An idea for a better solution to toxicity. This is not a meme or a troll. Read please. Thank you.

DOUBLE TAPPED E·6/11/2019, 8:08:23 PM·1 votes·1,666 views

(Preface: I spent a good amount of time thinking very carefully about this, so if you're going to downvote this without reading it, just wait one second, hear me out, think about it, and try to tell me honestly in a reply how this would not solve the problem of toxicity in this game for every person who is bothered by it, forever, while also making Riot Games some more money and increasing the size of the playerbase, thereby decreasing queue times.)

The Business End of Things (Rito's Bottom Line): Right now, we have an issue at low levels with very toxic players. The reason for this? Their original accounts were banned and they want to continue playing the game. This has a severe negative impact on the growth of the playerbase, as people who come in and experience this environment and find it distasteful are driven away before they get a chance to experience the full breadth of what League has to offer, the things that keep us coming back time and time again. They don't get into the game like many of us did because it scares them away. They don't find their favorite champions. They don't buy skins for those champions. Riot makes less money. I get the impression that Riot, as a business, enjoys making money, as most businesses do.

The Rundown: Here's my proposed solution (note that this solution is only viable if people stop deriving pleasure from seeing others punished, and instead focus on the idea that they will very rarely, if ever, experience a toxic game after reporting someone):

When someone is reported and the report is found to be justified by the IFS, instead of the player being punished with successively more severe restrictions, both they and the person who did the reporting should have an invisible tag placed on their account:

-The reported will be tagged as "reported" -The reporter will be tagged as "reporter"

These tags will be invisible to players and will only serve as a way to enact the following measures:

A reported player's chat messages will be invisible to a reporter player's. That's it. Once someone reports a person and that person is found to be toxic, as defined by the community, the person who reported them will no longer see any messages from other players who are found to be toxic, as defined by the community. Their experience in the game, which is all that matters, assuming they don't get pleasure from witnessing the punishment of others, will be much improved, because, while they will still be matched with players who say mean things, they will be unable to read those mean things, and will not even know that those mean things are being said.

The Conclusion: Boom, toxicity gone for everyone who cares, and for those who don't care, or even enjoy a little flame war, let them go at it. Plus, if the most abrasive players in the community get to keep their main, high-level accounts, because they aren't banned, they should feel less of a need to make new accounts and end up ruining the low level experience for players who are actually new to the game.

If you think anyone in this scenario is a loser, you are drastically mistaken. I am not trolling, this logic is sound. I've checked it over and over, this is by far a better solution for both the player base and Riot Games as a business than the one we have now. Again, the only people who would not like this system are those who want their toxic messages to be seen by the world and everyone in it, and people who find a sense of pride and pleasure from watching others be punished. Personally I find both of those types of people distasteful, and frankly don't give a damn what they think.

The Postscript: Note: Zero tolerance / permaban worthy words and phrases should be exempt from this, and still result in their current punishments, because it is widely agreed not just in the League of Legends community, but global society as a whole, that those words and phrases are taboo.

39 Comments

ModThe Djinn6/11/2019, 8:19:50 PM10 votes

I'll reiterate what I said in my previous response to the first iteration of this thread:

It's simply not overly sensitive to not want to be subject to verbal abuse during your leisure time. I don't care and don't have my feelings hurt -- I just don't want to have to put up with that shit because it's childish and irritating.

Your mileage may vary, but I don't think it's too much to ask for a team that wants to actually work together (and communicate, which this policy would prevent due to auto-blocking) without harassing each other.

Riot values the ability for a player to be able to communicate with their team, and this suggestion strips players of that ability. As such, I think it's a big black mark against this proposal.

GatekeeperTDS6/11/2019, 8:21:46 PM4 votes

I'll read your post.

They don't get into the game like many of us did because it scares them away. They don't find their favorite champions. They don't buy skins for those champions. Riot makes less money. I get the impression that Riot, as a business, enjoys making money, as most businesses do.

Your first thing to "fix" is based entirely on assumptions. You don't know that tons of people are being scared away. There has been no official data released to support any of this. Fixing something that isn't broken serves no purpose.

A reported player's chat messages will be invisible to a reporter player's. That's it. Once someone reports a person and that person is found to be toxic, as defined by the community, the person who reported them will no longer see any messages from other players who are found to be toxic, as defined by the community.

So...invisibly muteban everyone who gets marked as "toxic" so that they have no idea what's happening and make it so they couldn't even legitimately communicate with their teammates if they wanted to? Why shadow ban people? They're given 3 chances by the IFS and then get them the hell out of the game. We've been through this here thousands of times - Riot is not interested in finding ways for incredibly toxic people to keep playing, they want them to stop playing. Players want them to stop playing. I don't want a bunch of shadowbanned ragebabies in my games pissed off because they can't talk.

If you think anyone in this scenario is a loser, you are drastically mistaken. I am not trolling, this logic is sound.

Just because you say something is true does not make it true.

Again, the only people who would not like this system are those who want their toxic messages to be seen by the world and everyone in it

More assumptions presented as fact based on a bandwagon fallacy. "Oh, NOBODY would dislike this." "Oh, EVERYONE would want it this way." It would be easier to take your ideas seriously if you presented everything as your opinion which is what it is. Instead, you to quite a bit of bandwagoning through this whole thing in order to get people to "agree" with you. It doesn't work. If you present things as fact, you need to back them up with data to validate them. If you don't have that, present them as assumptions or opinions, because that's all they are.

EDIT: I neglected to notice that you were the same person I was talking to in another thread about some very serious matters. Please, instead of trying to "fix" League, consider taking a break from it and ignoring anonymous assholes that exist to piss other people off. They're legitimately not worth your time.

Imperial Pandaa6/11/2019, 8:12:10 PM3 votes

So when does someone drop the invisible tag?

The problem with the idea is people are not necessarily toxic every single match. Maybe I reported someone from hate speech and the next game I get someone who has been previously reported for lashing out against others instead of muting. They probably would be fine and I would never see what they say now.

R107 Games6/11/2019, 8:15:15 PM1 votes

I propose a similar idea; there should be two separate ques for players that like to trash talk or flame and players that like friendly chat and dislike toxicity.

One que has a strict IFS and the other has a lenient IFS.

Separate the thick skins from the thin skins

Luther King Jr V6/11/2019, 8:20:02 PM1 votes

if a troll sees someone with a sensitive tag they'll torture them even worse if an enemy sees it they'll want to tilt them?

or the ones with agressive tag being denied communication or baited into a ban by trying to piss them off enough I don't trust this community for ur idea to work tbh

DOUBLE TAPPED E6/11/2019, 8:30:16 PM1 votes

Note, I know exactly what my post says, word for word, it's at the top of my screen.

Please do not be discourteous and disagree without reading the post in it's entirety before forming an opinion. Thank you.