The 0.006%

The Capn Cook·9/24/2017, 10:32:01 PM·4 votes·3,015 views

I would appreciate a Riot employee furthering the information about this statistic. I mean, I see many permanent bans now and I don't think this statistic is true, but I would also like to see the math behind it. If anyone can show some more info about this that would be great! Thanks!

25 Comments

SavageConcordia9/25/2017, 12:48:03 AM3 votes

Preface: The numbers are a bit out of date (feel free to add up to date figures if you can find them).

In 2011 Riot announced that they had 11.5 million accounts playing at least once a month. In 2014 Riot said that there are over 67 million individual accounts playing per month (almost 6x growth!). We haven't had an update since then but I think we are safe to assume that League has grown in the last 3 years. For fun, lets look at some scenarios:

  1. League kept the same rate of growth (6x): Here we have 402 million accounts playing per month. 0.006% of that would be just shy of 25,000 players permabanned a month!

  2. League grew at a more modest 3x: Here we have 201 million accounts playing per month. 0.006% of that would be about 12,000 players permabanned a month.

  3. League hasn't grown at all. From the 76 million, that would mean approximately 4020 people get permabanned per month.

0.006% is a small fraction but the league playerbase is massive making that small percent a decent number of people.

Hawckey9/25/2017, 12:21:43 AM3 votes

They probably include all the inactive accounts

Drugoth9/24/2017, 11:34:15 PM2 votes

Generally the guys that get accounts perma banned are the repeat offenders, so I mean if we're talking 0.006% of the unique player base and not just total accounts then it makes sense.

jwebb01139/24/2017, 10:34:01 PM2 votes

well if you are only going by the amount of post on the boards of people crying over being perma ban then you dont have a full data...

not every one uses the boards. and there are millions of players soo i could see the # being some what accurate

themachamp9/25/2017, 7:56:00 AM1 votes

they say .006% so they can hide the fact that banning people is a money grab. Imagine if an entire city of about 700k+ people had to make new accounts and ..hell lets say 50% of them( 350k people) bought ip/xp boosts, plus the champs and skins they want back....man that RAKES in the $$$$$$$$$. Make no mistake, banning accounts isn't to protect the players...that's just the PR...the real reason is to add to the bottom line.

Koobal9/25/2017, 10:03:39 AM1 votes

league of legends players combined let's say 10 millions so that's legit or not an updated study

Shacobroyo9/26/2017, 12:38:48 AM1 votes

I'm convinced the entire ban system is now 100% automated. Where there is no manual review unless you contest the information. This makes perfect sense if you consider the system tracking the number of reports from a specific game as evidence. Honestly, just don't talk and you will never get in trouble.

The entire report system in this game is absurd, and honestly I think they leave it in a broken state to gain revenue from multiple accounts.

They make the claim that only a very small number of accounts ever receive restrictions, but they have never released any of the data pertaining to that. As well I've never seen any statistical data that talks about the number of games played in relation to the negative feedback from the player.

It's easy to game numbers if you know how to do it. For instance they might have 5+ million accounts, but the level of activity of the accounts matters, What if most of those accounts only play 1-2 games a month or even less? Those individuals should not be taken into consideration when comparing them to users that play 3-5 games a day. As well the mode that they are playing should also be looked at because the level of stress from ranked games is likely to trigger a more negative re-action, but none of this will ever be released because why would they?

Long story short it's a intentionally gamed number.

loudboyace4/8/2019, 11:52:35 PM1 votes

I have .005% of the banned accounts alone

Imperial Pandaa9/24/2017, 10:55:26 PM1 votes

Please hold while I pull up my previous explanation. Will edit when found. Eh. I found it. Was on a post and the person said .008 so I used that. Here is a potential explanation.

The %0.0008 number is an approximation and you seem to not understand how math works. You claim you have enough accounts banned alone to reach that number. See below

3a. Lets use a small number of just a million people. Multiply that by .0008 and you get 800 accounts. If you managed to even have that number, I fear for your mentality and sanity.

3b. The number of accounts is not static. So if we have a million players and 800 people get banned then we reach %0.0008, but say half of them make a new account to keep playing. 400 new accounts replace 400 of the banned ones. Now we still have 800 banned accounts, but the number of accounts is now 999,600 after they remade accounts as opposed to the 999,200 when they were banned.

So as bans go out, a new account may be made, therefore fluctuating the percent value of accounts banned v not banned.

You also have to consider smurfs and accounts to be sold.

YerroFever9/25/2017, 3:45:52 AM1 votes

Based on how many players play league of legends on a daily basis vs the number of "I'm permabanned" threads that get started every day.... I believe the numbers to be pretty accurate.

On weekends, I can play like 20+ games without playing with the same person twice.

General Esdeath 9/25/2017, 4:57:43 AM1 votes

Don't forget League has millions of players.