potential step by step solution to subtle trolling

scazzman·5/4/2016, 8:07:37 AM·2 votes·544 views

Step 1. eliminate report weight and make ALL reports equal. if bans are handed out by a bot. and if false reports supposedly dont get people punished. whats the issue? back when it was done by the tribunal. i could see it being a problem since people pretty much autopunished but imo report weight discourages people from reporting some of the less obvious offenses like in game trolling out of fear of thier reports losing value.

Step 2. Add 3 new report options A. Griefing: generic. B. Delay of game and C.Taunting/Provoking

Step 3. create an AI designed to detect some of the more common forms of griefing. and have gameplay related offenses handled by a different system similar to feederbuster. such as refusing to play a selected role. troll builds" multiple tear,/boots/dorans ect. and make it smart enough to tell the difference between playing off meta. and taking adc soraka with smite

step 4. make it so anyone punished for taunting/provoking loses their ability to report"not just lowered weight over time but like not even click the button" until they are no longer flagged. so if someone reacts to them. the decision of whether or not to report is determined by the rest of the players in the game. and allow players before starting the game to have an option of "turn off chat until unchecked" which would only be turned off in lobby.

step 5. make it so people who incriminate themselves on the forums by admitting to trolling. can be punished for it.

step 6. allow 3 free dodges per day for ranked. and implement a system that rewards people extra IP or even hextech loot if they play an undesired role to compensate for people dodging "which would rotate based on what people need"

step 7. make it so if any player who gets permabanned more than 3 times. any account believed to belong to them skips the first 3 tiers and is instantly permabanned if under review for punishment

step 8. restrict allchat to preset emotes which would consist of "good luck have fun", "good game" and maybe 1 or 2 champion specific taunts. and only allow people to use it so many times per game

6 Comments

Sarutobi5/4/2016, 9:26:46 AM2 votes

The problem with your first point is that basically anyone can report anyone for any reason. This means any little thing or false reports will be a thing and that is something riot doesn't want. Plus I'm sure they already get too much reports from people abusing the system or trying to cheat the system. So having everyone reports always weight the same would get heavily abused!

Point two isn't needed since they can all go towards the other options mainly Unsportmanlike and trolling since those are usually the cases with people trying to drag the game on, or they are purposely trying to bait people into being toxic can be label as Unsportmanlike.

Point three is already implemented, but it seems like you want them to focus on the "meta" which is something riot doesn't want people ban for. You cannot be ban for doing something different, and they don't want to force a meta. I've seen some crazy out of meta champs like Jungle Sona which I will tell you can be deadly. Yes some people will troll like that, but again that is something I feel like an actual person should view and not have it as something automated.

Point four contradict point one in that you want everyone to be equal but if they break the rules they shouldn't be equal. Then what about people trying to reform? Or people who know they are ban but still want to help the community. It wouldn't be right. Basically it should be how it is now in that if you abuse the system (of falling trying to report people) your weight in reports should count for less!

Point six I think is still iffy on the subject. One hand I understand people's need to dodge, but if you keep asking I feel like it's going to get to the point where you get one, then ask for three, then ask for five, then ten and so on. It's going to come to a point where no matter what number they give it won't be enough!

Point five and seven I believe is something they need to implement.

As for point eight in all honesty I never understood the need of talking to the enemy team aside from the causal GLHF/GG. So I can't really comment on it, but in my opinion it's a feature wee really don't need and more often than any gets abused the most in the game!

ChillarRafsan5/4/2016, 8:21:19 AM1 votes

Trolls will never get published brother,the so called system cannot detect why devourer blitzcrank is not an off meta pick but there are trolls and riot fanboys here who will not agree. This system encourages trolling because of course you won't get published for playing ahri adc because "I am trying new things" or how you are giving your best trying to win a game but you lose because of someone who then says "it's just a game". "it's just a normal game, therefore I have the license to troll and feed and go soraka jungle, haha! " But if you rage at them, you are getting banned....

AraMoOse5/4/2016, 6:49:50 PM1 votes

I have a better solution, it requires only one step.

Stop feeding the trolls. It's really not hard.

SmokedAlmonds5/4/2016, 7:40:02 PM1 votes
  1. I do actually agree with this. I suspect the reason it isn't like that is cost. Even though it is automated, running those scans isn't free and you can measure the waste by looking at the reviewed cases that don't get punished. if you can see that those cases disproportionately come from some people then you don't lose much by having report weight as a function. I don't really think enough people even know about the report weight aspect of the system so I don't really think it could have much impact on the system as a whole, though. I definitely agree that having that not just having all reports be equal would be better, but that every report should trigger a review. You can still require whatever severity and frequency you want, but you can build those cases in real time. But again, those improvements have a cost and might not necessarily be that meaningful.

  2. What would delay of game even cover? A and C fall under unsportsmanlike/verbal abuse already

  3. I see what you want with this, but I don't think you would get any actual improvement from this. You could only punish things that have absolutely no legitimate reason to be done. At that point, they should just block you from being able to buy those things. Realistically, though, those purchases aren't actually trolling, they are just a declaration of trolling. I think playing whack a mole with these things is a fruitless endeavor. There are too many possible ways to grief people by just doing things at inappropriate times and there is no way to differentiate between someone purposefully doing something at the wrong time and someone who just thought that was the right time to do it. Until you come up with a way to determine if someone is feigning being bad then everything you do to target those specific methods is going to mostly be wasted. There could be specific things worth singling out that people might find that act itself entertaining. Stuff like disco nunu where someone might do it because it looks cool and the griefing aspect is more secondary or just acceptable collateral damage.

  4. I think report weights do a fine job with this. I do agree that the baiters are a bit of a problem, but I don't think this would change much. It seems to me those who get baited are being reported by more than just the person baiting most of the time. In my experience, it always ends up everyone who was a part of w/e negativity vs everyone who wasn't involved minus the 2-3 guys that are just completely indifferent.

  5. You can already do this. I regularly do w/e investigation I can with public information when people claim to troll on the forums and submit support tickets with w/e I find. He was posting about how riot does nothing about trolls(literally nothing, not like wished they put more into it) and that he had an account that he did nothing but troll on. I just said I didn't believe me and he added me in game. I looked him up and he was trolling, I submitted my ticket. About a day later I got the generic "thanks for your feedback, we will look into it but we can't discuss other player's punishments etc etc". A couple of hours after that he adds me on a different account flipping his shit on me.

  6. I definitely understand the want for some allowed dodging. I think a better solution would be to track dodging beyond the day to day. Then you can differentiate penalties for dodging based on how frequently people dodge. So a guy dodges 5 times a day because someone on the team didn't pick a champ he didn't consider top 3 in its roll can be treated differently than the guy who dodges sporadically because of trolls or w/e in champion select. 3 dodges a day is just way too many, games would never start. They reduced dodge penalties before and it was a nightmare. Every single game had multiple dodges. I did hear something about a vote to remake system, so I guess that addresses this issue anyway. ----B) Not sure why it wasn't its own point, but 100% agree with incentivizing in-demand roles. I donno what that incentive needs to be, but it definitely needs to exist. I suspect there is a major concern of people queuing as a support without the intention of playing as a support. I know some already do this, but they would now be getting rewarded for it as well.

  7. I agree with this, but it shouldn't take 3 permanent bans to get there. I personally feel permanent ban should mean never allowed back. Every permanent banned player should be ban on sight. If you want to leave room for them to come back they need to come up with something other than a permanent ban. Add a 1 year ban before the permanent ban or something. I donno how effective this could be enforced. I know the whole "indefinite ban" thing sounds intimidating but I always kinda viewed it as a ban from streaming more than anything else. I have not heard any mention of methodology or if there is anything in place to actively looking for these people.

  8. No thanks. I almost never see toxicity in all chat anyway. If people find all chat to be a problem they have the option to disable it on their own(I think it is even off by default if I remember correctly, which means everyone in all chat specifically opted in) and the downsides that muting your team have don't apply since you don't need to work with your opponents. No reason to take it away from those who want it.