What are the actual rates of action taken based on reports?
Hey guys, relatively new player here.
I'm thoroughly enjoying League, but I was aware of the bad reputation its community has when I started playing, and nothing I've seen so far has dispelled me of that notion. I'm at the point where, on average, I think I'm throwing out one report per game.
Now, I played WoW for five years, so I'm not new to online communities and I don't have a thin skin. I'm not going to break down into tears if somebody curses me out. I may take pause when somebody wishes that I and my entire family develop cancer because I gave up first blood, but still, I'm not going to lose sleep over it.
But I'm seeing behavior that, objectively, needs to stop. Players dying once, stating explicitly that they're going to AFK, then doing so. Overt assistance of the enemy team. Automated players having their champion auto-follow one of my teammates, using abilities at random and spamming chat in a variety of languages. And, despite my previous claim of thick skin, I experienced toxicity from a teammate yesterday so monumentally over the line of decency that I was entirely thrown off my game and even considered bailing on the match myself.
Of all my reports, I have gotten exactly one notification from Riot that action was taken.
So, TL;DR: I report people a lot. I believe that I am justified in these reports. Based on the response I get, either the overwhelming majority of toxic players go unpunished, or the system is not adequately communicating these punishments to the players that report. If the former is the case, then I doubt this post will matter at all. But if the latter is the case, I do hope you'll consider being more complete in communicating action taken against reported players. Reinforcement and acknowledgment go a long way, after all. Without it, I'm slowly becoming more resigned to this behavior, because I'm not currently convinced that taking the time to report does anything.