Playing a champion you've never played before in the Ranked mode should be somewhat punishable.

Cyrexi·5/18/2019, 8:07:25 PM·4 votes·1,260 views

This does happen in "low elo" (Iron - Gold). A person plays a champion like Ezreal for the FIRST TIME EVER and ques into ranked mode. This usually leads up to a unfair disadvantage because the person usually has no clue how to play the champion / how to play against a specific match up.

Riot should develop a system or something that prevents you from locking a champion with less than something like 5k Master Points in ranked, to prevent people playing a specific champion for their first time while they are in ranked mode.

3 Comments

GatekeeperTDS5/18/2019, 9:33:06 PM3 votes

https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/3Gsh1suW-adding-automatic-restriction-from-ranked-games-for-trollers

Oh! This thread again. I'm just going to start copying and pasting my replies from these instead of typing all the shit again. Much more efficient. Here you go!


Riot is never going to gate ranked, or any popular games modes, behind any more restrictions than they already do - which is being level 30. They're certainly not going to piss off players (customers) by preventing them from using their content, which they often pay for with real money, in those game modes either.

Champion mastery is horseshit and not a measure of anything but time. I've met shit players of all champions, all mastery levels, all ranks, etc. One team is going to win each match, one team is going to lose.

Umbral Regent5/18/2019, 8:22:44 PM2 votes

The punishment for first-timing a Champion in Ranked is the disadvantage and potentially ensuing defeat and LP loss that follows from first-timing that Champion. The only reason one could ever potentially be punished for first-timing a Champion is if it could be proven that they were doing it maliciously in order to lose the game; but that is very, very difficult to prove.

On top of that, restricting anything in Ranked play based off of Champion Mastery is a bad idea. Mastery does not directly equate to skill; I could have MR7 on a Champion and really suck at them since I only got MR7 during a time when they were particularly powerful, or when I got some lucky breaks in matches (example; I have MR7 as Azir, but I'm far from great as him, especially after much of his power was curbed in I think it was 2017.)

Plus, restricting your Ranked roster based on Champion Mastery would also require the Ranked play restrictions to be updated; you'd have to have 12 Champions at roughly MR3 (following your suggestion of 5,000 Mastery Points) to play Ranked Twisted Treeline, and 20 Champions at MR3~ to play Ranked Summoner's Rift. Granted, that's still a small feat compared to other Mastery Requirements proposed, but it's still worth pointing out.

And, of course, you have the issue of Champions of similar playstyle (and mechanical understanding in general). Some people can just pick up and play any Champion without any issue. Others are fast learners. And some may be first-timing a Champion with a similar gameplay pattern to Champions they know (I.E, a Diana main playing Leona Support). Preventing those players from playing what they want to play solely because they don't have high enough Mastery with the Champion is absurdly arbitrary, and does probably about as much harm as it does help.

insomniacjezz5/18/2019, 8:26:02 PM2 votes

Being bad isn’t against the rules and shouldn’t be.