Prisoner Island, and Why Riot Won't Do It
"At face value, it’s an emotionally satisfying fix that basically deports assholes to an island and theoretically makes everyone else’s games better as a result — but it runs counter to our value of reform"
Ignoring that players having to work their way off of the Island IS the reform...and a damn good one. Also no facts or figures to solidify that the Island is a bad idea, in fact this statement almost endorses it!
"We know that most negativity in game comes from a misstep, not a commitment to ruining games for people."
You don't track inters, and leavers aren't punished or at least the people they are screwing over's loss forgiven, while the leaver inter goes and does it again.
"Instead, we owe these players frank feedback about unsportsmanlike conduct, and a chance at gaining some self-awareness and growing as players and part of the community."
Imagine if toxic people had to go play with other toxic people. In DoTA 2 there is a reason I don't shit up games anymore, it's because working my way out of the Island is a huge fucking hassle. Go figure.
"We get that this can read as a bit naive. That’s why we keep the banhammer handy for players who just aren’t interested in being relatively sportsmanlike and playing the dang game. Still, because the prisoner’s island system gives up on these players by default, we can’t subscribe to it as a solution for unsportsmanlike conduct."
It's ludicrous. You are okay perma banning people from your game (the very definition of giving up on them), but them playing it more and actually having to reckon with their toxic ways through a process of punishment and corrective action is out of the question?
"Reason Two: Prisoner’s island is a truly awful experience for the “prisoners” in more ways than one."
That's the point. So you don't repeat the CHOICES that put you there in the first place when you get out.
"Beyond that, building and operating a service for a prisoner’s island would suck Rioters and resources from efforts we truly believe in, like improving Instant Feedback, intentional feeding detection, and reworking legacy systems like Honor."
If we ban people they will fork over more money to get back the account they lost. We know we have an addictive game model, so we're going to exploit it and deflect to the Instant Feedback and Honor Systems.
Tell me again how actually solving the problems with game toxicity is such a "complex issue".