An idea for punishment of unsportsmanlike players, griefers, or rude people.
I had recently thought of an idea of punishment that I personally feel would be an amazing addition to the system currently used today, might possibly be able to fix some of its issues as well. As the game currently stands, a player can troll, grief, intentionally feed, comment racist/sexually/disrespectfully towards another without immediate action being dealt. This allows that player to then go onto another game, and continue his spree until the bots or mods check up and see their actions performed in the game and give a deserving punishment. To slow down, or greatly reduce the number of these sorts of players I feel there should be a player based punishment option. Not one that can be abused easily as well.
Here's the idea. Each player can already report another, but there's no way to stop that player who's been reported from doing it again without delay. After the game ends, once players can honor and report one another there should be an anonymous tally of reports towards the chosen player based off of the teammates/enemies in the game. Say it were like a point system, Each teammate has a total of one point, and enemy has around half or a third. (to not be abused and suspend enemy players for doing well/restrict them from enjoying their game as sportsmanlike players). Once the points stack up in each queue it would have to be different.
- Ranked Solo/Duo Queue: At 3 points you are suspended from queueing from the queue you were in, or entirely. Whichever riot/the community feels is more fair. This would allow solo players to be safe from duo queues ganging up on a single player, restricting them from having fun both in the game, and after.
- Ranked Flex Queue: It would work as a 4 person vote towards getting a suspension due to 4 queues not being able to queue, as well as making it so duo queues still have the option to suspend an ally in a 3 man party as long as the enemy team reports the same person at least 2-3 times, depending on the amount of points their reports are worth (.5/.33). This also makes duo queues in flex to be able to be banned as long as 2-3 players of the opposing team report the player.
- Blind Pick/Draft Pick: This would be the trickiest of them all, due to 4 queue's and 5 queue's being able to dominate the tallies. If possible, points in non-ranked games could be switched to either .5/.6 to not allow 4 queues to suspend their teammate as a bullying tactic, needing an enemy to put their points in as well. This would also add trouble if it were a duo queue, or trio queue making a single team incapable of suspending them due to not enough votes, unless if the majority of the enemy team were to vote as well (Which most likely won't happen due to them not being able to see chat logs if it's a verbal issue rather than gameplay).
With these suspensions, gameplay could be reviewed by bots, riot members, or even high elo players providing help, such as Counter Strike had done with it's "Overwatch" feature. This Overwatch feature would possibly work as a yes/no confirmation of punishment as a 5-7 person lobby. This would also make it so the Overwatch viewers do not get to choose the ban/punishment time, where it is still automated/based on riot's personal hierarchy of past bans/punishments it uses today. This system would work preferably with platinum+ players for more candidates than just Diamond/Master/Challenger, due to the higher up, the less the players.
There are ways to improve as well as create a better system, as there is to any. Some ways I feel could add a better experience, but shouldn't be limited to are.
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Those who queue together, tallies stack as teammates. If you're in a trio queue, and each of you get reported once, your queue is suspended and you all have to wait the designated amount of time separately, or together in a party. (Guilty by association.)
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Overwatch viewers must be Diamond+ Instead of platinum, so players couldn't be boosted easily by others and tamper with the honestly of the System. This would greatly reduce the amount of players able to participate as a repercussion.
All of this is hypothetical, not set in stone. Riot as well as community members could have input, change, or even dismantle and reassemble the system I've thought of, and it would just be devised to slow down the amount of toxicity, rather than stop it completely. Feedback is greatly appreciated. I will be posting this to both the League of Legends community board as well as the Reddit. Thank you :)