Dear Riot: Your Honor System is not Working -- Paying Customer

Kraythax··1 votes·466 views

The goal was to make the player base less toxic. It has utterly failed to achieve that goal. Player behavior to others in ranked play is just as nasty and pathetic as before. As a man of 46 I grew up learning that berating and being nasty to other people was just wrong and doing it over an anonymous media is cowardice.

Most ranked games I have to mute everyone to not get upset. People are vicious. You make a mistake and they berate you as if they are diamond ranked when they are in a bronze game. Then through the bickering the game becomes no fun at all. People dont work together, they are nasty and at the end you don't feel like honoring anyone.

The honor system has failed to meet its goals. Give me a ban list where I can prevent being matched with that player on my team for a period of time that times out but accumulates if I match after the timeout and they are still nasty. If not that then either I have to quit playing this game or simply mute everyone as my first command.

10 Comments

Umbral Regent3 votes

The goal was to make the player base less toxic.

I think you might have a pretty major misconception here. The goal of the reworked Honor System wasn't to make the playerbase less toxic, it was to more properly reward the more sportsmanlike players of the community.

What is meant to make the playerbase less toxic is the Punishment System/Instant Feedback System (IFS), which, while may be some issues with it (automated system involving an objective, closed-off look at a single person's behavior regardless of circumstance is a pretty hot topic as it is), does do its job to punish unsportsmanlike players.

...and at the end you don't feel like honoring anyone.

And that's perfectly fine. If you feel nobody on your team was sportsmanlike or deserving of an Honor for any reason, you can skip out on it.

The honor system has failed to meet its goals.

If we're going by your assumed goals of the Honor System, then yes, it has failed. But, if we're going by Riot's stated goals, then, I'd say that it hasn't.

Give me a ban list where I can prevent being matched with that player on my team for a period of time that times out but accumulates if I match after the timeout and they are still nasty.

While an interesting concept (and I'd personally love to have my own "keep me away from x person" button), I don't think it would ultimately help in the long run, because:

  1. there are some people who would just plain block anyone and everyone.
  2. it increasing in duration if the blocked player proves to be toxic in further games would be either confusing (how does the game know they've been toxic further down the road?) or redundant (if using the IFS to identify toxic behavior and extend the duration, the whole concept may eventually, on its own right, become useless, if the toxic players are getting banned for their behavior.)

Those are just two problems that I have about it, and - again, while I would like a block feature of some sort, I know I can report and rely on the IFS to do the job for me, since there's several hundreds of players in the game, and I'll seldom get matched with the same one twice.

TL;DR: The Honor System's goal wasn't to reduce toxicity, but to reward sportsmanship. It's not mandatory, and, of course, it's not perfect, but you really aught to look more at the IFS than the Honor System if you want to see toxicity being dealt with.

Umbral Regent2 votes

To reinforce my point about the misconception of the goal of the Honor System rework, here's what Rioter New001 said five months ago, in Riot Pls: 2017 Dev Plans:

"It's been a while since we've talked about player behavior; this is a topic we know many of you care deeply about. We do too. And we often focus on penalizing players, rather than celebrating sportsmanship in League. So, I'm excited to let you know that we're currently working on a significant overhaul to the Honor System, due to ship later this year.

As you guys know, the current Honor System lacks depth, and does a poor job of reinforcing Sportsmanship. It's hard to understand how the rewards work, and feedback can feel delayed or disconnected from your actions. At the end of the day, it just isn't super meaningful.

The new system is designed to be much more integrated with the actual experience of the game. It will have greater incentives, and reward consistent sportsmanship. In other words; not just hitting a small percentage of the most positive players in the game. I know the team working on Honor is excited to share more details in the near future, so stay tuned."

(In the video, he talks about the Honor Rework at 1:20, for those who want to watch it and double-check.)

I bolded some key bits that help reinforce the point that, the goal of the Honor System rework was to reward sportsmanship and not to punish/remove toxicity.

Michael7022 votes

Toxicity isn't what makes the game awful. I can deal with people being toxic. The mute button works perfectly.

What drives me nuts is the matchmaking. MMR hell is real. Riot needs to stop using MMR to match people. Just because I have high MMR, doesn't mean I can carry the low MMR people on my team. I'm not a carry!!! Both teams having the same MMR doesn't mean shit when my low MMR carries get matched up against high MMR carries.

Here's my last game:

https://image.ibb.co/f8wB9k/feeders.jpg

MrFeelg00d2 votes

{quoted}

Toxicity isn't what makes the game awful. I can deal with people being toxic. The mute button works perfectly.

What drives me nuts is the matchmaking. MMR hell is real. Riot needs to stop using MMR to match people. Just because I have high MMR, doesn't mean I can carry the low MMR people on my team. I'm not a carry!!! Both teams having the same MMR doesn't mean shit when my low MMR carries get matched up against high MMR carries.

Here's my last game:

https://image.ibb.co/f8wB9k/feeders.jpg

Or when you want to play with a friend in Solo/DUO queu, and you both have decent MMRs, so you get stuck with the EXTRA 'special' teammates to try and 'balance' things out?

I swear it's like you read my mind lol

Sp33d Zer01 votes

Idk, I see less toxic people in my games.

Imperial Pandaa1 votes

It is the luck of the draw unfortunately. While you may be getting the short end, someone else may be getting nothing but positive games.

MrFeelg00d1 votes

It's not just ranked games, sir...look at your post, for crying out loud...

You came here to share your experience, opinion, thoughts, and feelings and people are down-voting you just because it doesn't fit their 'Riot is amazing and magical and does everything right, perfect little world' narrative.

I would recommend doing exactly what you mentioned, and just muting your team at the beginning of every game, because it's not going to get better any time soon...they are perma banning the people that stand up to these BULLIES, and telling us that we aren't supposed to stand up to them.

and that's what they are...fucking bullies...you don't deal with bullies by taddle-telling on them, they like the attention.

Kraythax1 votes

The intent was to have them devise a better system. To say I am "taddle-telling" I would have to be naming names. I wasnt.

MrFeelg00d1 votes

{quoted}

The intent was to have them devise a better system. To say I am "taddle-telling" I would have to be naming names. I wasnt.

I think you misunderstood what I was saying, lol.

Or maybe it's just late and I'm tired and not articulating my thoughts very well...sorry...haha

C9 Wrath1 votes

TBH Riot should integrate separate servers for the chronic toxic players to ensure non-toxic players get matched up, but I can see where determining who is and isn't toxic would be very difficult.

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