Will Leaver Buster ever forgive the players who stayed?

IVlaverick·3/19/2019, 8:43:04 PM·4 votes·4,692 views

Why do myself and my team have to lose LP in a game where we have a leaver who blatantly announced they are leaving and left? Why is there no system where there is a massive decrease in LP loss when you have a leaver while the leaver takes all the loss? It's not like the enemy is being screwed out of LP. Can we please just TRY a system like that which punishes the leavers heavily to the point they actually have to think twice before doing that shit again?

18 Comments

Hotarµ3/19/2019, 8:46:33 PM7 votes

Because people would just leave to spare others (or their premades) the loss of LP. People would just make throwaway accounts if leavers received harsh LP penalties.

I agree that leavers should be punished more heavily though, especially in ranked.

KFCeytron3/20/2019, 3:30:00 AM2 votes

This suggestion keeps coming up, and the answer keeps being "no." There can never be a reward for behavior Riot wants to discourage.

Silent Gravity3/20/2019, 12:52:23 AM1 votes

This system would encourage people to be toxic towards whoever is the weakest emotionally on their team.

Every time a mistake is made, or even if the game just looks difficult based on the draft, the people with fragile egos, who have difficulty coping with minor losses or discouragement (the toxic players) will start looking for a way out of receiving a loss. Your system opens an easy escape for them. All they have to do is to "convince" someone to leave.

Once someone starts that process, the game is lost. With one player actively trying to make the game as unpleasant as possible for someone, by trolling, flaming, feeding, pinging, emoting, or whatever else they can do, it will be very difficult to carry the game. So, once one player starts, everyone else on the team will become discouraged. Those other players will now also start looking for the weak link.

If one player seems immune to their pressure, they will switch focus to the next likely target, so even if you can handle blatant trolling, what are the odds that all the members on your team are firm enough to convince the fragile one that their tactics wont work AND they're able to do so quickly enough that your team still has a chance in the game?

With all the games that have any bump in them being swarmed by trolls, how quickly will the game cease to be enjoyable? Also, in all the games where you are able to do well, your opponents will fall apart, handing you the hollow victory. Participation trophies like that don't provide much enjoyment. It's much more fun to beat opponents who are trying their hardest.

That's a doom and gloom scenario, but if we inspect what happens with the current system, even the losses that occur don't have much impact at all.

In the player population X, there are Y players who leave.

Because the system is not designed to place leavers specifically in your games, on your team, (Why would they? How could they?) we are safe to assume that every slot (that is not you, because you don't leave) has the same probability of leaving.

There are 4 slots that are not you on your team, and 5 slots that are not you on your opponents' team.

The total number of leavers on average for your team is then 4Y/X. The total number of leavers for your opponents' team is 5Y/X.

We can simplify the ratio 4Y/X : 5Y/X. The X's and Y's cancel out. We are left with a ratio of 4:5.

You will win 25% more games because of AFKs on the other team than you lose because of AFKs on your team.

The current situation doesn't seem to have any downside, except that AFKs exist and those games aren't as fun.

The doom and gloom scenario would have more AFKs, and more trolling.

If you wanted ONLY to decrease AFKs, you would have to have a lever that only intersects with that. Perhaps just multiply their LP loss by 1.5, or something along those lines. Emergencies can happen about once every six months or so, and we don't want to overly punish people for those instances.

1 Inch and Proud3/20/2019, 3:06:33 AM1 votes

nice icon

Karunamon3/20/2019, 4:29:19 PM1 votes

tl;dr: No. There's talk of leniency for leavers, but no talk of leniency for people who actually stuck out the game. Real fair.

Warwick Main3/20/2019, 9:03:06 PM1 votes

How about those acts of God that disconnect players from a game? If I reconnect after 5 minutes and we win the game I will not gain any lp. Obviously I lose LP if we lose the game. I live on the southeastern coast and have lost power because of tropical storms, days after the storm has ended. I obviously avoid playing during hurricanes or if I suspect a storm to knock us out but surprise flash flooding has oof'd me a few times. There's also animals hitting power strips, windows updates for those who don't turn them off, and the occasional bug splat.

The majority of the time I try to reconnect and work with my team to secure the win, because even if I get nothing I feel bad for them getting screwed over, but there is no real reason I SHOULD reconnect. Riot really needs to look into this.