What can actually be done about toxic players?
I don't want this to be a rant, or vent thread. I'm honestly curious about what can actually be done in regards to toxic players in league, specifically competitive league.
Sure, Riot is put in some reporting functions for players, but clearly it's not a solution. I've had incredibly toxic players on my team, reported them for such, and then immediately got matched with them (twice in a row). Playing 3 matches with someone who is consistently toxic puts me in a mood where I regret playing the game at all. I get that matchmaking in league often doesn't make sense (as I've found after looking back at the ranks of players from each team after most matches, but that's another issue entirely), but I find it hard to believe that out of all the players online, there really was no better match for me than someone I had just reported twice in a row for toxic behavior.
Riot also seems to offer a message as feedback for when a player you reported is actually dealt with. I like the idea, but it worries me since I deal with toxic players all the time but could count the number of times I've seen that message on one hand. Despite my playing with toxic players, watching them flame me or teammates, make rude, inappropriate, derogatory, and profane remarks throughout the match and in the post-game lobby, then taking the time to report them, it seems all of these efforts have very little meaning or effect. So why should I continue to try and monitor the community for Riot? Why continue to play?
What real solution could actually be out there? Surely there's gotta be something better than "report players for bad behavior and Riot will occasionally do something about it."
Am I just gonna QQ. Nah, I've got ideas that'll likely be no good, but surely someone else has a decent idea, or ideas that can be refined.
For one, while I get that reporting a player shouldn't be an automatic "you won't be matched with this player again", some sort of temporary version of the idea could be used. Obviously, just reporting a player doesn't keep them out of your queue because people could abuse that. But if it was temporary, seems like it wouldn't be easy to abuse, and even some abuse of it would likely be a better scenario than the reality of the community currently. For example, reporting a player could keep you from matching with them for a single game. Thus allowing you to continue playing without worrying about having a repeat of your last game. There's a chance you'll end up playing with them in the future, just not right away, after you've already had a bad game with them, thus affecting your mentality, which in turn snowballs your experience downhill fast.
Another (much crazier) idea would be to have a 'hidden' value (much like elo used to be, though eventually I think could be calculated) for 'toxicity.' Essentially, a value that the game calculates based on past game behaviors. Sure, the reporting system isn't perfect so people can just report people for no reason, but ultimately it would (or rather should) require a pretty substantial amount of players to abuse this within a relatively short amount of time all towards one player for it to have a dramatic enough effect to be a failure due to abuse. For example, we could say that being reported by one player has a very small increase in this value. For simplicity, we'll say 1. But if multiple players in a game report the same player, this would have a great effect. There would likely be different weights based on which team, since most reports are from teammates. But let's say 4 players from your team reported you, the value would now be 16. So just having one salty player who didn't like you would have very little effect from one game. "But what about a 4 man pre-made that treated me like trash all game then all 4 reported me?" This is where you would have to also apply weights based on number of games reported overall, and also within certain time frames. So unless you consistently match with 4 man (or any) pre-mades and all of those players feel like trolling you, you'd be fine overall. Consecutive games, as well as games within a certain time frame (say 24 hours) would factor in to help shape the score overall.
These are just (terrible) starter ideas that could be improved upon. In the end, clearly something needs to change if the community as a whole is to improve. And one of the easiest ways to start is to work on accountability for actions. The system as-is provides minor accountability, so there definitely needs to be a supplement.