavior. That seems about as likely to work.

CreampEye10/30/2017, 7:55:33 PM1 votes

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