Once, League had fun players to play with. Here's my analysis on why those players are gone.

IICrowII·11/30/2017, 8:37:01 PM·3 votes·640 views

I've played League since season 1. It was a fun game. Over the next couple years, I tried other, similar games, but left them for the simple reason that Riot was doing a vastly superior job at keeping its player behavior in check. Leaver Buster made sure games got played, the Tribunal cut down the most obvious offenders quickly, pre-game player behavior messages were effective, and the old honor system was great positive reinforcement when it was being supported. Riot proudly gave a lecture on how to shape player behavior in a game such as their own - and I quite enjoyed watching the whole thing.

In the past few years, though, things have not just decayed from lack of attention, but have fallen apart as a matter of design. The game punishes players not just for playing the support position, but for playing with the support mindset. Trinkets, once a nuanced and well polished vision strategy game, are insultingly simple and haven't been improved in years. The support position itself has always been required to either be an AP mage (read: not really a support) or super-far-back-line walking potion (read: yawntown) for years now.

The most obvious error, and probably the biggest single reason for the current disaster, is that players' ability to generate in-game resources is now tied to your ability to be, yourself, the big star player. Anyone who focuses on being a team player, by taking time and risk to place wards, or to rescue someone in trouble, or to be the bait for a winning teamfight, or to walk away from a tower to give local gold to the team's hyper carry, loses any hope of getting an S rank, and therefore loses the ability to get _anything _ they didn't already have for winning. Additionally, the quantity of rewards you can get is a function of how many unique champions there are of your preferred playstyle - if you want to play a mid-lane assassin, you have more than 20 options, whereas someone who wants to be a support enchanter gets... 5 loot crates per year. In perhaps the least surprising turn of events ever, the players whose idea of a good time in League was calling good shots and taking one for the team have left in favor of games that actually reward them for doing so... myself included.

I stopped playing the game regularly when things started really crumbling at the preseason 6 update. I've checked in every few months to see if things have improved. Alas, I must report that player behavior in particular has been getting far worse each time I've come in. Now, nothing I can say or do will get the team to work together, to stop flaming each other, or to stop throwing extremely offensive insults at each other ("you're autistic" seems to have become particularly popular as of late.) The "honor" system is either used to glorify the biggest jerk on a team, or to shame someone with the "stayed cool" message while telling them they are horrible and they were why the team lost. (And, of course, doing that gives the offenders progress toward improving their own honor badge!)

Once upon a time, League was the best MOBA out there precisely because you could rest assured that when you sat down to play, you would quickly be put into a game with 9 other players who want to play, have fun, and win. I wish that were still the case, and I wish I could see any effort being made by Riot to rectify the situation, but instead I see changes that make it worse.

I'm uninstalling for now. I'll be checking news articles to see if Riot ever gets their act together again, but at this point they're playing from behind. Other MOBAs are now better at what Riot was once the best at.

12 Comments

YerroFever11/30/2017, 9:04:14 PM2 votes

I have played since season 1 as well but I find that I am running into far fewer awful people now? Maybe you're just getting bad luck in matchmaking?

ModPeriscope11/30/2017, 9:18:58 PM1 votes

You might make a separate post about supports in gameplay, but since I main supp, I'll take a stab.

In the past few years, though, things have not just decayed from lack of attention, but have fallen apart as a matter of design. The game punishes players not just for playing the support position, but for playing with the support mindset. Trinkets, once a nuanced and well polished vision strategy game, are insultingly simple and haven't been improved in years. The support position itself has always been required to either be an AP mage (read: not really a support) or super-far-back-line walking potion (read: yawntown) for years now.

The trinkets were made so supports were not the sole folks responsible for warding. Previously, you had to have sight stone or buy wards. Players that valued their vision bought them. I don't know how you could update trinkets, but that might be a good question for Ask Riot.

There are loads of support options. The support with the highest winrate right now? In-yer-face Leona bopping you in the nose with her shield.

The most obvious error, and probably the biggest single reason for the current disaster, is that players' ability to generate in-game resources is now tied to your ability to be, yourself, the big star player. Anyone who focuses on being a team player, by taking time and risk to place wards, or to rescue someone in trouble, or to be the bait for a winning teamfight, or to walk away from a tower to give local gold to the team's hyper carry, loses any hope of getting an S rank, and therefore loses the ability to get anything they didn't already have for winning.

Giving turret gold is your decision, and really relates to the needs of the team, and your respective power spikes. That said, you're not obligated to give gold to teammates. If you see a kill, it's better to take it than risk losing it.

Additionally, the quantity of rewards you can get is a function of how many unique champions there are of your preferred playstyle - if you want to play a mid-lane assassin, you have more than 20 options, whereas someone who wants to be a support enchanter gets... 5 loot crates per year. In perhaps the least surprising turn of events ever, the players whose idea of a good time in League was calling good shots and taking one for the team have left in favor of games that actually reward them for doing so... myself included.

5 support champions? I've gotten many loot crates from support champs: Nami, Bard, Soraka, Leona, Thresh, Braum, Tahm, Brand, Velkoz, Malzahar, Nautilus, Taric, Blitzcrank, Morgana, Janna, Sona, Alistar, Cho'Gath, Galio, Karma, Lulu, and Sion. Of these, I'd consider Sion and Cho'Gath to be off meta, and support Malz was absurd at the beginning of season 7. I have been working on getting an S with Lux, but it is quite difficult, as it is with Veigar and Zilean. And I just lost a game to a fucking skilled Shaco support w/o flash. Of course, I was the jungler, and I think not ganking a 2-carry lane every time doomed us.

EL HAMSTERO11/30/2017, 8:51:54 PM1 votes

win at all costs mentality infects every video game these days. there is much less playing for fun than there used to be.

yes support sucks don't play it.

and the loot box system is horribly flawed. I haven't gotten a box in months on my main. meanwhile on my smurf ive scored S's in 6 games in a row - a couple of those on champions I don't even know how to play. free loot boxes everywhere.

Telephone Booth12/1/2017, 4:08:17 AM1 votes

Wait all those stayed cool honors were just meant to shame me???

BambooWorld12/1/2017, 10:53:21 AM1 votes

gtfo and never come back ever, please.[slayer-jinx-catface]

The JigSAW12/1/2017, 4:39:45 PM1 votes

I read in one of the comments about how someone used a smurf account that was two tiers below their actual skill level and I thought to myself when you can do this legally without repercussion that's a hell of a bad example to set for other players.

I started in season 3. I loved the old items and kits and lore, remember GG Leblanc and steamrolling Kassadin? Atma's Impaler, Sword of the Divine, and one of my favorites was Spirit of the Elder Lizard as well for some top laners. It was pretty much a lot of fun, some things to be desired but we had team builder, lore, Harrowing, Snowdown, and things felt special.

Fast forward four years and Harrowing's pretty much gone. I just spent a month in Overwatch where they had a gigantic Halloween celebration complete with skins, lore, a game mode, and a bunch of goodies that made you happy you spent the time there. On here, what did we get? A rehashed game mode for two weekends and tons of skins costing 1350 or above. URF is limited to ARAM, so the people with 20 champ pools can destroy everybody since they won't allow the regular URF we all fell in love with in 2014 and they seemed to hate the popularity of. It just seems like they are pushing themselves to change League for the sake of change itself.

Player behavior might be fixed if they added a 1vs1 rank and unranked queue simply for those who just want to do it all themselves, get them out of a team game period. It wouldn't fix everything, but it'd be a step in the right direction. Actively cracking down on smurf accounts (pipedream, I know) and maybe ways to bring reworked/upgraded rare skins and icons people have wanted (UFO Corki 2K18? Black Alistar 2K18? Rusty Blitzcrank 2K18 etc) would be great. Not changing 50 things per patch would help a lot, but I don't see that happening anytime soon.

It continues to be pretty bad on here, so I'm likely to spend the winter celebration on Overwatch. However, Riot should get its act together - seriously. If you want to fix player behavior, one of the things I always advocated for was matching honorable people with each other rather putting honor 3/4/5 with people who have honor 1 or 2 and aren't trying very hard to get out of it. Honors for staying cool should mean you get matched with others who stay cool, honors for shotcalling means you should be put together with good teammates and staying cool. There's a lot of things they can do, hopefully they will fix a few issues before its too late.

Sorin Alucard11/30/2017, 10:55:15 PM1 votes

All I ever see is people fighting, going afk, etc.

I rarely see teamwork or sportsmanship