Riot has the biggest anti toxicity policy I have seen in a game

Soul Dealer·3/17/2019, 4:34:16 PM·2 votes·2,796 views

But out of all of the games I have played (CSGO, overwatch, COD, apex legends, PUBG to name a few) league of legends has the most toxicity I have ever seen. The games with less emphasis on banning toxic players actually have less toxic players. Now get this, I have actually encountered less trolls in all of these other games then in league as well. The games that don’t care about banning toxic players actually focus on banning trolls and griefers unlike league which focuses on banning toxic players over trolls.

It is time for riot to update their punishment system to fix these issues.

33 Comments

AeroWaffle3/17/2019, 4:40:39 PM5 votes

The reason behind banning poor chat behavior more frequently than troll is not because of any choice, it's because one is much easier to detect and hold the player accountable for.

If Riot turns down the punishments on people behaving poorly in chat it's not like less trolls will appear.

Imperial Pandaa3/17/2019, 5:10:38 PM5 votes

Ah yes, lets use anecdotal evidence from a single player to completely redesign a system. Let's consider some differences in those mentioned games though.

CS:GO - This one really needs more data since it went F2P. Before that though you still had people griefing, cheating, and slinging hate speech. There is also an actual "Casual" mode where you are free to drop in and out of games as you please. Meaning if you get frustrated, you can leave.

OW - This is a paid for game. Meaning that the company does have to be a bit more careful with how they handle punishments. You can get permanently banned from ranked though for toxicity, unless that changed recently. Oh look, another game where you can go in and out of matches without much trouble.

CoD - Another paid game and with the ability to go in and out of games without penalty, except for lock out if you were doing a rank mode.

APEX Legends - This one needs more data since still relatively new. I would love to see a timer penalty for people who leave as soon as they get downed/beacon recovery mode. I see so many people quit and not even give their team the chance to revive them/grab the banner. Again though, easy in and out of games.

PUBG - Paid game again. Can opt in a Solo mode Battle Royal. Oh and easy to join and leave.

So every game you listed has modes to allow people to join and leave as they please. Meanwhile in League, you are locked into a match until the game ends. Most of the games you listed aren't F2P, so require a more relaxed touch for punishing players.

GatekeeperTDS3/17/2019, 4:49:43 PM5 votes

The games with less emphasis on banning toxic players actually have less toxic players.

Uh, source? Because this is horseshit and flies in the face of logic.

The games that don’t care about banning toxic players actually focus on banning trolls and griefers unlike league which focuses on banning toxic players over trolls.

They ban both. One is far more easily detectable. Just because less trolls get banned doesn't mean toxic shitheads should be allowed to ruin games.

Perhaps if you like those other games so much...go play them?

Silly Neeko3/17/2019, 4:54:31 PM5 votes

Hey, got news for you. There is another thing you didnt consider.... one that Runescape had as well, and many other games.

It is free to play.

Not saying that needs to change, but when you are trying to be nice to the majority of people and then there is a few jerks that insist they must ruin things just because they can and because they think it is funny. It has nothing to do with the punishment system... that is an absolute joke of an excuse people use.

The problem is is that they are toxic people and they do not want to change even after given every possible opportunity to do so, and then when they get punished they go into self pity "oh woooeeee is meee, WOOOOOEEEEE ISS MMEEEEEEE" onto the boards and claiming they did nothing wrong, "i spent this much and it is down the drain" it is down the drain same as a kids toy after they were careless about it and got it taken away. So people throw temper tantrums or insist that after they go and do whatever bad things... that "its the parents fault because they took the toy away and now i am upset. So now everyone must be punished".

Nasarie3/17/2019, 5:42:02 PM3 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=ZGEFLEUQ,discussion-id=9bOwy4An,comment-id=,timestamp=2019-03-17T16:34:16.285+0000)

But out of all of the games I have played (CSGO, overwatch, COD, apex legends, PUBG to name a few) league of legends has the most toxicity I have ever seen. The games with less emphasis on banning toxic players actually have less toxic players. Now get this, I have actually encountered less trolls in all of these other games then in league as well. The games that don’t care about banning toxic players actually focus on banning trolls and griefers unlike league which focuses on banning toxic players over trolls.

It is time for riot to update their punishment system to fix these issues.

You realize all the games you named are gun games where team work is not nearly as essential as in a moba. When people are forced to work together to some degree it will breed way more arguments and toxicity. In the games you named most the time its get the best weapon shoot first aim for the head. Teamwork can help to a degree sure not going to argue that. Not only that but how long do most those matches take in those games 10 or less minutes? LoL a majority of matches are 30 mins give or take 5 mins. You named 2 battle royale games where your only with your team until you wipe one time your out. In this you got to keep going back in. Your comparison is HORRIBLE. [sg-lulu]

mack91123/17/2019, 5:05:20 PM2 votes

The team orientation of league makes trolls far more noticeable. From my experience mobas as a genre attract toxic individuals as they lack the people skills to keep people around and these kinds of games trap you in a room with them for up to an hour. Just about any other online game you can just leave the match.

Riot had done and will continue to do its best to battle toxicity

youthere3/17/2019, 4:46:46 PM2 votes

I always felt like the lack of voice chat in League adds to the toxicity. In similar types of games, with voice, I encounter a toxic player maybe one every ten or so games, in League it seems like every other game.

There's a feeling of helplessness being limited to text chat, rather than being able to quickly and calmly give warning or instructions before something goes wrong, you're basically limited to responding after the fact.

SEKAI3/17/2019, 5:18:17 PM2 votes

CSGO, overwatch, COD, apex legends, PUBG to name a few

Notice the difference: In those games, you have to have an entire team, or at least almost an entire team, who suck to lose the game; in League, due to how the genre itself is conceptualised, you only need 1 player to lose the game. (EDIT: It's not the best post opener, please read on)

As someone may have discussed in far more detail before, League's toxicity problem is in part (and by NO MEANS entirely) due to the fundamental design of the genre itself. The elevated frustration is kinda just what happens when you have the elements of roster, the existence of snowball and feeding, team focused gameplay where no character can do everything (until they started pumping out variants of Yasuo, Vayne etc that is), and the emphasis of drafting in which you can't change character after going into a match, all bundled together in the same experience. The factor is that players are more likely to feel the outcome is out of their control, hence the arguably higher frustration when things don't go there way.

Shooter games are usually either a bunch of faceless nobodies that all theoretically the same dude just with different guns which you can switch on the fly, or it does actually have rosters like Overwatch but you can still switch on the fly regardless so it's kinda the same deal. This may cause one to think and FEEL that you can remedy it even if someone on your team screws up; not so much in League, as previously discussed.

I wouldn't call the design of MOBA/ARTS being like this a design flaw per se. But it is indeed troubling that such combination of designs that are there to emphasise and force teamwork ultimately are responsible, or at least partly responsible, for player toxicity.

.....

Another factor is as previously discussed. Like the game is super accessible, especially given it's f2p and that it also runs on just about any toasters you can find, so it's sort of expected that you can find the most low-effort assholes. Or the lack of voice chats. Etc.

Th3 Rift Hero3/17/2019, 5:02:05 PM1 votes

i dont think riot policy is the reason of toxicity, i just feel like the game is more frustrating than anything else

Shadow daggers3/18/2019, 11:14:52 AM1 votes

Have you tried rainbow six seige?

Schoenberg3/18/2019, 3:02:05 PM1 votes

The ol' "I want to flame on league and not get banned for it thread."

(((Now with a evidence!)))

(Not really)