My Honest Opinion on why League is a good game, and why it doesn't work for many players

HKT Saber·7/16/2018, 3:41:09 AM·9 votes·5,930 views

League of Legends is most enjoyable when the player gets better and can prove it by winning more. It is a really good experience to see your rank go up after the day or to feel yourself become better at the game through winning more games. As a fairly casual player that mainly plays normals, I think that the game is only truly enjoyable when you feel progress and accomplishment in winning. It's like going out for a few hours at the gym and seeing your calories burnt, or getting a really good score in your exams. Even when you are playing the same champion over and over and over, your opponents aren't, and so every game is unique. Rotating gamemodes come frequently enough throughout the year to let you blow some steam off losing streaks, and the meta is always changing to keep the game from being stale. However, I personally feel that there are many bad aspects about the competitiveness of the game. Some may say that the game is too centered around the highest level of play (Pro Play, Diamond II+), but the reality is that it is possible to replicate the same plays that the pros do, against worse opponents. If you are capable of mimicking how a professional team plays a certain team composition, you can do the same wombo combos in your low elo games (IN THEORY), and so it is reasonable for Riot Games to nerf champions and playstyles that are overpowered even if the majority of the playerbase cannot do it to the champion's fullest potential, (For example Shen, he's getting nerfed in 8.14, because the pros showed that he can be really powerful, and so premades that know what they are doing can do the same.)

I personally believe that the worst thing about the competitive environment in league is that it excludes a part of the playerbase. Those people who can't play the game frequently enough will be left behind the rest of the community, with an ever-decreasing win loss ratio, with not enough skill and game knowledge to carry games themselves, and eventually turning into people that can never feel the pleasure of sucess, rotting away in 'Elo Hell' and turning into those trolls that pick teemo jungle and get executed by raptors four times, then proceed to throw the game by feeding kills to the enemy team. It is those players that can no longer feel accomplishment in playing the game that turn into at least a portion of the playerbase that ruin games for others.

While I am pretty sure that many of the people who click on this post will think that my reasoning for why people become trolls is bullshit, the fact is that I have lost multiple friends due to this exact reason. Therefore, while you may disagree with my opinion, I would still like you to think about how likely those trolls in your games are trying to improve or are trying to even increase their odds at winning.

As one of the many players of the game 'League of Legends', I would appreciate it if Riot Games could implement features that show improvement, as well as add satisfaction to winning. These include (But are not limited to)

  • Making the nexus explosion and Victory screen more dramatic
  • Adding confetti to the end game screen
  • Tracking kill participation, vision score and ratio of cs between you and your lane opponent over the last twenty games (in match history)
  • Dramatic effects when you enter a tier/rank that you have not climbed to before, instead of the usual effects
  • Softer matchmaking in normals after detecting over 3 months of inactivity (I believe that there is already such a thing through personal experience, but I've never read or heard about any proof of it, so I'm gonna add it here

17 Comments

HKT Admin7/16/2018, 3:56:55 AM1 votes
  • Adding confetti to the end game screen

Why confetti though?

gixxerguy927/16/2018, 5:22:09 AM1 votes

just gonna put this here, sorry for strong language but this was from champ select chat before i dodged

Summoner: what the fuck Summoner: this motherfuckerr bottom motherrfufkckerr Summoner: you banned my teemo when i was calling it wow u motherfuckkerrr Summoner: yi support now bitchhhh suckk my dick motherfuckker Summoner: get a loss on ur ranked acct Summoner: bithchhh! Summoner: im trollingg asf Summoner: feeddding as fck bot lane gone Summoner: GG Summoner: u guys can blame bot for banning my teeeemo

ModCaptainMårvelous7/16/2018, 6:18:23 AM1 votes

I actually think it doesn't mesh because of the way League has evolved more and more into a team game, as well as the shifting landscape of team-based games these days.

One of the things you touch on is that with a game like League, people want to improve and get better. However, unlike a fighting game or a 1v1 RTS, League requires you to work with 4 other players. This means that for every game you play, there are 80% unknown factors on your team. This also means that the more you play, the more thoughts begin to worm into your head: Am I really playing the best I can be? Is my team dragging me down? Is it my lane? Maybe I'm doing better than my rank and my team is just dragging me down? Plus Riot's push to move the game less to individual carrying and more to a true teamgame have exacerbated these issues.

I also attribute the landscape of this massive team-based gameplay (League, DOTA, CS:GO, Overwatch, etc.) to why Battle Royale games are taking off: The game is 100% all about your skill vs. 99 other players. You win, you win because you're good. And sure, there are team-based aspects and modes but the core is 1v99. It's a breath of fresh air to players who have spent the last decade having to play babysitter.

remakoro7/16/2018, 11:10:20 AM1 votes

All of the above? No?