You should punish player much harder for afk/leave games.

flei··2 votes·888 views

Hello.

I've been playing lol from season 1, last year i got bored of playing, and it was hard to realize what pushed to the decision to stop playing this much. I just couldn't realize it, the game i loved, has started to bore and even annoy me. It was not like i had no time, or something in my mindset just changed and i didn't like the game in general.

So, i started playing DotA 2 (was playing original DotA maybe 10-8 years ago), it was kinda hard to adapt, totally different controls, different strategies and so on. I've got in love with it. Was playing for about a year. Played ~1 LoL game in a month, what i started to realize, that the thing, that pushed me out of LoL is community, this giving up in all games, constant flame. Flame is not a bit deal, because you can mute players, the big thing, is leaving game/afk. It's 10x more common in LoL.

My suggestions, is to punish way more harsher players, for leaving/afk in a game (like in DotA, low priority games, that you have to win, after being afk or leaving a game). OR. Make normal games more rewarding, because i feel like less and less players are playing ranked games like normal games: trying different champs that they have no clue about it, or just playing while bored/ tired, while they should play normal games instead.

TL;DR: LoL should punish afk/leavers more harshly, or make normal games more rewarding, so players would play more normal games for fun, instead of ranked.

8 Comments

Imperial Pandaa1 votes

They already have low priority queue? Up to multiple 20 minute wait before finding a game.

Or did I misunderstand something?

flei3 votes

Yes, but in that case, you can start finding match, and go to do something else, like eat something, maybe play some other games, or just surf youtube. How DotA lowpriorty works, you need to win like 3 games, with all random champs in both teams, and in 5v5 map, not like aram. So games takes ~30-50mins, + kinda toxic team. Then you feel what it takes to have toxic/afk/leavers games. + It's not easy to win games, and only winning can advance you from low priority.

Btw, I'm talking a lot about DotA as an example, totally not saying the game is better or something, it's that i only have this game to compare, and i really like LoL more as game, but community is taking it down.

Imperial Pandaa1 votes

Okay, thank you for the clarity. Having never played Dota 2 and based off what I read it just sounded like LPQ. Are you unable to do other things while in that queue? Also, ARAM is technically a 5v5 game. I get what you are saying since I think you can play off leaverbuster in Coop v ai.

I know you were just comparing it. I'm not gonna rip your throat out over it

flei1 votes

Maybe i didn't explain it quite well, it sound simple to me, as i experienced it in both games :)

LPQ in LoL: you kinda need to wait some additional time before queuing for the game, and you can play whatever mode you want, just you need to spend some more time, when you can do whatever you want.

LPQ in DotA: you queue for low priority game, you don't need to wait no additional time, but the game itself is for low priority people, you CAN'T play ranked games or normal, or whatever you want, you can play ONLY low priority games, that doesn't save any stats, and you need to win couple of them before you can get back to ranked/normal games. So you need to try-hard more/ flame and afk less, to win those games, to play whatever you want faster.

Spiffy McBang1 votes

I like the idea of dumping all the trolls into a queue with each other on principle.

That said, even if your observation about this being less common in DOTA 2 is accurate (as in your experience is normal), correlation is not causation—the way DOTA 2 handles low priority players may not be the reason, or at least the main reason, for the difference.

Maybe Riot should start a mode called Flame Games—games where all chat and play rules are lifted, and players go in knowing they can say or do anything they want without punishment. The flip side would be far less tolerance for that behavior in regular games, with quicker bans and permabans for reportable behavior. That seems about as likely to work.

CreampEye1 votes

[deleted]

Oburrawatabonobo1 votes

A. Your assuming they don't have separate accounts, the second my account was restricted I had purchased an additional un-ranked one within 10 minutes for $10

B. 20 minutes is not a long time compared to other games such as counter strike which give bans of up to one week for afk, trolling, grieving.

C. Valid point on theory of prisoners island and revenue though

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