Only MASTERED champs eligible for ranked play

Akeake·6/7/2019, 9:23:53 PM·3 votes·2,016 views

Your thoughts on having only MASTERED champs eligible for a player to use in RANKED?

  • Only MASTERY 5 or higher can be played in RANKED, maybe?
  • eliminate the "first time playing..."
  • more assurance of the player knowing their champ better
  • encourage player to practise more champs to cover more lanes
  • etc

Keen to read your thoughts, the climb is frustrating enough as it is without having team mates who have NO IDEA how to; use, build or play, their champ adequately. I'm writing as a bronze/silver level player.

13 Comments

Telephone Booth6/7/2019, 9:32:06 PM11 votes

No, I think if this went through you would be very disappointed to realize that even a 200k mastery lux bronze player can still go 0/12/5 if the opponent is slightly better than them. Mastery has nothing to do with skill. A decent player can outperform a bad player even if its their first time on a champ and the bad player is m7. When people use the excuse "its myfirst time"... thats all it is. Just an excuse. General mechanics and macro knowledge is what makes you a good player. Theyre all the same buttons and ideas. Long range skill shot, target abilities, aoe, pulls, knockups, etc... its all the same shit. Ive gone 0/4/3 with my 500k mastery anivia, and I've gone 23/5/11. I dont consistently outplay people just because I know the champ well. The first time I played Ornn I destroyed with him. Recently went like 0/5 with him. Mastery doesnt matter much.

Umbral Regent6/7/2019, 9:48:40 PM5 votes

Well, let's look at some of the issues that directly pertain to restricting players based on Champion Mastery;

  • Requiring Champion Mastery will increase the required bar for entry. As it stands right now, you only need to be Level 30 and have at least twelve to twenty Champions unlocked in order to play Ranked (the lower prerequisite for Flex 3's, the higher for 5's and Solo/Duo.) If you only allow Champions of MR5 or higher into Ranked, you consequently need to bump up those prerequisites to require players have 12-20 Champions at Mastery Rank 5, consequently making it needlessly more taxing to get into Ranked.
  • Restricting a player's Champion pool restricts their ability to adapt. There are a fair number of Champions with similar playstyles, even if some of them inhabit completely separate roles from one another, and that actually makes this more of a problem when you take into account AutoFill, which will naturally exacerbate that issue. What if I play engage-heavy Support Champions (like Leona), and get autofilled Jungle? I know Diana has a strongly similar kit, but because I don't have her at MR5+, I'm relegated to play some other Champion - implying I even have any Junglers at MR5+.

And that's not limited to just Champions of similar playstyle. If I get autofilled mid lane without any midlaners at MR5, I'm pretty much screwed - or worse, if I do have Champions at MR5+ and the matchup becomes completely unfavorable to those Champions. Alternatively, I could have just two Champions (let's use Yasuo and Azir for example, as I have them at MR7), wherein one is banned (Yasuo) and the other is beyond my ability to play or otherwise not actually good to play.

Which, that brings me to some other issues pertaining to Champion Mastery-based restriction;

  • Champion Mastery is not accurately indicative of player skill with a given Champion. Especially if the bar is anywhere below Mastery Rank 6 - Champion Mastery is only indicative of a player's dedication to playing a given Champion, and after that, their ability to get the rare S-/S. As an example, I have Azir at Mastery Rank 7; but I guarantee you I would not do well if I played him today. Partially because of his natural balance instability as a high-mastery curve Champion, but also because I've accumulated so much rust on him that it'd be weeks before I could actually lane halfway decently with him today.
  • Champion Mastery also does not account for overall mechanical knowledge. No matter how readily you would regard first-timing a Champion as a heinous blunder, that the implications of being completely new to a Champion could increase the odds of losing, you have to account for people with the mechanical knowledge and general ability to play any Champion reliably well, first-time or otherwise. For some people (and I would hazard to put myself forward as one such player), acclimating to a new and unfamiliar kit is barely an issue, and one could easily do well without prior playtime with the Champion.

Of course, some such cases could simply be blunders of unusual luck or attributed to the Champion being new to everyone, but regardless, the point is the same; some people can adapt to a new kit within the first match, and it would be a disservice to restrict them to playing only Champions they've spent enough time on to bring to Mastery Rank 5 or higher.

All told, I'm personally against imposing a Champion Mastery restriction on Ranked play. It'd be needlessly inhibiting, and it still wouldn't make the situation of some players not knowing their Champion any better.

IMO, if you really want to play with players who know their Champion well and won't first-time something in Ranked, I think you'd be best off getting a premade together to queue for 5's. But that's just my perspective.

Hotarµ6/7/2019, 9:26:18 PM4 votes

I have mastery 4, 5, and even 6 on a few champions yet I'm still absolutely clueless on how to consistently perform well with them.

Mastery points and mastery level =/= skill and knowledge, it just shows that you have a bit of playtime with the champion.

Also, this just further restricts people from counterpicking. If I don't have M4+ on a champion, I won't be able to pick them into a good matchup which basically guarantees us a loss

Edit: This should also be in Concepts & Creations or General Discussion.

AsianGirlsAddMe6/7/2019, 9:51:01 PM3 votes

You guys come up with the dumbest shit. Stop obsessing over your rank and play the fucking game. For one, it's just a game and your rank isn't that serious, secondly no amount of trolls, first time champs, afks, any excuse you cant think of can hold you back from the rank you deserve OVER THE LONG TERM. In the short term anything is possible, you can lose 8 straight, you can have 3 straight games with afks, it happens. Over the long term YOU are the variable that decides what rank YOU deserve based on the impact you have. The enemy team on average will have just as many trolls, first time champs, afks as your team will have.

  You most likely have a bias where you only remember the times where you felt that your team got the short end of the stick, but when something equivalent happens on the enemy team it's just par for the course and you count it as a normal win. This is why challenger/master/diamond players don't get stuck in silver when they make smurfs. They always get back up to or very close to their original rank on any account. If you really want to climb have some accountability and worry about improving your own gameplay and not trying to put the blame on your teammates like every other iron player does in this game.
Phieldworker6/7/2019, 9:57:55 PM3 votes

It’s hard to lock it to that criteria because they already have to own 20 champions. People have to play quite a few games and do well on the champs to get the mastery points (or people can cheese it in aram). I do understand the frustration of people first timing in rank. But I don’t know if there would be a way to regulate it. I still lose on Swain and he is my most played and a mastery 7. Mastery would need a rework if that would be the case because people can spam a champ get mastery 5 and still not know everything.

hrooza dota 6/8/2019, 5:19:53 AM2 votes

i mean this will mean i have to get 20 champions to m5...

I ONLY PLAY 2 IN RANKED

[sg-ahri-1]

Jhins Girlfriend6/8/2019, 9:44:27 AM1 votes

I dunno man, that means I could play Irelia in ranked, and I am probably the worst Irelia you'll ever see. Mastery doesn't always equal skill and vice versa. It's a good idea in theory but not really in practice. Plus, if your champ gets banned and you don't have any m5 champs left, what can you do?

Jennifer4206/8/2019, 12:56:39 AM1 votes

as already said and also shown by several videos, you can be a 1.3m mastery lee sin player stuck in gold and still not be able to do a ward jump.

tho i do say it would really be nice to not have people first time a champ in ranked. a required 3 games in a normal shouldnt be too much to ask :/

LXII6/7/2019, 9:27:17 PM1 votes

That's gonna be a no from me dawg. Sometimes the enemy laner picks something that my favorite champ just isn't good against, I'm not gonna go M5 every champion just to have access to counterpicks.