A viable idea for redeeming trolled games

SlushRush·3/29/2016, 12:57:21 AM·2 votes·334 views

So here's the deal: trolls happen. It's never going to change. The tribunal is impotent at best, and nonexistent at worst, and let's face facts: every troll has a smurf account to fall back on. I have an idea for ranked games which could drastically alter the way IP is accrued/lost, and it would help alleviate the headache we all get when some childish little punk gets it into their head to troll. Make IP loss/gain tied to champion mastery score In the event of a win, a higher grade means more IP gained, and a loss would mean less IP lost. And the best part is: an S or A grade would make you exempt from IP loss, or if during a promo series, it would nullify the loss (essentially allowing for a do-over). This system has very little potential for abuse, promotes people actually trying to win, and allows the other 80% of the team to still perform while punishing the feeder/troll.

2 Comments

Mat7itan3/29/2016, 1:06:49 AM1 votes

The problem with this is everyone has a role they prefer over the others. They also have champions in that role that they prefer over others. This means that in certain roles and on certain champions a win would be less rewarding just because someone might not play said role or champion as much, and you are now punishing the players who do not troll.

No flash no life3/29/2016, 1:24:35 AM1 votes

I agree with the idea behind it and I made this suggestion before; however, I also noted while I was at it that this concept is flawed because your teammates would stop acting like a team player and refuse to do things like giving up a kill for a tower, sacrificing the life of a split pusher to stall time for the rest of the team to kill baron, assisting teammates instead of securing kills themselves, etc.

There are other abuse potentials like when team's behind the junglar/top would straight up assume the game's lost, refuse to help team so he doesn't die to fed opponents, pick up kills for himself, and minimize the damage he'd suffer from in order to have a better grade than he'd otherwise get if he tried to group up with "bad" teammates.