Adopt a credit grading system to player behavior

HawkinDove·11/19/2019, 1:39:43 AM·3 votes·2,168 views

So, I played a certain multi-player game, which has a special feature that I like. It has a player behavior system similar to a credit score. The player can see their current "honorability" standing, using a number bracket as a basis, and their progression and rewards in respect to their standing. Highly rated players are usually teamed or put against each other in order to have quality gaming, minus the toxicity. Even though you don't get any honors from your team, you still get some ratings based on player's impact on the game (objectives taken, damage, kda, etc). Any misbehavior, players will see changes to their standing. And these deductions are based on player reports. A special formula is being used to calculate how much it is being deducted, but certainly frequent reports pull down the player rating significantly. Some of the punishments is longer queue time and less rewards to the player.

I think LOL needs to have special and seasonal rewards that is not attained through buying RP to good players (like something similar to a prestige badge, or skin), and can be taken away if they fall below a threshold. AND THIS REWARD SHOULD BE SOMETHING WORTH TO THE PLAYER! And the punishment system needs to be severe the first time around.

5 Comments

AJStarhiker11/19/2019, 1:59:21 AM4 votes
  1. Adding Honor or behavior to the matchmaking system would create a Prisonor's Island scenario. It would also cause queue times to skyrocket due to the additional factor.

  2. Ranked rewards are already tied to honor. If you can't at least least maintain neutral standing (H2) you don't get the end of season rewards.

  3. Honor is meant to be a full-season rise. It's meant to reward consistant behavior. It shouldn't need a number or progress bar to be a decent human being.

Personally, I think a good reward for Honir orbs would be Players' Choice skin shards. They would be a single use rental of any availaible skin. It cannot be used to gain a permanent skin (either as part of a reroll or by using Orange Essense) and cannot be disenchanted. I think it would be a significant reward, without turning into an achievement a player can gain and drop the behavior after.

rujitra11/19/2019, 1:47:35 AM2 votes

There are many reasons why a "prisoner's island" like you suggest is not a good idea. You may like it in whatever game you're talking about, but that does not mean it works well, does not mean it makes the community better, and does not mean it should be implemented.