I think riot should punish ragequits extremly harshly.

Glory97·1/6/2020, 9:27:20 PM·5 votes·3,003 views

Having an afk in your game is maybe the worst experience you can have in a match. I understand there is no way to completly prevent afks. There are players who have a suboptimal internet connection or pc that sometimes fails on them and I don't really think that they should be punished too hard.

But I have zero understanding for people who ragequit the game. Yeah the game might not be going well for you, but just quitting is the worst thing you can do. It completly ruins the game for everyone else. Even when the team is toxic, you have the mute button. In my opinion people who ragequit should be punished extremly hard, in extrem cases even permabanned.

How can riot distinguish ragequit from dc? An algorithm could probably do this job. Ragequits pretty much never happen when the player in question is doing great in the game. We just have to look at the kda, gold and lvl in comparison to the opposing player of the given role, at the point where a player is disconnecting. Maybe the overall gold/objectives of both teams should also be reviewed. And if there is a consistent pattern, that every time a player disconnects from the game he is extremly behind compared to his lane opponent (or enemy jungl), we can safely conclude, that the player is ragequitting, not just having a bad connection.

18 Comments

MagicFlyingLlama1/6/2020, 9:52:38 PM3 votes

There is already one, people who quit repeatedly get warned or eventually banned regardless of why they do it.

AeroWaffle1/7/2020, 12:08:49 AM3 votes

Rage quitting is an intentional act. If the punishment for disconnecting from the game is really high do you think someone who is willing to rage quit will stick around and still try and win the game?

They might stick around, but I doubt they will be trying to win.

TrulyBland1/7/2020, 1:43:35 AM3 votes

Ragequits pretty much never happen when the player in question is doing great in the game.

That's the wrong way to look at it though.

Most ravens are black. So let's say you call everything that is black a raven. Your sensitivity when it comes to raven identification is great, since you'll correctly identify most ravens as ravens… but your specificity is horrible, because the vast majority of the things you call ravens are not actually ravens.

Likewise: Banning everyone who is doing badly and then disconnects has an acceptable level of sensitivity, since it will (probably) identify a lot of ragequitters as ragequitters… but it will probably also ban a lot of people who are innocent. And that's not exactly something you want from a punishment system.

FOR JUSTICE1/6/2020, 9:54:46 PM1 votes

congrats, you've just punished people with 200 ping. you've also punished people who were still playing to win but feeding.

Yin Yang Taoist1/7/2020, 6:46:16 AM1 votes

{quoted}

How can riot distinguish ragequit from dc? An algorithm could probably do this job. Ragequits pretty much never happen when the player in question is doing great in the game. We just have to look at the kda, gold and lvl in comparison to the opposing player of the given role, at the point where a player is disconnecting. Maybe the overall gold/objectives of both teams should also be reviewed. And if there is a consistent pattern, that every time a player disconnects from the game he is extremly behind compared to his lane opponent (or enemy jungl), we can safely conclude, that the player is ragequitting, not just having a bad connection.

Riot has no way to know if something actually happened in real life which required the player's attention. You can't have the algorithm check that when he's doing horrible. As for consistent patterns, regardless of KDA/gold etc. If someone is repeatedly doing it then they get punished for it.

FioraWillCarry1/8/2020, 4:34:04 PM1 votes

I am someone who "rage quits" quite often. If I play 10 games today, I'd probably leave about 4 of them. Let me explain to you my reasoning and why I wholeheartedly believe I'm right to leave games when necessary.

I've noticed a rather baffling tendency among the player base to waste time unnecessarily. Players would feed out of control to the tune of something like 3-22 at 15 minutes. All the while they are focused more on belittling each other more than the game. It's obvious to anyone with a brain that that game is over. While in and of itself this isn't bad because I mean, someone has to win and there is nothing preventing a game from being decided in the first 5 minutes. Most games are decided within the first 10 minutes with a medium size fraction of them being decided in the first 5 minutes. Yet 90% of players would rather force their team to play out this inevitable loss rather than surrender gracefully. Long story short, I grew very sick of it and I just leave games when it becomes obvious it's over. Most times I won't even wait for a surrender vote because there is a 90% chance it would not pass.

The main problem with this game is how quickly it is decided. All it takes is one feeder to decide a game. I've noticed this and responded accordingly. Snowballing in this game is unimaginably insane when compared to when I started in season 5. Comebacks are almost impossible. They do happen but not often enough to make any kind of difference. This isn't season 5. When you and your team are all feeding your assess off in the first 10 minutes, it's best to just surrender. I don't like wasting time so if a surrender vote fails to pass, I just leave. Most people interpret this as "rage quitting" but there is little rage involved for me. It's just common sense to me at this point.