Does permanently banning players really help your game?

SingedSupport·9/16/2019, 4:41:46 AM·1 votes·3,128 views

From what I can tell all this does is recycle good players back into beginner matches making this a horrible experience for actual new players. Maybe you guys should just come down with stricter chat restrictions rather than permanent ban because it's either going to force the player to just give up the game entirely having lost all their progress or they're going to start a new account and absolutely destroy the competition until they get back to ranked. Oh that's right... they have to rebuy all their skins. That's why you guys like the perma ban option it's all about the $$$.

26 Comments

zPOOPz9/16/2019, 4:46:47 AM8 votes

"good players"

[slayer-pantheon-popcorn]

force the player to just give up the game entirely

That is precisely the entire point of Rito permanently banning players because they want only the "good players" that is well behaved, even in the face of trolls.

That's why you guys like the perma ban option it's all about the $$$.

If someone who got all his skins and champs that he paid for with $$$ and/or time taken away permanently, does he really incline to spend some more knowing that he can be perma-banned again? What kind of business strategy is that? Rito wants people who are perma to gtfo, they don't care about those people spending again.

KFCeytron9/16/2019, 4:57:38 AM2 votes

The ability to play on a new account doesn't negate the benefits of permabanning toxic players. If every single one of them did that, then it would at least be a minor punishment, taking away their unlocked skins, icons, champs, and so on. Any who don't do that are removed from the game and the problem is solved in at least those instances. Quite frankly, Riot and 99.994% of the playerbase (people without permabans, according to Riot's figures on this, which I see no reason to doubt) don't give one whit for how permabanned players feel about being ejected from the game for consistently appalling behavior. Most permabanned players stop playing the game. It's extremely rare for a permabanned player to be so oblivious and/or unbalanced that they accumulate multiple permabans on a series of accounts. Riot does not have the wherewithal to prevent that except when a highly-visible player (such as a popular streamer) engages in this behavior, in which case they may issue an ID ban (Riot employees manually ban any account that such a player is seen to use).

Riot's punishment system used to hand out stacking chat restrictions, such that consistently toxic players basically had a permanent chat restriction. Unfortunately, it turns out that such players used their few chat opportunities to be toxic, and, when they couldn't be as toxic as they wanted to, they resorted to committing non-chat offenses such as griefing (following someone around and taking their farm, using wall abilities to interfere with their play, etc.) or inting. The purpose of the punishment system is to eliminate rule-breaking, not make it worse. Thus, if a couple chat restrictions don't make any difference in a player's misbehavior, the system ramps up the punishments until the player is permabanned and thus unable to use that account to break any more rules ever again.

Riot used to give toxic players a long series of gradually-increasing suspensions. However, they found that players who got more than a few punishments would never stop misbehaving and receiving punishments. As the goal of the punishment system is to eliminate rule-breaking and Riot has absolutely no interest in coddling toxic players, the system was changed to eliminate this long tail of irredeemable players. Compared to the hundreds or even thousands of typical players who are bothered over dozens or hundreds of matches ruined by a toxic player, that one player's ability to annoy people merits no sympathy or concern. The preferred outcome of punishing a misbehaving player is reform: according to Riot's figures, most players who get one punishment never get another. However, when a player refuses to stop breaking the rules after a few warnings (punishments), they are removed from the game with a permaban because Riot no longer believes them capable of reform.

The money Riot gains from duplicate purchases on serial permabanned players' accounts pales in comparison to the many typical players driven away by toxic customers. It is not a conspiracy. Riot just doesn't want those toxic players to play the game anymore.

DuskDaUmbreon9/16/2019, 4:50:08 AM2 votes

It eventually drives them away as they get sick of being permabanned over and over.

That, and a small, dense barrier of toxicity is less harmful to the game than it just festering everywhere. At least with the dense barrier you can say "Just play a few games and you'll get past it".

Lost R9/16/2019, 3:22:14 PM1 votes

Well, in theory it makes people like you leave the community, so yeah.

Tele II9/17/2019, 2:30:55 AM1 votes

Meh, im sure it stops a lot of people from flaming. Idk. Im sure it helps. Definitely doesnt rid the game of toxicity of course, that would be impossible.

Chainman39/16/2019, 4:46:38 AM1 votes

Singed support pray your accounts dont last long.

Subdue9/17/2019, 2:43:02 PM1 votes

Posts like this one with toxic players throwing a tantrum over getting penalized for being toxic feed by faith in Riot's system. Thanks Riot!

Get29/16/2019, 6:00:01 AM1 votes

It is easier than fixing the matchmaking and offering clear direction on how to play better on a basic level.

Boom.

I win.

Sinful Succubus9/16/2019, 10:35:19 AM1 votes

From what I can tell all this does is recycle good bad players back into beginner matches

ftfy