A Change to the Ranking System

moveit124·11/17/2015, 1:19:44 AM·1 votes·1,949 views

I am so tired of playing games, and trying to carry absolutely awful people. I do not understand why there is not a system in place that prevents you from being demoted if you are MVP, or reduced or no LP deduction on loss. If you have half your teams kills and less then 20% of your teams deaths I do not see how you should lose a rank or LP due to a bad team. It is not possible to carry some teams. You will get players that feed 10+ kills before the laning phase is even over, jungle cant save them, another lane cant save them, its just over at that point for the most part.

http://www.pyreborne.com/unfair.png

In the above game, I literally did better gold wise than everyone except Swain on the enemy team.

I had 46% of our kills and 15% of our deaths and 76% kill participation. I literally could not do anything against the enemy team steamrolling us, we played till the very end and I could not kill all 5 of them by myself. And in the end I got demoted, for like the 20th time to Silver 5.

http://www.pyreborne.com/unfair2.png

Another game that shows exactly what I am talking about. My team had no damage, was trolling half the game. Tahm literally took our hecarim and threw him into a 5v1. I had 36% of our kills as a tank, 5% of our deaths, 52% kill participation.

Everyone says just report them, but reporting for 5 years now has gotten me no where. I still have 75% of my games like this, with complete trolls, not just having a bad game, trolls. If the ban system isn't going to fix this, than there needs to be something in place to prevent potentially good players from being thrown into lower tiers and being stuck there forever.

Some system should be put in place to prevent this. There are players down in the lower tiers that are a lot better than the game says they are. I've played with both wonderful players and horrible players. But for the most part they are horrible and uncarriable. Which should not be the determining factor on what rank you are, whether or not you can carry and entire team regardless of how bad.

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What no one is understanding the idea is not to make this like call of duty and say a person is an MVP because they have more kills. The idea is, if in a game your team combined has an excessive amount of deaths (40+), and you have very little deaths. Your team combined has very little kills (30 or less), and you have the majority AND/OR you have the most Kill Participation by a LONG shot. Then you will receive a "MVP" reward, just cause I'm calling it that for lack of a better term does not mean that is what it is.

It is to prevent you from losing LP and losing Rank because your team is so horrible AND/OR trolling. It is unfair if you are trying to climb, and are unable to do so because every other game you are matched with people who do not care. Or you are matched with people whose skill is far below yours.

So again there will not always be a MVP award, there will be an award when your team has done so poorly but you managed to do well, which more than likely means you did not deserve a loss. You tried to carry but were unable to do so.

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What I have been saying is during games where your team is doing especially horrible, there should be a system to prevent this. I am not talking about games that lasted 50+ minutes, and you lost barely and you get out of this because you were MVP. No. What I am talking about is the game was a loss at 20-30 minutes. Your team had 40+ deaths in those 20-30 minutes. Your team barely was able to manage 20 kills in those 20-30 minutes. And of those kills you had the majority of them AND/OR you had the majority of the assists. Along with this you did not die proportionally with your team, you died significantly less than the average (at 40 deaths, thats 8 deaths a person... so you have 4 or less deaths). In this instance, you probably did not deserve to lose and in this instance you were probably carried down by your team. So what I am saying is in this instance, for THIS loss, you dont get any deductions of any kind.

I am not saying for every single game there should be this sort of system, just the ones that were exceptionally fast, and exceptionally bad but, you still managed to do well.

31 Comments

EvilDustMan11/17/2015, 1:42:31 AM3 votes

If MVP got a bonus, people would be trying for most gold, most kills, most damage, even if it means bringing the other players on the team down.

AJStarhiker11/17/2015, 9:11:05 PM1 votes

Kill participation. There will be fights over Teemo and other champions that can put global pressure on the map just to pad their stats.

Linthe11/17/2015, 9:11:51 PM1 votes

It's a team game?

Stephenizgod11/17/2015, 10:20:03 PM1 votes

Yea its frustrating, i too have had a lot of issues with trying to carry Teammates, its why i couldn't complete my Promos for Gold this last season. I am partly to blame still, if i could lead teammates through words or actions then i'd probably have succeeded. As it stands i gave my teammates no reason to believe they should listen to me and KDA is not always the best indication of a leader. Its not that i make the wrong calls its that no one would listen, thats on them for being stubborn but also on me for not being able to prove my calls were the correct ones. So its also kind of my fault for not being able to carry them, same goes for you.

Its still not our fault overall that we can't rise though and we should not be judged by the fact we can't carry our teammates, still this wouldn't be so much of an issue if you learn how to lead.

AJStarhiker11/17/2015, 11:06:43 PM1 votes

Ok, so what about the split pusher who doesn't join teamfights, but knocks down five or six towers? Ward placement that allows a dragon or baron steal even if the player is killed? Or a ward placement that lets you see the gank coming with plenty of time to pull back? Or junglers who farm to 6 before they start ganking?

I imagine placing increased value in kill participation would result in fewer junglers, more multiplayer lanes, earlier teamfights (assuming you don't start seeing 5-man lane rushes), lower cs averages, due to competition, and increased arguments about kill-steals, especially if kills are valued higher than assists towards an MVP award.

o Maui o11/18/2015, 12:00:26 PM1 votes

I'm not a big fan of this idea. League is a team game, first and foremost. So yes, some players will occasionally outperform their losing team, just as some players will have bad games but get carried by a good team. But the only important thing is the outcome of the game, win or lose, so rewarding individual play regardless of a loss seems like the wrong way to go.

Korillo11/18/2015, 2:37:36 PM1 votes

You don't get demoted for losing, you get demoted for having an MMR lower than the league you are in AND losing after being at 0 points in whatever league you are currently in.

You don't even necessarily lose MMR when you lose a game, and it's quite often the case that losing 1 game then winning 1 game will increase your MMR based on your performance in each case.

You posted 2 games, but let's take a look at your ranked solo queue stats for season 5 - current:

Rumble - 96 Games Played - 2.67 KDA - 52% Win Rate Yorick - 78 games played - 2.41 KDA - 50% Win Rate Anivia - 57 games played - 2.86 KDA - 46% Win Rate Quinn - 47 games played - 2.00 KDA - 57% Win Rate Nautilus - 30 games played - 3.44 KDA - 60% Win Rate Blitzcrank - 29 games played - 3.53 KDA - 48% Win Rate Volibear - 27 games played - 3.15 KDA - 52% Win Rate

Overall Ranked Record - 290W 303L - 49% Win Rate Current League - Silver 4 Current MMR - 1,001 MMR for League - 1,040 (39 higher than player MMR)

If you'd like to blame others for your performance in solo queue, that is your choice. There are going to be games that are just unwinnable due to the team you have. However, the majority of games are going to be winnable, and you can either help win or help lose based on the way you play.

Your KDA for all your most played champions is average at best, and your overall win rate is below 50%. Your MMR, KDA and win rate all suggest that you are currently in the correct league for your skill level.

If you want to climb, I would suggest taking ownership of your own play and trying to figure out what you could be doing better. It's easy to blame others for your losses, but it's not going to help you improve as a player. You can only be responsible for what you do. Focus on that and don't let the negative players get to you.

Good luck to you.

AJStarhiker11/19/2015, 12:25:01 AM1 votes

How, exactly, are they getting punished? They lost a game. Big deal? Maybe it was an unlucky match-up, but maybe ^gasp^ you are already playing with people at your own level. And it only looks like they are bad because you are comparing them to players you are genuinely better than.

An MVP system works in organized competitive events, such as tournaments, because you have stable teams working together. MVP is generally awarded by an outside observer who takes into account factors beyond just what gets recorded in the stats wrap-up. It takes into account fuzzy factors such as leadership and sportsmanship.

That's why, in sports, the MVP isn't necessarily the player with the 'best' stats for the game, or even from the winning team. Yes, good stats help, but they aren't the only factor.

o Maui o11/19/2015, 11:54:17 PM1 votes

If you are better than the players you are being matched with, you will win more games than you lose.

If you're winning 50% of your games over 700 games without any significant change to your MMR, then that MMR is almost certainly accurate. Keep in mind that if you're better than your teammates, and your teammates are equal to your opponents, then your team has the advantage of YOU and should win more often than it loses.

The only alternative is that you are being inexplicably matched with teammates who are worse than you and opponents who are equal to or better than you, which i ridiculous. The odds of being a statistical outlier of that magnitude (700 games!) are astronomical.