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A Change to the Ranking System

moveit124··1 votes·1,949 views

I am so tired of playing games, and trying to carry absolutely awful people. I do not understand why there is not a system in place that prevents you from being demoted if you are MVP, or reduced or no LP deduction on loss. If you have half your teams kills and less then 20% of your teams deaths I do not see how you should lose a rank or LP due to a bad team. It is not possible to carry some teams. You will get players that feed 10+ kills before the laning phase is even over, jungle cant save them, another lane cant save them, its just over at that point for the most part.

http://www.pyreborne.com/unfair.png

In the above game, I literally did better gold wise than everyone except Swain on the enemy team.

I had 46% of our kills and 15% of our deaths and 76% kill participation. I literally could not do anything against the enemy team steamrolling us, we played till the very end and I could not kill all 5 of them by myself. And in the end I got demoted, for like the 20th time to Silver 5.

http://www.pyreborne.com/unfair2.png

Another game that shows exactly what I am talking about. My team had no damage, was trolling half the game. Tahm literally took our hecarim and threw him into a 5v1. I had 36% of our kills as a tank, 5% of our deaths, 52% kill participation.

Everyone says just report them, but reporting for 5 years now has gotten me no where. I still have 75% of my games like this, with complete trolls, not just having a bad game, trolls. If the ban system isn't going to fix this, than there needs to be something in place to prevent potentially good players from being thrown into lower tiers and being stuck there forever.

Some system should be put in place to prevent this. There are players down in the lower tiers that are a lot better than the game says they are. I've played with both wonderful players and horrible players. But for the most part they are horrible and uncarriable. Which should not be the determining factor on what rank you are, whether or not you can carry and entire team regardless of how bad.

{quoted}

What no one is understanding the idea is not to make this like call of duty and say a person is an MVP because they have more kills. The idea is, if in a game your team combined has an excessive amount of deaths (40+), and you have very little deaths. Your team combined has very little kills (30 or less), and you have the majority AND/OR you have the most Kill Participation by a LONG shot. Then you will receive a "MVP" reward, just cause I'm calling it that for lack of a better term does not mean that is what it is.

It is to prevent you from losing LP and losing Rank because your team is so horrible AND/OR trolling. It is unfair if you are trying to climb, and are unable to do so because every other game you are matched with people who do not care. Or you are matched with people whose skill is far below yours.

So again there will not always be a MVP award, there will be an award when your team has done so poorly but you managed to do well, which more than likely means you did not deserve a loss. You tried to carry but were unable to do so.

{quoted}

What I have been saying is during games where your team is doing especially horrible, there should be a system to prevent this. I am not talking about games that lasted 50+ minutes, and you lost barely and you get out of this because you were MVP. No. What I am talking about is the game was a loss at 20-30 minutes. Your team had 40+ deaths in those 20-30 minutes. Your team barely was able to manage 20 kills in those 20-30 minutes. And of those kills you had the majority of them AND/OR you had the majority of the assists. Along with this you did not die proportionally with your team, you died significantly less than the average (at 40 deaths, thats 8 deaths a person... so you have 4 or less deaths). In this instance, you probably did not deserve to lose and in this instance you were probably carried down by your team. So what I am saying is in this instance, for THIS loss, you dont get any deductions of any kind.

I am not saying for every single game there should be this sort of system, just the ones that were exceptionally fast, and exceptionally bad but, you still managed to do well.

31 Comments

EvilDustMan3 votes

If MVP got a bonus, people would be trying for most gold, most kills, most damage, even if it means bringing the other players on the team down.

moveit1241 votes

{quoted}

If MVP got a bonus, people would be trying for most gold, most kills, most damage, even if it means bringing the other players on the team down.

kill participation is what should matter, not having a lot of deaths, so on and so forth... and some matches there might not be an MVP bonus for anyone on your team. Maybe take the average of the enemy team, and if you did better than them. Or something along those lines.

KDragonL1 votes

that would screw over supports who are always running around saving dumb teammates from feeding.

moveit1241 votes

{quoted}

that would screw over supports who are always running around saving dumb teammates from feeding.

its not meant to screw over anyone, its meant to HELP you climb if you are significantly better than your MMR suggests. There will only be one MVP, and I agree it'd probably be someone else other than support, but if you had 30 assists, I'm sure you would be considered MVP in a system that checks kill participation.

AJStarhiker1 votes

Kill participation. There will be fights over Teemo and other champions that can put global pressure on the map just to pad their stats.

moveit1241 votes

{quoted}

Kill participation. There will be fights over Teemo and other champions that can put global pressure on the map just to pad their stats.

Yes but if it takes into consideration did you get enough kills? did you do enough participation in all fights? did you have very little deaths?... there can be many checks...

EvilDustMan1 votes

{quoted}

Yes but if it takes into consideration did you get enough kills? did you do enough participation in all fights? did you have very little deaths?... there can be many checks...

Well, I could see it based on the mastery system now, but I most certainly wouldn't trust players to determine the variables and factors.

moveit1241 votes

{quoted}

Well, I could see it based on the mastery system now, but I most certainly wouldn't trust players to determine the variables and factors.

But im suggesting it NOT be player decided, but the system itself decides it. And also not have a MVP every game, you may not deserve MVP, maybe you went 5/10 and that was the best on your team. Maybe you were the one that gave away kills early and caused your team to fail and still went 20/7... these checks are easy to make and already pretty much implemented.

EvilDustMan1 votes

{quoted}

But im suggesting it NOT be player decided, but the system itself decides it. And also not have a MVP every game, you may not deserve MVP, maybe you went 5/10 and that was the best on your team. Maybe you were the one that gave away kills early and caused your team to fail and still went 20/7... these checks are easy to make and already pretty much implemented.

I'm skeptical but I wouldn't be against them testing it out.

Linthe1 votes

It's a team game?

Stephenizgod1 votes

Yea its frustrating, i too have had a lot of issues with trying to carry Teammates, its why i couldn't complete my Promos for Gold this last season. I am partly to blame still, if i could lead teammates through words or actions then i'd probably have succeeded. As it stands i gave my teammates no reason to believe they should listen to me and KDA is not always the best indication of a leader. Its not that i make the wrong calls its that no one would listen, thats on them for being stubborn but also on me for not being able to prove my calls were the correct ones. So its also kind of my fault for not being able to carry them, same goes for you.

Its still not our fault overall that we can't rise though and we should not be judged by the fact we can't carry our teammates, still this wouldn't be so much of an issue if you learn how to lead.

moveit1241 votes

{quoted}

Yea its frustrating, i too have had a lot of issues with trying to carry Teammates, its why i couldn't complete my Promos for Gold this last season. I am partly to blame still, if i could lead teammates through words or actions then i'd probably have succeeded. As it stands i gave my teammates no reason to believe they should listen to me and KDA is not always the best indication of a leader. Its not that i make the wrong calls its that no one would listen, thats on them for being stubborn but also on me for not being able to prove my calls were the correct ones. So its also kind of my fault for not being able to carry them, same goes for you.

Its still not our fault overall that we can't rise though and we should not be judged by the fact we can't carry our teammates, still this wouldn't be so much of an issue if you learn how to lead.

You can't lead people who won't follow. You should not lose games because people won't listen and feed.

Stephenizgod1 votes

No you shouldn't but you do lose games because of it and unless you play with all your friends its going to continue happening. You are only left with a few options here, play with friends, learn to lead these people, or quit. Its up to you to decide which you will do, my solution is to play with friends.

moveit1241 votes

{quoted}

No you shouldn't but you do lose games because of it and unless you play with all your friends its going to continue happening. You are only left with a few options here, play with friends, learn to lead these people, or quit. Its up to you to decide which you will do, my solution is to play with friends.

This is more meant for ranked play, I understand that ranked premades are coming out, and sure you can play with friends, but there's no reason the system cant be in place as well.

AJStarhiker1 votes

Ok, so what about the split pusher who doesn't join teamfights, but knocks down five or six towers? Ward placement that allows a dragon or baron steal even if the player is killed? Or a ward placement that lets you see the gank coming with plenty of time to pull back? Or junglers who farm to 6 before they start ganking?

I imagine placing increased value in kill participation would result in fewer junglers, more multiplayer lanes, earlier teamfights (assuming you don't start seeing 5-man lane rushes), lower cs averages, due to competition, and increased arguments about kill-steals, especially if kills are valued higher than assists towards an MVP award.

moveit1241 votes

{quoted}

Ok, so what about the split pusher who doesn't join teamfights, but knocks down five or six towers? Ward placement that allows a dragon or baron steal even if the player is killed? Or a ward placement that lets you see the gank coming with plenty of time to pull back? Or junglers who farm to 6 before they start ganking?

I imagine placing increased value in kill participation would result in fewer junglers, more multiplayer lanes, earlier teamfights (assuming you don't start seeing 5-man lane rushes), lower cs averages, due to competition, and increased arguments about kill-steals, especially if kills are valued higher than assists towards an MVP award.

What no one is understanding the idea is not to make this like call of duty and say a person is an MVP because they have more kills. The idea is, if in a game your team combined has an excessive amount of deaths (40+), and you have very little deaths. Your team combined has very little kills (30 or less), and you have the majority AND/OR you have the most Kill Participation by a LONG shot. Then you will receive a "MVP" reward, just cause I'm calling it that for lack of a better term does not mean that is what it is.

It is to prevent you from losing LP and losing Rank because your team is so horrible AND/OR trolling. It is unfair if you are trying to climb, and are unable to do so because every other game you are matched with people who do not care. Or you are matched with people whose skill is far below yours.

So again there will not always be a MVP award, there will be an award when your team has done so poorly but you managed to do well, which more than likely means you did not deserve a loss. You tried to carry but were unable to do so.

AJStarhiker1 votes

{quoted}

What no one is understanding the idea is not to make this like call of duty and say a person is an MVP because they have more kills. The idea is, if in a game your team combined has an excessive amount of deaths (40+), and you have very little deaths. Your team combined has very little kills (30 or less), and you have the majority AND/OR you have the most Kill Participation by a LONG shot. Then you will receive a "MVP" reward, just cause I'm calling it that for lack of a better term does not mean that is what it is.

It is to prevent you from losing LP and losing Rank because your team is so horrible AND/OR trolling. It is unfair if you are trying to climb, and are unable to do so because every other game you are matched with people who do not care. Or you are matched with people whose skill is far below yours.

So again there will not always be a MVP award, there will be an award when your team has done so poorly but you managed to do well, which more than likely means you did not deserve a loss. You tried to carry but were unable to do so.

I get your intent, but you're still adding value to a player's kda. It becomes an achievement, even more so if it's not awarded every game. How long do you think it'll take for trolls to screw over their team even more than they already do just to get that achievement?

You mention Call of Duty. AW has daily challenges. Some are relatively straightforward, like winning games in a particular format. Some, though, are get X kills with Y weapon class in Z format, often one where the format win condition isn't actually most kills. But when there's a personal reward for kills, it lowers the motivation to work towards the actual win condition.

League of Legends win condition is destroying the nexus. That's it. And by leaving KDA out of the MMR calculations, it helps to keep players focused on that end game.

moveit1241 votes

{quoted}

I get your intent, but you're still adding value to a player's kda. It becomes an achievement, even more so if it's not awarded every game. How long do you think it'll take for trolls to screw over their team even more than they already do just to get that achievement?

You mention Call of Duty. AW has daily challenges. Some are relatively straightforward, like winning games in a particular format. Some, though, are get X kills with Y weapon class in Z format, often one where the format win condition isn't actually most kills. But when there's a personal reward for kills, it lowers the motivation to work towards the actual win condition.

League of Legends win condition is destroying the nexus. That's it. And by leaving KDA out of the MMR calculations, it helps to keep players focused on that end game.

That is fine, but a player who does well and tries to win a game should not be punished for a team who Trolls or is extremely bad.

o Maui o1 votes

I'm not a big fan of this idea. League is a team game, first and foremost. So yes, some players will occasionally outperform their losing team, just as some players will have bad games but get carried by a good team. But the only important thing is the outcome of the game, win or lose, so rewarding individual play regardless of a loss seems like the wrong way to go.

Korillo1 votes

You don't get demoted for losing, you get demoted for having an MMR lower than the league you are in AND losing after being at 0 points in whatever league you are currently in.

You don't even necessarily lose MMR when you lose a game, and it's quite often the case that losing 1 game then winning 1 game will increase your MMR based on your performance in each case.

You posted 2 games, but let's take a look at your ranked solo queue stats for season 5 - current:

Rumble - 96 Games Played - 2.67 KDA - 52% Win Rate Yorick - 78 games played - 2.41 KDA - 50% Win Rate Anivia - 57 games played - 2.86 KDA - 46% Win Rate Quinn - 47 games played - 2.00 KDA - 57% Win Rate Nautilus - 30 games played - 3.44 KDA - 60% Win Rate Blitzcrank - 29 games played - 3.53 KDA - 48% Win Rate Volibear - 27 games played - 3.15 KDA - 52% Win Rate

Overall Ranked Record - 290W 303L - 49% Win Rate Current League - Silver 4 Current MMR - 1,001 MMR for League - 1,040 (39 higher than player MMR)

If you'd like to blame others for your performance in solo queue, that is your choice. There are going to be games that are just unwinnable due to the team you have. However, the majority of games are going to be winnable, and you can either help win or help lose based on the way you play.

Your KDA for all your most played champions is average at best, and your overall win rate is below 50%. Your MMR, KDA and win rate all suggest that you are currently in the correct league for your skill level.

If you want to climb, I would suggest taking ownership of your own play and trying to figure out what you could be doing better. It's easy to blame others for your losses, but it's not going to help you improve as a player. You can only be responsible for what you do. Focus on that and don't let the negative players get to you.

Good luck to you.

moveit1241 votes

{quoted}

You don't get demoted for losing, you get demoted for having an MMR lower than the league you are in AND losing after being at 0 points in whatever league you are currently in.

You don't even necessarily lose MMR when you lose a game, and it's quite often the case that losing 1 game then winning 1 game will increase your MMR based on your performance in each case.

You posted 2 games, but let's take a look at your ranked solo queue stats for season 5 - current:

Rumble - 96 Games Played - 2.67 KDA - 52% Win Rate Yorick - 78 games played - 2.41 KDA - 50% Win Rate Anivia - 57 games played - 2.86 KDA - 46% Win Rate Quinn - 47 games played - 2.00 KDA - 57% Win Rate Nautilus - 30 games played - 3.44 KDA - 60% Win Rate Blitzcrank - 29 games played - 3.53 KDA - 48% Win Rate Volibear - 27 games played - 3.15 KDA - 52% Win Rate

Overall Ranked Record - 290W 303L - 49% Win Rate Current League - Silver 4 Current MMR - 1,001 MMR for League - 1,040 (39 higher than player MMR)

If you'd like to blame others for your performance in solo queue, that is your choice. There are going to be games that are just unwinnable due to the team you have. However, the majority of games are going to be winnable, and you can either help win or help lose based on the way you play.

Your KDA for all your most played champions is average at best, and your overall win rate is below 50%. Your MMR, KDA and win rate all suggest that you are currently in the correct league for your skill level.

If you want to climb, I would suggest taking ownership of your own play and trying to figure out what you could be doing better. It's easy to blame others for your losses, but it's not going to help you improve as a player. You can only be responsible for what you do. Focus on that and don't let the negative players get to you.

Good luck to you.

Those two games I quoted are in the last two days... I havent even done every game thats been that way... I am not saying I am a platinum player, I am just saying I am better than Silver 4, I typically am carrying my team, yes I do have bad games, yes I do poorly occasionally, but for the most part I am doing quite well.

Korillo1 votes

{quoted}

Those two games I quoted are in the last two days... I havent even done every game thats been that way... I am not saying I am a platinum player, I am just saying I am better than Silver 4, I typically am carrying my team, yes I do have bad games, yes I do poorly occasionally, but for the most part I am doing quite well.

Taking this kind of attitude is what a lot of players do and I feel like it's one of the main reasons they get stuck in a certain ELO. Claiming you are better than your current ELO/league when all your stats indicate that you are in fact in the correct league is denying how good you actually are at this game.

You need to accept the fact that right now you are a Silver 4 player. Nobody is keeping you down. It's not the trolls, it's not the feeders, it's not the afks. You are currently in the correct league.

Now, if you want to climb, and become a better than a Silver 4 player, you need to forget "why everyone else is making you lose" and focus on what you are doing, and how you can improve. Try to learn something from every game so you can improve on the next one. Just focus on you and I bet you'll have much better results.

Don't get stuck in the mindset that somebody else is holding you down, or else it will be hard to bring yourself up.

moveit1241 votes

{quoted}

Taking this kind of attitude is what a lot of players do and I feel like it's one of the main reasons they get stuck in a certain ELO. Claiming you are better than your current ELO/league when all your stats indicate that you are in fact in the correct league is denying how good you actually are at this game.

You need to accept the fact that right now you are a Silver 4 player. Nobody is keeping you down. It's not the trolls, it's not the feeders, it's not the afks. You are currently in the correct league.

Now, if you want to climb, and become a better than a Silver 4 player, you need to forget "why everyone else is making you lose" and focus on what you are doing, and how you can improve. Try to learn something from every game so you can improve on the next one. Just focus on you and I bet you'll have much better results.

Don't get stuck in the mindset that somebody else is holding you down, or else it will be hard to bring yourself up.

So in the two games that I showed you in the above post, you could of won? or a silver 3 player could of won? (since im silver4)

Korillo1 votes

{quoted}

So in the two games that I showed you in the above post, you could of won? or a silver 3 player could of won? (since im silver4)

You're missing the point. It's not about 1 or 2 games. You're going to lose a lot of games, sometimes due to players on your team. You're gonna win a lot of games due to players on the other team as well.

Stop letting that bother you.

moveit1241 votes

{quoted}

You're missing the point. It's not about 1 or 2 games. You're going to lose a lot of games, sometimes due to players on your team. You're gonna win a lot of games due to players on the other team as well.

Stop letting that bother you.

Those are just two games I decided to screenshot, there have been many games, I'd say about 15-25% of my 675 games have been that way, that means that between 101.25 and 168.75 of my games, have been games I would of won if they were with people of my skill level, and I had not been trolled.

Lets say its on the REALLY low end, at 10%, 67.5 of my 675 games have been winnable on my part, and say they never happened. I now have a 55% win rate, thats a 5% increase in win rate, meaning I should be in a higher tier than I am placed, maybe not much higher but still higher.

Like I have said in above comments, I have been climbing it is possible, but it is absolutely horrible just how slow it is.

Every season the reset places me in Bronze 3 to Bronze 5, and every season I spend the ENTIRE season climb to get to silver. And when I do get to silver my ELO is still low so it matches me with Bronze 3's. Now that we are in preseason I have JUST started playing with silver players. I have almost 700 games played!!! It took this long to play with silver players? I have been silver every single season since season 2, why do I have work my ass off to get to silver and be able to play with silvers?

Because regardless of what I do I am playing with players lower than I am, players who dont know how to play or just dont plain give a fuck. The only possible way I could stop this from happening is by making a new account. Because even now I am probably going to be placed in Bronze 3 or lower after my placement games. And again I will start with a fucked up MMR for the season.

http://www.pyreborne.com/wtf.png

Just look at the spike that happened when I finally started playing with players of my skill level. Yes I know this is not actual perfect MMR or ELO, but it is accurate representation that I started winning MORE when I played with players who were more equal to my skill level.

Korillo1 votes

{quoted}

Those are just two games I decided to screenshot, there have been many games, I'd say about 15-25% of my 675 games have been that way, that means that between 101.25 and 168.75 of my games, have been games I would of won if they were with people of my skill level, and I had not been trolled.

Yet how many games have you won because someone on the other team trolled? Whether your stats are accurate or not is irrelevant. In the long run you are going to break even in terms of winning/losing games because of "trolls".

Lets say its on the REALLY low end, at 10%, 67.5 of my 675 games have been winnable on my part, and say they never happened. I now have a 55% win rate, thats a 5% increase in win rate, meaning I should be in a higher tier than I am placed, maybe not much higher but still higher.

Like I have said in above comments, I have been climbing it is possible, but it is absolutely horrible just how slow it is.

Every season the reset places me in Bronze 3 to Bronze 5, and every season I spend the ENTIRE season climb to get to silver. And when I do get to silver my ELO is still low so it matches me with Bronze 3's. Now that we are in preseason I have JUST started playing with silver players. I have almost 700 games played!!! It took this long to play with silver players? I have been silver every single season since season 2, why do I have work my ass off to get to silver and be able to play with silvers?

The reset with each season will almost always drop you a few tiers. That's not surprising. You are being place with players in the same skill range of you. The sooner you accept this the sooner you can work on improving rather than complain that others are holding you down.

You have over 700 games played, and you are still silver. If this doesn't make you believe you are, infact, a silver played I don't know what will.

Right now, you are a silver player. Accept that. It's not because of trolls, I promise you that. You aren't "better" than your rank - especially with 700+ games played.

Because regardless of what I do I am playing with players lower than I am, players who dont know how to play or just dont plain give a fuck. The only possible way I could stop this from happening is by making a new account. Because even now I am probably going to be placed in Bronze 3 or lower after my placement games. And again I will start with a fucked up MMR for the season.

http://www.pyreborne.com/wtf.png

Just look at the spike that happened when I finally started playing with players of my skill level. Yes I know this is not actual perfect MMR or ELO, but it is accurate representation that I started winning MORE when I played with players who were more equal to my skill level.

The whole graph spikes, and it's taken over a 3-4 month period. But it's currently trending upwards which should be a good sign for you. Keep working towards moving it upwards.

Stop trying to say it's because you are playing with players are your skill level. Perhaps you are actually improving as a player yourself which is why it is increasing. Keep working on goals to improving your play.

The play of others has minimal effect on you believe it or not.

moveit1241 votes

{quoted}

The whole graph spikes, and it's taken over a 3-4 month period. But it's currently trending upwards which should be a good sign for you. Keep working towards moving it upwards.

Stop trying to say it's because you are playing with players are your skill level. Perhaps you are actually improving as a player yourself which is why it is increasing. Keep working on goals to improving your play.

The play of others has minimal effect on you believe it or not.

But you are wrong, I check the people I play with every single game, and the majority of them until this week have all been bronze 1 and lower, my MMR starts off fucked up each and every season. The point that I was making is that it took 700 games for me to climb to a point where I was even playing with silver players. Having a 50% win rate, and always playing with bronzes. I have won 65% of my last 20 games, now that I am playing with silver. Regardless of what you think, the fact is that it took way to long before it placed me in an MMR where I could play with silvers. And I am silver every season, why do I have to start lower tier and grind my way up to play with silvers? Its a Soft Reset, MMR should remain the same, not lower.

Korillo2 votes

{quoted}

But you are wrong, I check the people I play with every single game, and the majority of them until this week have all been bronze 1 and lower, my MMR starts off fucked up each and every season. The point that I was making is that it took 700 games for me to climb to a point where I was even playing with silver players. Having a 50% win rate, and always playing with bronzes. I have won 65% of my last 20 games, now that I am playing with silver. Regardless of what you think, the fact is that it took way to long before it placed me in an MMR where I could play with silvers. And I am silver every season, why do I have to start lower tier and grind my way up to play with silvers? Its a Soft Reset, MMR should remain the same, not lower.

You can keep thinking that way but it's only going to give you a negative perception of the system. Thinking this way will likely not help you improve as a player because you will constantly think the system is holding you back when it is infact you who is holding yourself back.

I took this account from unranked to plat 3 in 69 games. I have another account that was bronze season 3, silver season 4 and brought it up to gold in a few games when I decided to play it at the end of season 5. I have a 3rd account right now that was placed in silver 2 and I will work on bringing that account up at some point, possibly not until season 6 I'm not sure. I'm currently leveling up a 4th account right now.

Goal is to main a different role on each account so I can find which tier I belong in for each role.

When I originally started playing, I was placed in bronze 3. At one point I was 0 LP in bronze 4, with a warning that if I lost 1 more game I'd be demoted to bronze 5. So I started almost from the bottom when I started playing this game 2.5 years ago. I've taken a few breaks here and there, but have worked my way up and have played through all the tiers from bronze 4 - plat 3. I used to blame the system as well and think that other people were holding me back. That I was actually better than the league I was placed in.

But you know what. I wasn't better, and I didn't really start improving until I dealt with that reality. I knew I could get better if I worked at it, but I had to work at it and not continuously blame others and let them tilt me.

When I lose a game, the only person I blame is myself. I ask myself what I could have done better, what I need to improve on in the future. Even games that are unwinnable, that have 4 afks, I don't care what the situation is the only person I blame is myself, I take something from each game and I move onto the next one.

Anyway, good luck to you. I think you have the wrong attitude here, but everyone is different.

AJStarhiker1 votes

How, exactly, are they getting punished? They lost a game. Big deal? Maybe it was an unlucky match-up, but maybe ^gasp^ you are already playing with people at your own level. And it only looks like they are bad because you are comparing them to players you are genuinely better than.

An MVP system works in organized competitive events, such as tournaments, because you have stable teams working together. MVP is generally awarded by an outside observer who takes into account factors beyond just what gets recorded in the stats wrap-up. It takes into account fuzzy factors such as leadership and sportsmanship.

That's why, in sports, the MVP isn't necessarily the player with the 'best' stats for the game, or even from the winning team. Yes, good stats help, but they aren't the only factor.

moveit1241 votes

{quoted}

How, exactly, are they getting punished? They lost a game. Big deal? Maybe it was an unlucky match-up, but maybe ^gasp^ you are already playing with people at your own level. And it only looks like they are bad because you are comparing them to players you are genuinely better than.

An MVP system works in organized competitive events, such as tournaments, because you have stable teams working together. MVP is generally awarded by an outside observer who takes into account factors beyond just what gets recorded in the stats wrap-up. It takes into account fuzzy factors such as leadership and sportsmanship.

That's why, in sports, the MVP isn't necessarily the player with the 'best' stats for the game, or even from the winning team. Yes, good stats help, but they aren't the only factor.

They are being punished by repeatedly being placed with players of this skill level. "Unlucky Match-up" means that it's occasional not frequent. I am only saying that there should be some system put in place to prevent you losing rank because of stupidity such as a feeding team.

There is no reason that I should of been bouncing back and forth between Silver 5 and Silver 4 repeatedly. I literally will win 10 games in a row, and then lose 10 in a row. Again I am not saying that I am a Platinum level player however, I definitely am not a Silver 5 player. My MMR has slowly been increasing over the last week and a half, look it up if you have to. But it has been a HARD and LONG process, it has been very difficult, and many games I have been carrying. It should not be that way. It is a TEAM game as everyone has said, not a ONE MAN carry game.

MVP almost always, is the person with the most kill participation, least deaths early game, leasts deaths late game. I agree with you this is not ALWAYS the case, but there are very very few situations where this is not the case. You almost never can be a MVP without have been participating in your fights and not getting massive deaths. But regardless of all this...

What I have been saying is during games where your team is doing especially horrible, there should be a system to prevent this. I am not talking about games that lasted 50+ minutes, and you lost barely and you get out of this because you were MVP. No. What I am talking about is the game was a loss at 20-30 minutes. Your team had 40+ deaths in those 20-30 minutes. Your team barely was able to manage 20 kills in those 20-30 minutes. And of those kills you had the majority of them AND/OR you had the majority of the assists. Along with this you did not die proportionally with your team, you died significantly less than the average (at 40 deaths, thats 8 deaths a person... so you have 4 or less deaths). In this instance, you probably did not deserve to lose and in this instance you were probably carried down by your team. So what I am saying is in this instance, for THIS loss, you dont get any deductions of any kind.

I am not saying for every single game there should be this sort of system, just the ones that were exceptionally fast, and exceptionally bad but, you still managed to do well.

o Maui o1 votes

If you are better than the players you are being matched with, you will win more games than you lose.

If you're winning 50% of your games over 700 games without any significant change to your MMR, then that MMR is almost certainly accurate. Keep in mind that if you're better than your teammates, and your teammates are equal to your opponents, then your team has the advantage of YOU and should win more often than it loses.

The only alternative is that you are being inexplicably matched with teammates who are worse than you and opponents who are equal to or better than you, which i ridiculous. The odds of being a statistical outlier of that magnitude (700 games!) are astronomical.

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