Something is wrong when I'm more afraid of my team mates raging than the skill of my opponents.
This is just guestimation, but I'm willing to bet that out of any of my given losses in the past few days, half of them were perfectly winnable games. So many losses are surrenders because team mates insult each other, sit in the fountain, or spam FF.
Why do people feel like every match needs to be a free win?
What kind of game would League be if you always won? It would be absolute shit, like a world without sadness to make you appreciate happiness.
People seem to feel that if you're not stomping the opponents the game is a loss. You're supposed to fucking work for your wins, and dealing with team mates who make mistakes is part of that. I have never suddenly played better after someone flamed me and I'm willing to bet the same is true for anyone else.
What I find annoying is that the first few days with the new Honor system seemed to have helped a lot. For literally two or three days there were calm games where everyone played their best and nobody raged. But that time seems to have passed. In what way is the threat of not receiving loot keys for being dishonorable going to deter toxic behavior?
What is being done about this shit? League has been memed for literally 5 years now as the worst gaming community around.