Better Punishment System

Please End Mee·8/25/2018, 3:57:05 PM·1 votes·1,348 views

Am I the only one that thinks the banning system is a bit to harsh?

As somebody who has regularly been banned, and perma'd several times, I feel like the banning system goes from 0 to 100 without warning. Before anybody down votes and comments "You're just some toxic player that wants their account unbanned!" that's not at all what I want, or am even trying to consider. Yes, there are some people who deserve to be permabanned indefinitely, but they are some who get banned simply because Riot's banning system is incredibly overly sensitive to slightest infraction.

Banning is often viewed as the worst punishment one can recieve, but it doesn't have to be that way. A one day ban should be the go to punishment for when somebody acts toxic. Chat restriction as whole is pointless, as anybody who's smart, or just super toxic, will save their chat for flaming teammates, or at least I do. It's just a hassle and doesn't fix anything. This is where the one day ban should step in and become the first level of punishment, and consistently be the punishment for being mildly toxic.

On a sidenote, I feel that punishments should be given based on how poorly said player acted in their games, not the current system where you go from one day ban to a two week ban and then flat out permabanned. On one of my earlier accounts, the first time I got banned, it was because I told somebody to go kill themselves, and I received a one day ban. The second time I got banned on that account, and it was for 2 weeks, was when I was yelling at my ADC to stop feeding, which was just me typing "stop fucking feeding" in all caps, as well as occasionally caling somebody an idiot. Which one of these really deserved the 2 week ban?

Another reason that the one day ban should be the basic level of punishment, is that most toxicity stems from being tilted. A lot of players find difficulty in just logging out and turning their computer off. For myself, when I go on a loss streak, I can't turn the game off until I win, with each loss only further tilting me and by proxy increasing my toxicity. I'm aware that this is more a self control issue, but the one day ban is an easy and effective way of getting somebody to stop and put the game done before they say something that might get them perma'd. Most people just need a breather, and the one day ban ensures that they get that while not being an overly bearing punishment.

There should also be more space between ban length, intsead of the current system, where like I've stated before, just jumps from 0 to 100. I'm not saying they need to start implementing 2 day and 3 day and 4 day bans, but just instead of going from 1 day to 2 weeks, put a 1 week ban between them. This makes the punishment build up more gradual, and not so harsh. This last one might be stretching it a little to far, but I feel that the last straw before getting permabanned should be a 3 week ban, which gives player an entire month to get away from the game, giving them time to detoxify, and look at themselves and fix what might be a problem for them.

Finally, I think they should implement a toxic rank system, rather than the 3 strikes you're out current system. By goign from ranks 1 to 4, each rank would be a different level of toxicity, with their own specific punishment. Rank 1 toxicity would be mild insults such as "idiot" and "asshole" and for general flaming at your team, nothing extreme, which would get you a 1 day ban. Rank 2 toxicity would be resorting to saying things such as "your mother is a fucking whore" and things of an overly violent nature, as well as feeding and/or helping the enemy, which would be a 1 week ban. Rank 3 toxicity is outright threats against other players, such as telling them to "kill themselves" as well as using homophobic and racial slurs, which results in a 2 week ban. Rank 4 toxicity is essentially rank 3 toxicty taken way to far, with the corresponding punishemnt being a permaban.

While some might agrue that punishments should increase in severity with each infraction a player maks, I feel that the better atlternative would be to give the proper punishment for the proper crime. Like, do you have any idea how tilting it is to get a 2 week ban for calling somebody an idiot while your friend just gets a 1 day ban after telling somebody to "get shoved back up their mother's womb so they can be aborted like the mistake they are" just because it was their first time getting punished? Although, if anything, I'm just proof that the banning system as a whole doesn't work, considering I'm still here 6-7 accounts later. I've genuinely lost track of how many accounts I've had perma'd.

3 Comments

Imperial Pandaa8/25/2018, 4:29:53 PM6 votes

So, Is topped reading because you are horrible inaccurate with a few of your statements. For verbal cases the punishment goes:

10 game chat restrict 25 game chat restrict 14 day ban Perm ban.

There is no 1 day ban. Chat restricts are the first warnings. Yes, some players would save their messages to flame, which isn't "smart" as you put it. If anything it is dumb as fuck because you are flaming while om punishment, which can lead to the next tier.

If you hit the 14 day ban, then you have chosen to ignore the previous two warnings; or used zero tolerance terms. This is the last warning you get. Realistically, what is a 1 day ban going to do that the 14 day ban won't?

Permabans are meant to be harsh by costing the time and whatever money (if any) you put into the game. "Well, I'll just make a new account." Okay, it is your time to spend. "Well, uh, I'll just buy one already lvl 30+." Waste your money buying an account for a free game, whatever.

Zombie Gerbil8/25/2018, 6:21:30 PM2 votes

Yes, you're the only one. It's only harsh for those who have no empathy or self-control. Everything you've said is terribly inaccurate.

Kei1438/25/2018, 9:52:14 PM2 votes

I'm for giving out warnings before someone gets punished the first time, but seeing the people whom can consistently get punished ignore all warnings, I doubt that adding an extra layer of warning / punishment will help anything.