4 Small Changes That Would Solve League's Toxicity

Blucifer·4/12/2016, 10:21:14 AM·4 votes·743 views
  1. In-game chat restricted to same team only. No more cross-chat whining/trolling to enemy teams. Toxic players abuse this, and it's worth giving up to end the issues it causes. It does more harm than it's worth. Add them to your list after game.

2)Once you add someone to your block list - you cannot be placed in the same match as them again. This is a no-brainer but somehow has still gone unresolved. League claims it's the most played game then simply find one of the other millions of players you claim to place in our game.

  1. If you mute someone in-game, they are still muted in post-game lobby chat - or - remove post-game lobby chat. Saying GG to the enemy after a game hasn't made this community a great place to be with no toxicity. If it hasn't made this a better place to game, then it doesn't matter. It's doing more harm than good and remove it. Add someone to your friends list after a game if you want to speak.

  2. Change the basic requirements to participate at higher level of play. We get it - this game is toxic because MOBAs have a high learning curve (SO RIOT LIKES TO SUGGEST) and people lose their shit at casual players very often. You can't blame the casual players though, when Riot's only requirement to competitively play, or play with people who have the game figured out - is spending a few bucks. You literally only have to own a few champions - which would make sense if the only way you could acquire them was by practicing and thus earning currency, but we know that you can just pay to play. JUST ADD A GAMES WON CAP TO THE RANKED PLAY: THATS RIGHT, YOU HAVE TO WIN 100 GAMES BEFORE YOU ARE ALLOWED TO START TANKING OTHER PEOPLES RATING.

I'm out mic drop

9 Comments

Weathered4/12/2016, 10:48:52 AM2 votes

I disagree with all of these.

  1. I've had and experienced many times that talking to the other team was fun and helpful.

  2. This setup would not work because in higher ELO players would just block players that they face that are really good so that they would not have to play against them.

  3. After game lobby is different from in game, and you have a choice to leAve and play another game. Just more evidence for a chat restriction.

  4. it's not a pay to play, in fact I didnt use any money on champions or runes at all and I'm doing fine.

ModWulf Helhammer4/12/2016, 10:34:50 AM2 votes
  1. that's already an option. We shouldn't remove the privilege from all just because some are abusing it

  2. this will never be done as it allows you to rig matchmaking. You can set it so that you will never be matched with good players again, or make it so that you can never get a bad player on your team (this problem escalates with MMR level)

  3. the mute thing, ok. Removing it? See my first point

Randomonium4/12/2016, 10:37:10 AM2 votes
  1. There is a option to disable all chat in the options menu and you can also just mute everyone on the enemy team. I don't think removing all chat is really necessary. I personally use all chat to say things like "gl hf", "gg" and "wp."

  2. Absolutely not. This would increase false reporting 100 fold. Any time someone had a bad teammate they would report them. This would be disastrous at high elo where matchmaking already takes 20 minutes because the number of players in those brackets is so small. If you get a toxic player DON'T QUEUE UP IMMEDIATELY AGAIN. That's literally all you have to do to avoid that person completely. Wait 2 minutes and the chances of you getting paired up again are nil. The only reason people get paired up with the same people over and over again is they keep queuing up at the same exact time and they have the same MMR. Of course the system is going to have a high probability of matching you up if you do something like that.

  3. This is a great idea.

  4. Eh, I wouldn't make it a requirement to win 100 games. I don't think I've ever seen someone in ranked with less than 100 normal wins (unless they are a smurf.) Most people have like 200-300 wins and they still suck. No amount of normal games can prepare you for ranked. You just need to jump into the deep end and drown a little bit before you learn how to swim.

KrugLyfe4/12/2016, 2:23:19 PM1 votes

I would block every bad player I get :D add that feature please

Denavai4/12/2016, 3:16:48 PM1 votes

I too disagree with all of these:

  1. This is already in effect. 5 msgs, no cross chat.
  2. If I could do this I'd start adding every bronze and silver player I saw.
  3. This is so people can evaluate whether or not to report enemy players themselves, and I personally have a different idea for this.

I agree with this one: 4) I feel like you should have to Mastery unlock champions to play them in ranked... Perhaps for when they add to mastery system? At least one lv5 champion to select adc primary, at least a lv 3 to select secondary. lv 2 champions only available in ranked...

I don't see the point in chat at this moment. Most players will tilt if you say anything about their game play. They only want you say GJ and Well played in the first place...If you truly want to get rid of something you get rid of what facilitates it. Chat.

Premades and friends should be the only ones able to chat during a match. Pings were made for a purpose, and you can just add a stupid GJ button when you want to say it.

The only true purpose of chat right now is to get people in trouble, and that's proven by the fact you cant be reported if you don't say anything, so the chat lobby should be pre-made specific during the match.

One last thing! Just thought of this one.

Would be really cool if they expanded on the Suggested players idea to auto connect you in que with them. I mean why do I have friends queing for matchs alone and I cant play with them? They should allow you to create a list of players you wish to connect with should they ever que at the same time as you. I hate that I've to invite everyone then wait 5-10 minutes for someone to accept, then another 5-10 minutes for them to be ready, then another 5-10 minutes for the damn que... It's like really. If I didnt have to spend an hour to play with my crappy friends and lose then I might lose with them more often lol... Honestly, if I que'd up with the same people more often I would be far less likely to get pissed off. Cause when I'm upset it's partially due to the fact I'll never see them again, and that they failed to take adv of an opportunity to learn from me and were complete dicks.

Juggernaut6284/12/2016, 10:30:00 AM1 votes

Downvote for mic drop Keepo jk please no hurt me.

Erdrik4/12/2016, 3:20:59 PM1 votes

1 and 3 seem like good thoughts.

2 would just encourage blocking players that might be more skilled than you so you don't have to play them. Which would severely frack up MMR in the long run.

4 would solve nothing. Its not hard to get 100 wins in normals. And whats worse wins in normals don't really correlate to wins in Ranked anyway.

Tentacle Advisor4/12/2016, 10:56:42 AM1 votes

I agree with points 1 and 2. I believe the /allchat function should just be removed, as it really serves no purpose for the game. Like, I understand that games are meant to have some little trash-talking, however, I feel like that isn't what's been going on. Trash-talking is meant to be something to "taunt" your opponent (you know, just like that /taunt command does) into doing something they normally wouldn't have, be it getting themselves killed by going in with no health/mana, chasing you right to your team because they had 0 vision, etc. However, a percentage of the community does not understand this and they seem to believe trash-talking means insulting their irl lifestyle/choice(s), insulting their families and/or friends, and sometimes worse, suggesting suicide (and this part isn't even funny, it's just plain cruel and unnecessary).

The only issue with removing /allchat for this reason is the fact that a lot of players don't just trash-talk their opponents, but sometimes their teammates, as well. It's only natural that people lose their games "due to teammates", especially since the community is making this game seem like it's a "every man for himself" kind of deal. It's almost like no one realizes that this game is team-based. Trash-talking teammates does nothing but lower their morale, cause them to perform worse than they more than likely were anyway, and it causes miscommunication between allies. Not to mention the discomfort factor that comes with playing with a flaming teammate.

If you ask me, the chat function should be removed altogether. Replace it with a Ping-only system and then add more pings to it. Want Baron/Dragon, there should be a ping for it. Wanna target a specific lane, there should be a "bot/top/mid lane" ping for it.

Note: Most of this is just me complaining about my experiences. Also, most of this is geared towards SoloQ. As far as MultiQ goes, I'm clueless to how that works out.

Point 3 is a hit-and-miss, in my opinion, because I view someone saying "gg" as a sportsmanlike concept. Whether they are actually being polite with it or not, isn't my concern. I just respect a game outcome, regardless of whether it was or was not a victory, with a "gg". HOWEVER, yes, I do believe that players muted in-game should be muted post-game, as well. Not having them muted post-game almost defeats the purpose of muting them in-game. Personally, I feel that the game should tell people when they have been muted (in-game), so that they know to use pings from that point on. Issue there is, you'll have those players who lose their shit because they've been muted and then will be talking to the rest of your team (as well as, the enemy team) about how you just muted them because you're a "whiny little b****" or "you're just mad because you're trash" or some dumbass shit like that. Basically, it won't turn out as well as I would hope for.

Point 4 would work if the RP system did not exist. Issue with getting rid of it, though, would be Riot loses money because...well, all the champs would be "free". In all honesty, though, I feel they would still make a bunch of money off skins, wards, Summoner Icons alone, even if Champs were free. If you ask me, Riot should do what Smite does and make it to where you can't use a champ in Ranked Play until you've mastered them to some degree. For example, the Champion Mastery system should be required to hit a certain amount of Mastery points prior to a player being able to use said champ in Ranked Play. This will also force players to actually LEARN a handful (if not a bowl-ful) of champions prior to playing ranked. Not only would this ensure they have a better time in their games, it would also lessen the amount of toxicity by even the slightest margin, since players will know the player has at least some knowledge and skill on/with said champion.

4th Chiming Lamb4/12/2016, 12:39:43 PM1 votes

I disagree with points 1), 2), and 3). Point 4) seems fine to me, I support that one. Even though I disagree with you...I have to upvote for the mic drop. Take it and go